本文整理汇总了Golang中github.com/juju/juju/state.Unit.Status方法的典型用法代码示例。如果您正苦于以下问题:Golang Unit.Status方法的具体用法?Golang Unit.Status怎么用?Golang Unit.Status使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/juju/juju/state.Unit
的用法示例。
在下文中一共展示了Unit.Status方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: unitStatus
func unitStatus(u *state.Unit, statusInfo status.StatusInfo) func(*gc.C) bool {
return func(c *gc.C) bool {
sInfo, err := u.Status()
c.Assert(err, jc.ErrorIsNil)
return sInfo.Status == statusInfo.Status && sInfo.Message == statusInfo.Message
}
}
示例2: waitForUnitStarted
func waitForUnitStarted(stateConn *state.State, unit *state.Unit, c *gc.C) {
timeout := time.After(5 * time.Second)
for {
select {
case <-timeout:
c.Fatalf("no activity detected")
case <-time.After(coretesting.ShortWait):
err := unit.Refresh()
c.Assert(err, gc.IsNil)
st, info, data, err := unit.Status()
c.Assert(err, gc.IsNil)
switch st {
case params.StatusPending, params.StatusInstalled:
c.Logf("waiting...")
continue
case params.StatusStarted:
c.Logf("started!")
return
case params.StatusDown:
stateConn.StartSync()
c.Logf("unit is still down")
default:
c.Fatalf("unexpected status %s %s %v", st, info, data)
}
}
}
}
示例3: unitMatchWorkloadStatus
func unitMatchWorkloadStatus(u *state.Unit, patterns []string) (bool, bool, error) {
workloadStatusInfo, err := u.Status()
if err != nil {
return false, false, err
}
agentStatusInfo, err := u.AgentStatus()
if err != nil {
return false, false, err
}
return matchWorkloadStatus(patterns, workloadStatusInfo.Status, agentStatusInfo.Status)
}
示例4: waitForUnitActive
func waitForUnitActive(stateConn *state.State, unit *state.Unit, c *gc.C) {
timeout := time.After(5 * time.Second)
for {
select {
case <-timeout:
c.Fatalf("no activity detected")
case <-time.After(coretesting.ShortWait):
err := unit.Refresh()
c.Assert(err, jc.ErrorIsNil)
statusInfo, err := unit.Status()
c.Assert(err, jc.ErrorIsNil)
switch statusInfo.Status {
case state.StatusMaintenance, state.StatusWaiting, state.StatusBlocked:
c.Logf("waiting...")
continue
case state.StatusActive:
c.Logf("active!")
return
case state.StatusUnknown:
// Active units may have a status of unknown if they have
// started but not run status-set.
c.Logf("unknown but active!")
return
default:
c.Fatalf("unexpected status %s %s %v", statusInfo.Status, statusInfo.Message, statusInfo.Data)
}
statusInfo, err = unit.AgentStatus()
c.Assert(err, jc.ErrorIsNil)
switch statusInfo.Status {
case state.StatusAllocating, state.StatusExecuting, state.StatusRebooting, state.StatusIdle:
c.Logf("waiting...")
continue
case state.StatusError:
stateConn.StartSync()
c.Logf("unit is still down")
default:
c.Fatalf("unexpected status %s %s %v", statusInfo.Status, statusInfo.Message, statusInfo.Data)
}
}
}
}