本文整理汇总了C#中behaviac.BehaviorTree.SetClassNameString方法的典型用法代码示例。如果您正苦于以下问题:C# BehaviorTree.SetClassNameString方法的具体用法?C# BehaviorTree.SetClassNameString怎么用?C# BehaviorTree.SetClassNameString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类behaviac.BehaviorTree
的用法示例。
在下文中一共展示了BehaviorTree.SetClassNameString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: build_behavior_tree
public static bool build_behavior_tree(BehaviorTree bt)
{
bt.SetClassNameString("BehaviorTree");
bt.SetId(-1);
bt.SetName("node_test/action_child_agent_0");
bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
bt.SetAgentType("AgentNodeTest");
#endif
// pars
bt.AddPar("AgentNodeTest", "AgentNodeTest", "par_child_agent", "null");
// children
{
Sequence node0 = new Sequence();
node0.SetClassNameString("Sequence");
node0.SetId(0);
#if !BEHAVIAC_RELEASE
node0.SetAgentType("AgentNodeTest");
#endif
bt.AddChild(node0);
{
Action_bt_node_test_action_child_agent_0_node3 node3 = new Action_bt_node_test_action_child_agent_0_node3();
node3.SetClassNameString("Action");
node3.SetId(3);
#if !BEHAVIAC_RELEASE
node3.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node3);
node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
}
{
Assignment_bt_node_test_action_child_agent_0_node2 node2 = new Assignment_bt_node_test_action_child_agent_0_node2();
node2.SetClassNameString("Assignment");
node2.SetId(2);
#if !BEHAVIAC_RELEASE
node2.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node2);
node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
}
{
Action_bt_node_test_action_child_agent_0_node1 node1 = new Action_bt_node_test_action_child_agent_0_node1();
node1.SetClassNameString("Action");
node1.SetId(1);
#if !BEHAVIAC_RELEASE
node1.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node1);
node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
}
bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
}
return true;
}
示例2: build_behavior_tree
public static bool build_behavior_tree(BehaviorTree bt)
{
bt.SetClassNameString("BehaviorTree");
bt.SetId(-1);
bt.SetName("par_test/property_as_left_value");
bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
bt.SetAgentType("EmployeeParTestAgent");
#endif
// pars
bt.AddPar("EmployeeParTestAgent", "double", "par2_double_0", "5.7");
bt.AddPar("EmployeeParTestAgent", "float", "par2_single_0", "98.2");
bt.AddPar("EmployeeParTestAgent", "vector<float>", "par2_single_list_0", "2:5.1|6.2");
bt.AddPar("EmployeeParTestAgent", "string", "par2_string_0", "origin");
bt.AddPar("EmployeeParTestAgent", "vector<string>", "par2_string_list_0", "4:\"string0\"|\"string1\"|\"string2\"|\"string3\"");
bt.AddPar("EmployeeParTestAgent", "uint", "par2_uint_0", "9");
bt.AddPar("EmployeeParTestAgent", "ulong", "par2_ulong_0", "300");
bt.AddPar("EmployeeParTestAgent", "short", "par1_short_0", "78");
bt.AddPar("EmployeeParTestAgent", "int", "par1_int_0", "-3");
bt.AddPar("EmployeeParTestAgent", "vector<int>", "par1_int_list_0", "3:9999|12345|0");
bt.AddPar("EmployeeParTestAgent", "long", "par1_long_0", "1500");
bt.AddPar("EmployeeParTestAgent", "vector<TNS.ST.PER.WRK.kEmployee>", "par1_kemployee_list_0", "1:{boss=null;car={brand=\"Lexus\";color=BLUE;price=93840;};code=q;id=9;isMale=true;name=\"John\";skinColor=GREEN;weight=110;}");
bt.AddPar("EmployeeParTestAgent", "ushort", "par1_ushort_0", "2001");
bt.AddPar("EmployeeParTestAgent", "bool", "par0_boolean_0", "true");
bt.AddPar("EmployeeParTestAgent", "vector<bool>", "par0_boolean_list_0", "2:false|true");
bt.AddPar("EmployeeParTestAgent", "TNS.NE.NAT.eColor", "par0_ecolor_0", "YELLOW");
bt.AddPar("EmployeeParTestAgent", "vector<TNS.NE.NAT.eColor>", "par0_ecolor_list_0", "2:RED|GREEN");
bt.AddPar("EmployeeParTestAgent", "behaviac.Agent", "par2_agent_0", "null");
bt.AddPar("EmployeeParTestAgent", "vector<behaviac.Agent>", "par2_agent_list_0", "2:null|null");
bt.AddPar("EmployeeParTestAgent", "char", "par0_char_0", "A");
bt.AddPar("EmployeeParTestAgent", "TNS.ST.PER.WRK.kEmployee", "par1_kemployee_0", "{boss=null;car={brand=\"Alpha\";color=WHITE;price=5700;};code=A;id=83;isMale=false;name=\"Tom\";skinColor=RED;weight=97.3;}");
bt.AddPar("EmployeeParTestAgent", "byte", "par0_byte_0", "197");
bt.AddPar("EmployeeParTestAgent", "sbyte", "par0_sbyte_0", "-60");
bt.AddPar("EmployeeParTestAgent", "vector<char>", "par0_char_list_0", "4:d|j|F|A");
bt.AddPar("EmployeeParTestAgent", "vector<sbyte>", "par0_sbyte_list_0", "3:127|-128|0");
bt.AddPar("EmployeeParTestAgent", "vector<byte>", "par0_byte_list_0", "3:167|23|152");
// children
{
Sequence node13 = new Sequence();
node13.SetClassNameString("Sequence");
node13.SetId(13);
#if !BEHAVIAC_RELEASE
node13.SetAgentType("EmployeeParTestAgent");
#endif
bt.AddChild(node13);
{
Sequence node1 = new Sequence();
node1.SetClassNameString("Sequence");
node1.SetId(1);
#if !BEHAVIAC_RELEASE
node1.SetAgentType("EmployeeParTestAgent");
#endif
node13.AddChild(node1);
{
Assignment_bt_par_test_property_as_left_value_node0 node0 = new Assignment_bt_par_test_property_as_left_value_node0();
node0.SetClassNameString("Assignment");
node0.SetId(0);
#if !BEHAVIAC_RELEASE
node0.SetAgentType("EmployeeParTestAgent");
#endif
node1.AddChild(node0);
node1.SetHasEvents(node1.HasEvents() | node0.HasEvents());
}
{
Assignment_bt_par_test_property_as_left_value_node15 node15 = new Assignment_bt_par_test_property_as_left_value_node15();
node15.SetClassNameString("Assignment");
node15.SetId(15);
#if !BEHAVIAC_RELEASE
node15.SetAgentType("EmployeeParTestAgent");
#endif
node1.AddChild(node15);
node1.SetHasEvents(node1.HasEvents() | node15.HasEvents());
}
{
Assignment_bt_par_test_property_as_left_value_node2 node2 = new Assignment_bt_par_test_property_as_left_value_node2();
node2.SetClassNameString("Assignment");
node2.SetId(2);
#if !BEHAVIAC_RELEASE
node2.SetAgentType("EmployeeParTestAgent");
#endif
node1.AddChild(node2);
node1.SetHasEvents(node1.HasEvents() | node2.HasEvents());
}
{
Assignment_bt_par_test_property_as_left_value_node3 node3 = new Assignment_bt_par_test_property_as_left_value_node3();
node3.SetClassNameString("Assignment");
node3.SetId(3);
#if !BEHAVIAC_RELEASE
node3.SetAgentType("EmployeeParTestAgent");
#endif
node1.AddChild(node3);
node1.SetHasEvents(node1.HasEvents() | node3.HasEvents());
}
{
Assignment_bt_par_test_property_as_left_value_node4 node4 = new Assignment_bt_par_test_property_as_left_value_node4();
node4.SetClassNameString("Assignment");
node4.SetId(4);
#if !BEHAVIAC_RELEASE
node4.SetAgentType("EmployeeParTestAgent");
#endif
//.........这里部分代码省略.........