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C# cocos2d.CCScene类代码示例

本文整理汇总了C#中cocos2d.CCScene的典型用法代码示例。如果您正苦于以下问题:C# CCScene类的具体用法?C# CCScene怎么用?C# CCScene使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


CCScene类属于cocos2d命名空间,在下文中一共展示了CCScene类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: onAnimationsTestClicked

        public void onAnimationsTestClicked(object pSender, CCControlEvent pCCControlEvent)
        {
            // Load node graph (TestAnimations is a sub class of CCLayer) and retrieve the ccb action manager
            CCBAnimationManager actionManager = null;

            /* Create an autorelease CCNodeLoaderLibrary. */
            CCNodeLoaderLibrary ccNodeLoaderLibrary = CCNodeLoaderLibrary.NewDefaultCCNodeLoaderLibrary();

            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestHeaderLayer", new Loader<TestHeaderLayer>());
            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestAnimationsLayer", new Loader<AnimationsTestLayer>());

            /* Create an autorelease CCBReader. */
            var ccbReader = new CCBReader(ccNodeLoaderLibrary);

            /* Read a ccbi file. */
            // Load the scene from the ccbi-file, setting this class as
            // the owner will cause lblTestTitle to be set by the CCBReader.
            // lblTestTitle is in the TestHeader.ccbi, which is referenced
            // from each of the test scenes.
            CCNode animationsTest = ccbReader.ReadNodeGraphFromFile("ccb/ccb/TestAnimations.ccbi", this, ref actionManager);
            ((AnimationsTestLayer) animationsTest).setAnimationManager(actionManager);

            mTestTitleLabelTTF.Label = ("TestAnimations.ccbi");

            CCScene scene = new CCScene();
            scene.AddChild(animationsTest);

            /* Push the new scene with a fancy transition. */
            CCColor3B transitionColor;
            transitionColor.R = 0;
            transitionColor.G = 0;
            transitionColor.B = 0;

            CCDirector.SharedDirector.PushScene(new CCTransitionFade(0.5f, scene, transitionColor));
        }
开发者ID:HarkDev,项目名称:cocos2d-xna,代码行数:35,代码来源:HelloCocosBuilder.cs

示例2: transitionWithDuration

        public static CCTransitionFlipY transitionWithDuration(float t, CCScene s, tOrientation o)
        {
            CCTransitionFlipY pScene = new CCTransitionFlipY();
            pScene.initWithDuration(t, s, o);

            return pScene;
        }
开发者ID:ChowZenki,项目名称:cocos2d-x-for-xna,代码行数:7,代码来源:CCTransitionFlipY.cs

示例3: transitionWithDuration

        public static CCTransitionZoomFlipAngular transitionWithDuration(float t, CCScene s, tOrientation o)
        {
            CCTransitionZoomFlipAngular pScene = new CCTransitionZoomFlipAngular();
            pScene.initWithDuration(t, s, o);

            return pScene;
        }
开发者ID:liwq-net,项目名称:cocos2d-for-xna-windows,代码行数:7,代码来源:CCTransitionZoomFlipAngular.cs

示例4: Scene

 public static CCScene Scene(int score)
 {
     var scene = new CCScene ();
     var layer = new HighScoreLayer (score);
     scene.AddChild(layer);
     return scene;
 }
开发者ID:eickegao,项目名称:cocos2d-xna,代码行数:7,代码来源:HighScoreLayer.cs

示例5: transitionWithDuration

        /// <summary>
        /// Creates a base transition with duration and incoming scene.
        /// If back is true then the effect is reversed to appear as if the incoming 
        /// scene is being turned from left over the outgoing scene.
        /// </summary>
        public static CCTransitionPageTurn transitionWithDuration(float t, CCScene scene, bool backwards)
        {
            CCTransitionPageTurn pTransition = new CCTransitionPageTurn();
            pTransition.initWithDuration(t, scene, backwards);

            return pTransition;
        }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:12,代码来源:CCTransitionPageTurn.cs

示例6: transitionWithDuration

        public static new CCTransitionRadialCCW transitionWithDuration(float t, CCScene scene)
        {
            CCTransitionRadialCCW pScene = new CCTransitionRadialCCW();
            pScene.initWithDuration(t, scene);

            return pScene;
        }
开发者ID:liwq-net,项目名称:liwq718,代码行数:7,代码来源:CCTransitionRadialCCW.cs

示例7: initWithDuration

 /// <summary>
 /// initializes a transition with duration and incoming scene
 /// </summary>
 /// <param name="t"></param>
 /// <param name="scene"></param>
 /// <param name="orientation"></param>
 /// <returns></returns>
 public virtual bool initWithDuration(float t, CCScene scene, tOrientation orientation)
 {
     if (base.initWithDuration(t, scene))
     {
         m_eOrientation = orientation;
     }
     return true;
 }
开发者ID:ChowZenki,项目名称:cocos2d-x-for-xna,代码行数:15,代码来源:CCTransitionSceneOriented.cs

示例8: InitWithDuration

 /// <summary>
 /// initializes the transition with a duration and with an RGB color 
 /// </summary>
 public virtual bool InitWithDuration(float duration, CCScene scene, CCColor3B color)
 {
     if (base.InitWithDuration(duration, scene))
     {
         m_tColor = new CCColor4B {R = color.R, G = color.G, B = color.B, A = 0};
     }
     return true;
 }
开发者ID:homocury,项目名称:cocos2d-xna,代码行数:11,代码来源:CCTransitionFade.cs

示例9: MainMenuCallback

        public virtual void MainMenuCallback(object pSender)
        {
            CCScene pScene = new CCScene();
            CCLayer pLayer = new TestController();

            pScene.AddChild(pLayer);
            CCDirector.SharedDirector.ReplaceScene(pScene);
        }
开发者ID:homocury,项目名称:cocos2d-xna,代码行数:8,代码来源:testBasic.cs

示例10: scene

        public static CCScene scene()
        {
            CCScene pScene = new CCScene();
            TextureTest layer = new TextureTest(false, PerformanceTextureTest.TEST_COUNT, PerformanceTextureTest.s_nTexCurCase);
            pScene.AddChild(layer);

            return pScene;
        }
开发者ID:homocury,项目名称:cocos2d-xna,代码行数:8,代码来源:TextureTest.cs

示例11: runTableViewTest

 public static void runTableViewTest()
 {
     var pScene = new CCScene();
     var pLayer = new TableViewTestLayer();
     pLayer.Init();
     pScene.AddChild(pLayer);
     CCDirector.SharedDirector.ReplaceScene(pScene);
 }
开发者ID:HarkDev,项目名称:cocos2d-xna,代码行数:8,代码来源:TableViewTestScene.cs

示例12: scene

        public static CCScene scene()
        {
            CCScene pScene = new CCScene();
            //Bug1159Layer layer = Bug1159Layer.node();
            //pScene.addChild(layer);

            return pScene;
        }
开发者ID:KogleDK,项目名称:cocos2d-xna-1,代码行数:8,代码来源:Bug1159Layer.cs

示例13: switchLayer

        public void switchLayer(float dt)
        {
            //unschedule(Bug624Layer.switchLayer);

            CCScene scene = new CCScene();
            scene.AddChild(new Bug624Layer2(), 0);
            CCDirector.SharedDirector.ReplaceScene(new CCTransitionFade(2.0f, scene, new CCColor3B { R = 255, G = 255, B = 255 }));
        }
开发者ID:HarkDev,项目名称:cocos2d-xna,代码行数:8,代码来源:Bug624Layer.cs

示例14: transitionWithDuration

 //DECLEAR_TRANSITIONWITHDURATION(CCTransitionShrinkGrow);
 public static new CCTransitionShrinkGrow transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionShrinkGrow pScene = new CCTransitionShrinkGrow();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
开发者ID:ChowZenki,项目名称:cocos2d-x-for-xna,代码行数:11,代码来源:CCTransitionShrinkGrow.cs

示例15: transitionWithDuration

 //DECLEAR_TRANSITIONWITHDURATION(CCTransitionRotoZoom);
 public static CCTransitionRotoZoom transitionWithDuration(float t, CCScene scene)
 {
     CCTransitionRotoZoom pScene = new CCTransitionRotoZoom();
     if (pScene != null && pScene.initWithDuration(t, scene))
     {
         return pScene;
     }
     pScene = null;
     return null;
 }
开发者ID:Ratel13,项目名称:cocos2d-x-for-xna,代码行数:11,代码来源:CCTransitionRotoZoom.cs


注:本文中的cocos2d.CCScene类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。