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C# Entity.Move方法代码示例

本文整理汇总了C#中wServer.realm.Entity.Move方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.Move方法的具体用法?C# Entity.Move怎么用?C# Entity.Move使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在wServer.realm.Entity的用法示例。


在下文中一共展示了Entity.Move方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TickCore

        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            if (!returned)
            {
                if (host.HasConditionEffect(ConditionEffectIndex.Paralyzed)) return;
                var spd = host.GetSpeed(speed) * (time.thisTickTimes / 1000f);

                Position pos = (host as Enemy).SpawnPoint;
                var tx = pos.X;
                var ty = pos.Y;
                if (Math.Abs(tx - host.X) > 1 || Math.Abs(ty - host.Y) > 1)
                {
                    var x = host.X;
                    var y = host.Y;
                    Vector2 vect = new Vector2(tx, ty) - new Vector2(host.X, host.Y);
                    vect.Normalize();
                    vect *= spd;
                    host.Move(host.X + vect.X, host.Y + vect.Y);
                    host.UpdateCount++;
                }

                if (host.X == pos.X && host.Y == pos.Y && once)
                {
                    once = true;
                    returned = true;
                }
            }
        }
开发者ID:OryxAwakening,项目名称:Fabiano_Swagger_of_Doom,代码行数:28,代码来源:ReturnToSpawn.cs

示例2: OnStateEntry

        protected override void OnStateEntry(Entity host, RealmTime time, ref object state)
        {
            if (!isMapPosition)
            {
                X = baseX + host.X;
                Y = baseY + host.Y;
            }
            else
            {
                X = baseX;
                Y = baseY;
            }

            if (instant)
            {
                host.Move(X, Y);
                host.UpdateCount++;
            }
        }
开发者ID:OryxAwakening,项目名称:Fabiano_Swagger_of_Doom,代码行数:19,代码来源:MoveTo.cs

示例3: TickCore

        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            if (host is Pet) if ((host as Pet).PlayerOwner != null) return;

            WmapTile tile = host.Owner.Map[(int)host.X, (int)host.Y].Clone();
            if (tile.Region == TileRegion.None && host.Owner is PetYard)
            {
                Position pos = (host as Pet).SpawnPoint;
                host.Move(pos.X, pos.Y);
                return;
            }

            if (host.GetNearestEntity(1, null) == null)
            {
                WanderStorage storage;
                if (state == null) storage = new WanderStorage();
                else storage = (WanderStorage)state;

                Status = CycleStatus.NotStarted;

                if (host.HasConditionEffect(ConditionEffectIndex.Paralyzed)) return;

                Status = CycleStatus.InProgress;
                if (storage.RemainingDistance <= 0)
                {
                    storage.Direction = new Vector2(Random.Next(-2, 2), Random.Next(-2, 2));
                    storage.Direction.Normalize();
                    storage.RemainingDistance = coolDown.Next(Random) / 1000f;
                    Status = CycleStatus.Completed;
                }

                float dist = host.GetSpeed(speed) * (time.thisTickTimes / 1000f);
                host.ValidateAndMove(host.X + storage.Direction.X * dist, host.Y + storage.Direction.Y * dist);
                host.UpdateCount++;

                storage.RemainingDistance -= dist;

                state = storage;
            }
        }
开发者ID:SirAnuse,项目名称:fabiano-swagger-of-doom,代码行数:40,代码来源:PetWander.cs

示例4: TickCore

        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            if (instant) return;
            if (!returned)
            {
                if (host.HasConditionEffect(ConditionEffectIndex.Paralyzed)) return;
                var spd = host.GetSpeed(speed) * (time.thisTickTimes / 1000f);

                if (Math.Abs(X - host.X) > 0.5 || Math.Abs(Y - host.Y) > 0.5)
                {
                    Vector2 vect = new Vector2(X, Y) - new Vector2(host.X, host.Y);
                    vect.Normalize();
                    vect *= spd;
                    host.Move(host.X + vect.X, host.Y + vect.Y);
                    host.UpdateCount++;

                    if (host.X == X && host.Y == Y && once)
                    {
                        once = true;
                        returned = true;
                    }
                }
            }
        }
开发者ID:OryxAwakening,项目名称:Fabiano_Swagger_of_Doom,代码行数:24,代码来源:MoveTo.cs

示例5: TickCore

        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            FollowState s;
            if (state == null) s = new FollowState();
            else s = (FollowState)state;

            Status = CycleStatus.NotStarted;

            Player player = host.GetPlayerOwner();
            if (player.Owner == null)
            {
                host.Owner.LeaveWorld(host);
                return;
            }

            Vector2 vect;
            switch (s.State)
            {
                case F.DontKnowWhere:
                    if (s.RemainingTime > 0)
                        s.RemainingTime -= time.thisTickTimes;
                    else
                        s.State = F.Acquired;
                    break;

                case F.Acquired:
                    if (player == null)
                    {
                        s.State = F.DontKnowWhere;
                        s.RemainingTime = 0;
                        break;
                    }
                    if (s.RemainingTime > 0)
                        s.RemainingTime -= time.thisTickTimes;

                    vect = new Vector2(player.X - host.X, player.Y - host.Y);
                    if (vect.Length > 20)
                    {
                        host.Move(player.X, player.Y);
                        host.UpdateCount++;
                    }
                    else if (vect.Length > 1)
                    {
                        float dist = host.GetSpeed(1.2f) * (time.thisTickTimes / 1000f);
                        if (vect.Length > 2)
                            dist = host.GetSpeed(1.2f + ((float)player.Stats[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 3.5)
                            dist = host.GetSpeed(1.2f + ((float)player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 5)
                            dist = host.GetSpeed(1.3f + ((float)player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 6)
                            dist = host.GetSpeed(1.4f + ((float)player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 7)
                            dist = host.GetSpeed(1.5f + ((float)player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);

                        Status = CycleStatus.InProgress;
                        vect.X -= Random.Next(-2, 2) / 2f;
                        vect.Y -= Random.Next(-2, 2) / 2f;
                        vect.Normalize();
                        host.ValidateAndMove(host.X + vect.X * dist, host.Y + vect.Y * dist);
                        host.UpdateCount++;
                    }

                    break;
            }

            state = s;
        }
开发者ID:OryxAwakening,项目名称:Fabiano_Swagger_of_Doom,代码行数:68,代码来源:DrakeFollow.cs

示例6: ValidateAndMove

 public static bool ValidateAndMove(Entity entity, float x, float y)
 {
     if (entity.Owner == null ||
         entity.HasConditionEffect(ConditionEffects.Paralyzed))
         return false;
     if (Validate(entity, x, y))
         entity.Move(x, y);
     else if (Validate(entity, entity.X, y))
         entity.Move(entity.X, y);
     else if (Validate(entity, x, entity.Y))
         entity.Move(x, entity.Y);
     else
         return false;
     return true;
 }
开发者ID:BlackRayquaza,项目名称:PhoenixRealms,代码行数:15,代码来源:Behavior.cs

示例7: TickCore

        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            if ((host as Pet)?.PlayerOwner == null) return;
            var pet = (Pet)host;
            FollowState s;
            if (state == null) s = new FollowState();
            else s = (FollowState)state;

            Status = CycleStatus.NotStarted;

            var player = host.GetEntity(pet.PlayerOwner.Id) as Player;
            if (player == null)
            {
                var tile = host.Owner.Map[(int)host.X, (int)host.Y].Clone();
                if (tile.Region != TileRegion.PetRegion)
                {
                    if (!(host.Owner is PetYard))
                    {
                        host.Owner.LeaveWorld(host);
                        return;
                    }
                    if (tile.Region != TileRegion.Spawn)
                    {
                        host.Owner.LeaveWorld(host);
                        return;
                    }
                }
            }

            switch (s.State)
            {
                case F.DontKnowWhere:
                    if (s.RemainingTime > 0)
                        s.RemainingTime -= time.thisTickTimes;
                    else
                        s.State = F.Acquired;
                    break;

                case F.Acquired:
                    if (player == null)
                    {
                        s.State = F.DontKnowWhere;
                        s.RemainingTime = 0;
                        break;
                    }
                    if (s.RemainingTime > 0)
                        s.RemainingTime -= time.thisTickTimes;

                    var vect = new Vector2(player.X - host.X, player.Y - host.Y);
                    if (vect.Length > 20)
                    {
                        host.Move(player.X, player.Y);
                        host.UpdateCount++;
                    }
                    else if (vect.Length > 1)
                    {
                        var dist = host.GetSpeed(0.5f) * (time.thisTickTimes / 1000f);
                        if (vect.Length > 2)
                            dist = host.GetSpeed(0.5f + ((float)player.Stats[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 3.5)
                            dist = host.GetSpeed(0.5f + (player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 5)
                            dist = host.GetSpeed(1.0f + (player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 6)
                            dist = host.GetSpeed(1.35f + (player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 7)
                            dist = host.GetSpeed(1.5f + (player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);
                        else if (vect.Length > 10)
                            dist = host.GetSpeed(2f + (player.Stats[4] + (float)player.Boost[4] / 100)) * (time.thisTickTimes / 1000f);

                        Status = CycleStatus.InProgress;
                        vect.Normalize();
                        host.ValidateAndMove(host.X + vect.X * dist, host.Y + vect.Y * dist);
                        host.UpdateCount++;
                    }

                    break;
            }

            state = s;
        }
开发者ID:OryxAwakening,项目名称:Fabiano_Swagger_of_Doom,代码行数:81,代码来源:PetFollow.cs

示例8: SpawnEntity

 public virtual void SpawnEntity(Entity entity)
 {
     IntPoint tile = GetRandomTile(TileRegion.Spawn);
     entity.Move(tile.X + 0.5f, tile.Y + 0.5f);
 }
开发者ID:Club559,项目名称:Travs-Domain-Server,代码行数:5,代码来源:World.cs

示例9: OnStateEntry

 protected override void OnStateEntry(Entity host, RealmTime time, ref object state)
 {
     host.Move(host.X + Random.Next(minX, maxX), host.Y + Random.Next(minY, maxY));
     host.UpdateCount++;
 }
开发者ID:OryxAwakening,项目名称:Fabiano_Swagger_of_Doom,代码行数:5,代码来源:JumpToRandomOffset.cs


注:本文中的wServer.realm.Entity.Move方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。