本文整理汇总了C#中cocos2d.CCNode.addChild方法的典型用法代码示例。如果您正苦于以下问题:C# CCNode.addChild方法的具体用法?C# CCNode.addChild怎么用?C# CCNode.addChild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cocos2d.CCNode
的用法示例。
在下文中一共展示了CCNode.addChild方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: onEnter
public override void onEnter()
{
base.onEnter();
CCSize s = CCDirector.sharedDirector().getWinSize();
// the root object just rotates around
m_root = CCSprite.spriteWithFile(s_pPathR1);
addChild(m_root, 1);
m_root.position = (new CCPoint(s.width / 2, s.height / 2));
// the target object is offset from root, and the streak is moved to follow it
m_target = CCSprite.spriteWithFile(s_pPathR1);
m_root.addChild(m_target);
m_target.position = (new CCPoint(100, 0));
// create the streak object and add it to the scene
//m_streak = CCMotionStreak.streakWithFade(2, 3, s_streak, 32, 32, new ccColor4B(0,255,0,255) );
addChild(m_streak);
// schedule an update on each frame so we can syncronize the streak with the target
schedule(onUpdate);
CCActionInterval a1 = CCRotateBy.actionWithDuration(2, 360);
CCAction action1 = CCRepeatForever.actionWithAction(a1);
CCActionInterval motion = CCMoveBy.actionWithDuration(2, new CCPoint(100, 0));
m_root.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(motion, motion.reverse()))));
m_root.runAction(action1);
}
示例2: initWithSubTest
public void initWithSubTest(int nSubTest, CCNode p)
{
subtestNumber = nSubTest;
parent = p;
batchNode = null;
/*
* Tests:
* 1: 1 (32-bit) PNG sprite of 52 x 139
* 2: 1 (32-bit) PNG Batch Node using 1 sprite of 52 x 139
* 3: 1 (16-bit) PNG Batch Node using 1 sprite of 52 x 139
* 4: 1 (4-bit) PVRTC Batch Node using 1 sprite of 52 x 139
* 5: 14 (32-bit) PNG sprites of 85 x 121 each
* 6: 14 (32-bit) PNG Batch Node of 85 x 121 each
* 7: 14 (16-bit) PNG Batch Node of 85 x 121 each
* 8: 14 (4-bit) PVRTC Batch Node of 85 x 121 each
* 9: 64 (32-bit) sprites of 32 x 32 each
*10: 64 (32-bit) PNG Batch Node of 32 x 32 each
*11: 64 (16-bit) PNG Batch Node of 32 x 32 each
*12: 64 (4-bit) PVRTC Batch Node of 32 x 32 each
*/
// purge textures
CCTextureCache mgr = CCTextureCache.sharedTextureCache();
// [mgr removeAllTextures];
mgr.removeTexture(mgr.addImage("Images/grossinis_sister1"));
mgr.removeTexture(mgr.addImage("Images/grossini_dance_atlas"));
mgr.removeTexture(mgr.addImage("Images/spritesheet1"));
switch (subtestNumber)
{
case 1:
case 4:
case 7:
break;
///
case 2:
CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA8888);
batchNode = CCSpriteBatchNode.batchNodeWithFile("Images/grossinis_sister1", 100);
p.addChild(batchNode, 0);
break;
case 3:
CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA4444);
batchNode = CCSpriteBatchNode.batchNodeWithFile("Images/grossinis_sister1", 100);
p.addChild(batchNode, 0);
break;
///
case 5:
CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA8888);
batchNode = CCSpriteBatchNode.batchNodeWithFile("Images/grossini_dance_atlas", 100);
p.addChild(batchNode, 0);
break;
case 6:
CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA4444);
batchNode = CCSpriteBatchNode.batchNodeWithFile("Images/grossini_dance_atlas", 100);
p.addChild(batchNode, 0);
break;
///
case 8:
CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA8888);
batchNode = CCSpriteBatchNode.batchNodeWithFile("Images/spritesheet1", 100);
p.addChild(batchNode, 0);
break;
case 9:
CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_RGBA4444);
batchNode = CCSpriteBatchNode.batchNodeWithFile("Images/spritesheet1", 100);
p.addChild(batchNode, 0);
break;
default:
break;
}
//if (batchNode != null)
//{
// batchNode.retain();
//}
CCTexture2D.setDefaultAlphaPixelFormat(CCTexture2DPixelFormat.kCCTexture2DPixelFormat_Default);
}