本文整理汇总了Golang中github.com/runningwild/haunts/game.Game.GetViewer方法的典型用法代码示例。如果您正苦于以下问题:Golang Game.GetViewer方法的具体用法?Golang Game.GetViewer怎么用?Golang Game.GetViewer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/runningwild/haunts/game.Game
的用法示例。
在下文中一共展示了Game.GetViewer方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: HandleInput
func (a *SummonAction) HandleInput(group gui.EventGroup, g *game.Game) (bool, game.ActionExec) {
cursor := group.Events[0].Key.Cursor()
if cursor != nil {
bx, by := g.GetViewer().WindowToBoard(cursor.Point())
bx += 0.5
by += 0.5
if bx < 0 {
bx--
}
if by < 0 {
by--
}
a.cx = int(bx)
a.cy = int(by)
}
if found, event := group.FindEvent(gin.MouseLButton); found && event.Type == gin.Press {
if g.IsCellOccupied(a.cx, a.cy) {
return true, nil
}
if a.Personal_los && !a.ent.HasLos(a.cx, a.cy, 1, 1) {
return true, nil
}
if a.ent.Stats.ApCur() >= a.Ap {
var exec summonExec
exec.SetBasicData(a.ent, a)
exec.Pos = a.ent.Game().ToVertex(a.cx, a.cy)
return true, &exec
}
return true, nil
}
return false, nil
}
示例2: Prep
func (a *Move) Prep(ent *game.Entity, g *game.Game) bool {
a.ent = ent
fx, fy := g.GetViewer().WindowToBoard(gin.In().GetCursor("Mouse").Point())
a.findPath(ent, int(fx), int(fy))
a.threshold = a.ent.Stats.ApCur()
return true
}
示例3: HandleInput
func (a *Interact) HandleInput(group gui.EventGroup, g *game.Game) (bool, game.ActionExec) {
if found, event := group.FindEvent(gin.MouseLButton); found && event.Type == gin.Press {
bx, by := g.GetViewer().WindowToBoard(gin.In().GetCursor("Mouse").Point())
room_num := a.ent.CurrentRoom()
room := g.House.Floors[0].Rooms[room_num]
for door_num, door := range room.Doors {
rect := makeRectForDoor(room, door)
if rect.Contains(float64(bx), float64(by)) {
var exec interactExec
exec.Toggle_door = true
exec.SetBasicData(a.ent, a)
exec.Room = room_num
exec.Door = door_num
return true, &exec
}
}
}
target := g.HoveredEnt()
if target == nil {
return false, nil
}
if found, event := group.FindEvent(gin.MouseLButton); found && event.Type == gin.Press {
for i := range a.targets {
if a.targets[i] == target && distBetweenEnts(a.ent, target) <= a.Range {
var exec interactExec
exec.SetBasicData(a.ent, a)
exec.Target = target.Id
return true, &exec
}
}
return true, nil
}
return false, nil
}
示例4: Prep
func (a *AoeAttack) Prep(ent *game.Entity, g *game.Game) bool {
if !a.Preppable(ent, g) {
return false
}
a.ent = ent
bx, by := g.GetViewer().WindowToBoard(gin.In().GetCursor("Mouse").Point())
a.tx = int(bx)
a.ty = int(by)
return true
}
示例5: HandleInput
func (a *AoeAttack) HandleInput(group gui.EventGroup, g *game.Game) (bool, game.ActionExec) {
cursor := group.Events[0].Key.Cursor()
if cursor != nil && cursor.Name() == "Mouse" {
bx, by := g.GetViewer().WindowToBoard(cursor.Point())
a.tx = int(bx)
a.ty = int(by)
}
if found, event := group.FindEvent(gin.MouseLButton); found && event.Type == gin.Press {
ex, ey := a.ent.Pos()
if dist(ex, ey, a.tx, a.ty) <= a.Range && a.ent.HasLos(a.tx, a.ty, 1, 1) {
var exec aoeExec
exec.SetBasicData(a.ent, a)
exec.X, exec.Y = a.tx, a.ty
return true, &exec
} else {
return true, nil
}
return true, nil
}
return false, nil
}
示例6: HandleInput
func (a *Move) HandleInput(group gui.EventGroup, g *game.Game) (bool, game.ActionExec) {
cursor := group.Events[0].Key.Cursor()
if cursor != nil {
fx, fy := g.GetViewer().WindowToBoard(cursor.Point())
a.findPath(a.ent, int(fx), int(fy))
}
if found, _ := group.FindEvent(gin.MouseLButton); found {
if len(a.path) > 0 {
if a.cost <= a.ent.Stats.ApCur() {
var exec moveExec
exec.SetBasicData(a.ent, a)
algorithm.Map2(a.path, &exec.Path, func(v [2]int) int {
return g.ToVertex(v[0], v[1])
})
return true, &exec
}
return true, nil
} else {
return false, nil
}
}
return false, nil
}