本文整理汇总了C#中wServer.realm.Entity.GetPlayerOwner方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.GetPlayerOwner方法的具体用法?C# Entity.GetPlayerOwner怎么用?C# Entity.GetPlayerOwner使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wServer.realm.Entity
的用法示例。
在下文中一共展示了Entity.GetPlayerOwner方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TickCore
protected override void TickCore(Entity host, RealmTime time, ref object state)
{
int cool = (int)state;
if (cool <= 0)
{
var entities = host.GetNearestEntities(6);
Enemy en = null;
foreach (Entity e in entities)
if (e is Enemy)
{
en = e as Enemy;
break;
}
if (en != null & en.ObjectDesc.Enemy)
{
en.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.AreaBlast,
Color = new ARGB(0x3E3A78),
TargetId = en.Id,
PosA = new Position { X = 1, }
}, null);
en.Owner.BroadcastPacket(new ShowEffectPacket
{
EffectType = EffectType.Trail,
TargetId = host.Id,
PosA = new Position { X = en.X, Y = en.Y },
Color = new ARGB(0x3E3A78)
}, null);
en.Damage(host.GetPlayerOwner(), time, 35, false, new ConditionEffect[] { });
}
cool = 300;
}
else
cool -= time.thisTickTimes;
state = cool;
}