本文整理汇总了Golang中github.com/juju/juju/state.Unit.Constraints方法的典型用法代码示例。如果您正苦于以下问题:Golang Unit.Constraints方法的具体用法?Golang Unit.Constraints怎么用?Golang Unit.Constraints使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/juju/juju/state.Unit
的用法示例。
在下文中一共展示了Unit.Constraints方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: addMachineForUnit
func addMachineForUnit(st *state.State, unit *state.Unit, placement *instance.Placement, networks []string) (*state.Machine, error) {
unitCons, err := unit.Constraints()
if err != nil {
return nil, err
}
var containerType instance.ContainerType
var mid, placementDirective string
// Extract container type and parent from container placement directives.
if containerType, err = instance.ParseContainerType(placement.Scope); err == nil {
mid = placement.Directive
} else {
switch placement.Scope {
case st.EnvironUUID():
placementDirective = placement.Directive
case instance.MachineScope:
mid = placement.Directive
default:
return nil, errors.Errorf("invalid environment UUID %q", placement.Scope)
}
}
// Create any new machine marked as dirty so that
// nothing else will grab it before we assign the unit to it.
// If a container is to be used, create it.
if containerType != "" {
template := state.MachineTemplate{
Series: unit.Series(),
Jobs: []state.MachineJob{state.JobHostUnits},
Dirty: true,
Constraints: *unitCons,
RequestedNetworks: networks,
}
return st.AddMachineInsideMachine(template, mid, containerType)
}
// If a placement directive is to be used, do that here.
if placementDirective != "" {
template := state.MachineTemplate{
Series: unit.Series(),
Jobs: []state.MachineJob{state.JobHostUnits},
Dirty: true,
Constraints: *unitCons,
RequestedNetworks: networks,
Placement: placementDirective,
}
return st.AddOneMachine(template)
}
// Otherwise use an existing machine.
return st.Machine(mid)
}