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C# BehaviorTree.SetHasEvents方法代码示例

本文整理汇总了C#中behaviac.BehaviorTree.SetHasEvents方法的典型用法代码示例。如果您正苦于以下问题:C# BehaviorTree.SetHasEvents方法的具体用法?C# BehaviorTree.SetHasEvents怎么用?C# BehaviorTree.SetHasEvents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在behaviac.BehaviorTree的用法示例。


在下文中一共展示了BehaviorTree.SetHasEvents方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: build_behavior_tree

 public static bool build_behavior_tree(BehaviorTree bt)
 {
     bt.SetClassNameString("BehaviorTree");
     bt.SetId(-1);
     bt.SetName("node_test/action_child_agent_0");
     bt.IsFSM = false;
     #if !BEHAVIAC_RELEASE
     bt.SetAgentType("AgentNodeTest");
     #endif
     // pars
     bt.AddPar("AgentNodeTest", "AgentNodeTest", "par_child_agent", "null");
     // children
     {
         Sequence node0 = new Sequence();
         node0.SetClassNameString("Sequence");
         node0.SetId(0);
     #if !BEHAVIAC_RELEASE
         node0.SetAgentType("AgentNodeTest");
     #endif
         bt.AddChild(node0);
         {
             Action_bt_node_test_action_child_agent_0_node3 node3 = new Action_bt_node_test_action_child_agent_0_node3();
             node3.SetClassNameString("Action");
             node3.SetId(3);
     #if !BEHAVIAC_RELEASE
             node3.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node3);
             node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
         }
         {
             Assignment_bt_node_test_action_child_agent_0_node2 node2 = new Assignment_bt_node_test_action_child_agent_0_node2();
             node2.SetClassNameString("Assignment");
             node2.SetId(2);
     #if !BEHAVIAC_RELEASE
             node2.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node2);
             node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
         }
         {
             Action_bt_node_test_action_child_agent_0_node1 node1 = new Action_bt_node_test_action_child_agent_0_node1();
             node1.SetClassNameString("Action");
             node1.SetId(1);
     #if !BEHAVIAC_RELEASE
             node1.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node1);
             node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
         }
         bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
     }
     return true;
 }
开发者ID:XyzalZhang,项目名称:behaviac,代码行数:54,代码来源:generated_behaviors.cs

示例2: build_behavior_tree

		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("par_test/custom_property_reset");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// pars
			bt.AddPar("AgentNodeTest", "int", "l_Int", "1");
			bt.AddPar("AgentNodeTest", "UnityEngine.Vector3", "l_Location", "{x=0;y=0;z=0;}");
			// children
			{
				Sequence node5 = new Sequence();
				node5.SetClassNameString("Sequence");
				node5.SetId(5);
#if !BEHAVIAC_RELEASE
				node5.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node5);
				{
					Action_bt_par_test_custom_property_reset_node1 node1 = new Action_bt_par_test_custom_property_reset_node1();
					node1.SetClassNameString("Action");
					node1.SetId(1);
#if !BEHAVIAC_RELEASE
					node1.SetAgentType("AgentNodeTest");
#endif
					node5.AddChild(node1);
					node5.SetHasEvents(node5.HasEvents() | node1.HasEvents());
				}
				{
					Assignment_bt_par_test_custom_property_reset_node0 node0 = new Assignment_bt_par_test_custom_property_reset_node0();
					node0.SetClassNameString("Assignment");
					node0.SetId(0);
#if !BEHAVIAC_RELEASE
					node0.SetAgentType("AgentNodeTest");
#endif
					node5.AddChild(node0);
					node5.SetHasEvents(node5.HasEvents() | node0.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node5.HasEvents());
			}
			return true;
		}
开发者ID:Just4F,项目名称:behaviac,代码行数:45,代码来源:generated_behaviors.cs


注:本文中的behaviac.BehaviorTree.SetHasEvents方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。