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C# CCTexture2D.initWithTexture方法代码示例

本文整理汇总了C#中cocos2d.CCTexture2D.initWithTexture方法的典型用法代码示例。如果您正苦于以下问题:C# CCTexture2D.initWithTexture方法的具体用法?C# CCTexture2D.initWithTexture怎么用?C# CCTexture2D.initWithTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cocos2d.CCTexture2D的用法示例。


在下文中一共展示了CCTexture2D.initWithTexture方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Selection

        public Selection(Word p_StudyInfo, bool p_IsAnswer,Int32 p_Width,Int32 p_Height)
        {
            base.init();
            this.StudyInfo = p_StudyInfo;

            CCTexture2D texture = new CCTexture2D();
            texture.initWithTexture(PictureManager.GetTexture2D(p_StudyInfo));

            if (p_Width < texture.ContentSizeInPixels.width)
            {
                this.scaleX = p_Width / texture.ContentSizeInPixels.width;
            }
            if (p_Height < texture.ContentSizeInPixels.height)
            {
                this.scaleY = p_Height / texture.ContentSizeInPixels.height;
            }
            this.contentSize.width = p_Width;
            this.contentSize.height = p_Height;

            CCRect rect = new CCRect();
            rect.size = new CCSize(texture.ContentSizeInPixels.width, texture.ContentSizeInPixels.height);
            this.initWithTexture(texture, rect);

            this.IsAnswer = p_IsAnswer;
            LoadResultPeople();
        }
开发者ID:tianjing,项目名称:SayWordByPicture,代码行数:26,代码来源:Selection.cs

示例2: GetCCTexture2D

 public static CCTexture2D GetCCTexture2D(Stream p_PicStrean)
 {
     Texture2D text2D = Texture2D.FromStream(CCApplication.sharedApplication().GraphicsDevice, p_PicStrean);
     CCTexture2D cctext2D = new CCTexture2D();
     cctext2D.initWithTexture(text2D);
     return cctext2D;
 }
开发者ID:tianjing,项目名称:SayWordByPicture,代码行数:7,代码来源:PictureManager.cs

示例3: GetCCTexture2D

        public static CCTexture2D GetCCTexture2D(Word p_Word,Int32 p_Width,Int32 p_Height,bool p_Zoom)
        {
            CCTexture2D result = new CCTexture2D();
            result.initWithTexture(GetTexture2D(p_Word),new CCSize(p_Width,p_Height));

            return result;
        }
开发者ID:tianjing,项目名称:SayWordByPicture,代码行数:7,代码来源:PictureManager.cs

示例4: initWithWidthAndHeight

        /// <summary>
        ///  initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid 
        /// </summary>
        public bool initWithWidthAndHeight(int w, int h, CCTexture2DPixelFormat eFormat)
        {
            // If the gles version is lower than GLES_VER_1_0,
            // some extended gles functions can't be implemented, so return false directly.
            if (CCConfiguration.sharedConfiguration().getGlesVersion() <= CCGlesVersion.GLES_VER_1_0)
            {
                return false;
            }

            bool bRet = false;
            do
            {
                w *= (int)CCDirector.sharedDirector().ContentScaleFactor;
                h *= (int)CCDirector.sharedDirector().ContentScaleFactor;

                //glGetIntegerv(0x8CA6, m_nOldFBO);

                // textures must be power of two squared
                uint powW = (uint)ccUtils.ccNextPOT(w);
                uint powH = (uint)ccUtils.ccNextPOT(h);

                m_pTexture = new CCTexture2D();

                CCApplication app = CCApplication.sharedApplication();
                m_RenderTarget2D = new RenderTarget2D(app.GraphicsDevice, (int)w, (int)h);
                app.GraphicsDevice.SetRenderTarget(m_RenderTarget2D);
                app.GraphicsDevice.Clear(new Microsoft.Xna.Framework.Color(0, 0, 0, 0));

                m_pTexture.initWithTexture(m_RenderTarget2D);

                // generate FBO
                //ccglGenFramebuffers(1, &m_uFBO);
                //ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_uFBO);

                // associate texture with FBO
                //ccglFramebufferTexture2D(CC_GL_FRAMEBUFFER, CC_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pTexture->getName(), 0);

                // check if it worked (probably worth doing :) )
                //GLuint status = ccglCheckFramebufferStatus(CC_GL_FRAMEBUFFER);
                //if (status != CC_GL_FRAMEBUFFER_COMPLETE)
                //{
                //    CCAssert(0, "Render Texture : Could not attach texture to framebuffer");
                //    CC_SAFE_DELETE(m_pTexture);
                //    break;
                //}

                //m_pTexture.setAliasTexParameters();

                m_pSprite = CCSprite.spriteWithTexture(m_pTexture);

                //m_pTexture->release();
                //m_pSprite.scaleY = -1;
                this.addChild(m_pSprite);

                ccBlendFunc tBlendFunc = new ccBlendFunc { src = 1, dst = 0x0303 };
                m_pSprite.BlendFunc = tBlendFunc;

                //ccglBindFramebuffer(CC_GL_FRAMEBUFFER, m_nOldFBO);
                bRet = true;
            } while (false);

            return bRet;
        }
开发者ID:Openxlive,项目名称:cocos2d-x-for-xna,代码行数:66,代码来源:CCRenderTexture.cs

示例5: addImage

        /// <summary>
        /// Returns a Texture2D object given an file image
        /// If the file image was not previously loaded, it will create a new CCTexture2D
        /// object and it will return it. It will use the filename as a key.
        /// Otherwise it will return a reference of a previosly loaded image.
        /// Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif
        /// </summary>
        public CCTexture2D addImage(string fileimage)
        {
            Debug.Assert(fileimage != null, "TextureCache: fileimage MUST not be NULL");

            CCTexture2D texture;
            lock (m_pDictLock)
            {
                //remove possible -HD suffix to prevent caching the same image twice (issue #1040)
                string pathKey = fileimage;
                //CCFileUtils.ccRemoveHDSuffixFromFile(pathKey);

                bool isTextureExist = m_pTextures.TryGetValue(pathKey, out texture);
                if (!isTextureExist)
                {
                    //int lastPos = fileimage.LastIndexOf("1");
                    //if (lastPos>0)
                    //{
                    //    fileimage = fileimage.Substring(0, lastPos);
                    //}
                    //if (fileimage=="Images/b")
                    //{
                    //    fileimage = fileimage + "1";
                    //}
                    //if (fileimage=="Images/r")
                    //{
                    //    fileimage = fileimage + "1";
                    //}
                    //if (fileimage=="Images/f")
                    //{
                    //    fileimage = fileimage + "1";
                    //}
                    Texture2D textureXna = CCApplication.sharedApplication().content.Load<Texture2D>(fileimage);
                    texture = new CCTexture2D();
                    bool isInited = texture.initWithTexture(textureXna);

                    if (isInited)
                    {
                        m_pTextures.Add(pathKey, texture);
                    }
                    else
                    {
                        Debug.Assert(false, "cocos2d: Couldn't add image:" + fileimage + " in CCTextureCache");
                        return null;
                    }
                }
            }
            return texture;
        }
开发者ID:Openxlive,项目名称:cocos2d-x-for-xna,代码行数:55,代码来源:CCTextureCache.cs

示例6: GetCCTexture2DWithFile

 public static CCTexture2D GetCCTexture2DWithFile(String p_ContentFileName)
 {
     CCTexture2D cctext2D = new CCTexture2D();
     cctext2D.initWithTexture(CCApplication.sharedApplication().content.Load<Texture2D>(p_ContentFileName));
     return cctext2D;
 }
开发者ID:tianjing,项目名称:SayWordByPicture,代码行数:6,代码来源:PictureManager.cs


注:本文中的cocos2d.CCTexture2D.initWithTexture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。