本文整理汇总了C#中wServer.realm.Entity.Dist方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.Dist方法的具体用法?C# Entity.Dist怎么用?C# Entity.Dist使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wServer.realm.Entity
的用法示例。
在下文中一共展示了Entity.Dist方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
if (checkForStates && !states.ToList().Contains(host.CurrentState.Name)) return;
if (state != null && cooldown.CoolDown == 0) return; //cooldown = 0 -> once per state entry
int c;
if (state == null) c = cooldown.Next(Random);
else c = (int)state;
c -= time.thisTickTimes;
state = c;
if (c > 0) return;
c = cooldown.Next(Random);
state = c;
if (Random.NextDouble() >= probability) return;
string taunt = text.Length == 1 ? text[0] : text[Random.Next(text.Length)];
if (taunt.Contains("{PLAYER}"))
{
Entity player = host.GetNearestEntity(10, null);
if (player == null) return;
taunt = taunt.Replace("{PLAYER}", player.Name);
}
taunt = taunt.Replace("{HP}", (host as Enemy).HP.ToString());
TextPacket packet = new TextPacket
{
Name = "#" + (host.ObjectDesc.DisplayId ?? host.ObjectDesc.ObjectId),
ObjectId = host.Id,
Stars = -1,
BubbleTime = 5,
Recipient = "",
Text = taunt,
CleanText = ""
};
if (broadcast)
host.Owner.BroadcastPacket(packet, null);
else
foreach (Player i in host.Owner.PlayersCollision.HitTest(host.X, host.Y, 15).OfType<Player>())
if (host.Dist(i) < 15)
i.Client.SendPacket(packet);
}