本文整理汇总了Golang中github.com/juju/juju/state.Unit.Life方法的典型用法代码示例。如果您正苦于以下问题:Golang Unit.Life方法的具体用法?Golang Unit.Life怎么用?Golang Unit.Life使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/juju/juju/state.Unit
的用法示例。
在下文中一共展示了Unit.Life方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: processUnitLost
// processUnitLost determines whether the given unit should be marked as lost.
// TODO(fwereade/wallyworld): this is also model-level code and should sit in
// between state and this package.
func processUnitLost(unit *state.Unit, status *params.UnitStatus) {
if !canBeLost(status) {
// The status is allocating or installing - there's no point
// in enquiring about the agent liveness.
return
}
agentAlive, err := unit.AgentPresence()
if err != nil {
return
}
if unit.Life() != state.Dead && !agentAlive {
// If the unit is in error, it would be bad to throw away
// the error information as when the agent reconnects, that
// error information would then be lost.
if status.Workload.Status != params.StatusError {
status.Workload.Status = params.StatusUnknown
status.Workload.Info = fmt.Sprintf("agent is lost, sorry! See 'juju status-history %s'", unit.Name())
}
status.UnitAgent.Status = params.StatusLost
status.UnitAgent.Info = "agent is not communicating with the server"
}
}