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C# BehaviorTree.SetClassNameString方法代码示例

本文整理汇总了C#中behaviac.BehaviorTree.SetClassNameString方法的典型用法代码示例。如果您正苦于以下问题:C# BehaviorTree.SetClassNameString方法的具体用法?C# BehaviorTree.SetClassNameString怎么用?C# BehaviorTree.SetClassNameString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在behaviac.BehaviorTree的用法示例。


在下文中一共展示了BehaviorTree.SetClassNameString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: build_behavior_tree

 public static bool build_behavior_tree(BehaviorTree bt)
 {
     bt.SetClassNameString("BehaviorTree");
     bt.SetId(-1);
     bt.SetName("node_test/action_child_agent_0");
     bt.IsFSM = false;
     #if !BEHAVIAC_RELEASE
     bt.SetAgentType("AgentNodeTest");
     #endif
     // pars
     bt.AddPar("AgentNodeTest", "AgentNodeTest", "par_child_agent", "null");
     // children
     {
         Sequence node0 = new Sequence();
         node0.SetClassNameString("Sequence");
         node0.SetId(0);
     #if !BEHAVIAC_RELEASE
         node0.SetAgentType("AgentNodeTest");
     #endif
         bt.AddChild(node0);
         {
             Action_bt_node_test_action_child_agent_0_node3 node3 = new Action_bt_node_test_action_child_agent_0_node3();
             node3.SetClassNameString("Action");
             node3.SetId(3);
     #if !BEHAVIAC_RELEASE
             node3.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node3);
             node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
         }
         {
             Assignment_bt_node_test_action_child_agent_0_node2 node2 = new Assignment_bt_node_test_action_child_agent_0_node2();
             node2.SetClassNameString("Assignment");
             node2.SetId(2);
     #if !BEHAVIAC_RELEASE
             node2.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node2);
             node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
         }
         {
             Action_bt_node_test_action_child_agent_0_node1 node1 = new Action_bt_node_test_action_child_agent_0_node1();
             node1.SetClassNameString("Action");
             node1.SetId(1);
     #if !BEHAVIAC_RELEASE
             node1.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node1);
             node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
         }
         bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
     }
     return true;
 }
开发者ID:XyzalZhang,项目名称:behaviac,代码行数:54,代码来源:generated_behaviors.cs

示例2: build_behavior_tree

		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("par_test/property_as_left_value");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("EmployeeParTestAgent");
#endif
			// pars
			bt.AddPar("EmployeeParTestAgent", "double", "par2_double_0", "5.7");
			bt.AddPar("EmployeeParTestAgent", "float", "par2_single_0", "98.2");
			bt.AddPar("EmployeeParTestAgent", "vector<float>", "par2_single_list_0", "2:5.1|6.2");
			bt.AddPar("EmployeeParTestAgent", "string", "par2_string_0", "origin");
			bt.AddPar("EmployeeParTestAgent", "vector<string>", "par2_string_list_0", "4:\"string0\"|\"string1\"|\"string2\"|\"string3\"");
			bt.AddPar("EmployeeParTestAgent", "uint", "par2_uint_0", "9");
			bt.AddPar("EmployeeParTestAgent", "ulong", "par2_ulong_0", "300");
			bt.AddPar("EmployeeParTestAgent", "short", "par1_short_0", "78");
			bt.AddPar("EmployeeParTestAgent", "int", "par1_int_0", "-3");
			bt.AddPar("EmployeeParTestAgent", "vector<int>", "par1_int_list_0", "3:9999|12345|0");
			bt.AddPar("EmployeeParTestAgent", "long", "par1_long_0", "1500");
			bt.AddPar("EmployeeParTestAgent", "vector<TNS.ST.PER.WRK.kEmployee>", "par1_kemployee_list_0", "1:{boss=null;car={brand=\"Lexus\";color=BLUE;price=93840;};code=q;id=9;isMale=true;name=\"John\";skinColor=GREEN;weight=110;}");
			bt.AddPar("EmployeeParTestAgent", "ushort", "par1_ushort_0", "2001");
			bt.AddPar("EmployeeParTestAgent", "bool", "par0_boolean_0", "true");
			bt.AddPar("EmployeeParTestAgent", "vector<bool>", "par0_boolean_list_0", "2:false|true");
			bt.AddPar("EmployeeParTestAgent", "TNS.NE.NAT.eColor", "par0_ecolor_0", "YELLOW");
			bt.AddPar("EmployeeParTestAgent", "vector<TNS.NE.NAT.eColor>", "par0_ecolor_list_0", "2:RED|GREEN");
			bt.AddPar("EmployeeParTestAgent", "behaviac.Agent", "par2_agent_0", "null");
			bt.AddPar("EmployeeParTestAgent", "vector<behaviac.Agent>", "par2_agent_list_0", "2:null|null");
			bt.AddPar("EmployeeParTestAgent", "char", "par0_char_0", "A");
			bt.AddPar("EmployeeParTestAgent", "TNS.ST.PER.WRK.kEmployee", "par1_kemployee_0", "{boss=null;car={brand=\"Alpha\";color=WHITE;price=5700;};code=A;id=83;isMale=false;name=\"Tom\";skinColor=RED;weight=97.3;}");
			bt.AddPar("EmployeeParTestAgent", "byte", "par0_byte_0", "197");
			bt.AddPar("EmployeeParTestAgent", "sbyte", "par0_sbyte_0", "-60");
			bt.AddPar("EmployeeParTestAgent", "vector<char>", "par0_char_list_0", "4:d|j|F|A");
			bt.AddPar("EmployeeParTestAgent", "vector<sbyte>", "par0_sbyte_list_0", "3:127|-128|0");
			bt.AddPar("EmployeeParTestAgent", "vector<byte>", "par0_byte_list_0", "3:167|23|152");
			// children
			{
				Sequence node13 = new Sequence();
				node13.SetClassNameString("Sequence");
				node13.SetId(13);
#if !BEHAVIAC_RELEASE
				node13.SetAgentType("EmployeeParTestAgent");
#endif
				bt.AddChild(node13);
				{
					Sequence node1 = new Sequence();
					node1.SetClassNameString("Sequence");
					node1.SetId(1);
#if !BEHAVIAC_RELEASE
					node1.SetAgentType("EmployeeParTestAgent");
#endif
					node13.AddChild(node1);
					{
						Assignment_bt_par_test_property_as_left_value_node0 node0 = new Assignment_bt_par_test_property_as_left_value_node0();
						node0.SetClassNameString("Assignment");
						node0.SetId(0);
#if !BEHAVIAC_RELEASE
						node0.SetAgentType("EmployeeParTestAgent");
#endif
						node1.AddChild(node0);
						node1.SetHasEvents(node1.HasEvents() | node0.HasEvents());
					}
					{
						Assignment_bt_par_test_property_as_left_value_node15 node15 = new Assignment_bt_par_test_property_as_left_value_node15();
						node15.SetClassNameString("Assignment");
						node15.SetId(15);
#if !BEHAVIAC_RELEASE
						node15.SetAgentType("EmployeeParTestAgent");
#endif
						node1.AddChild(node15);
						node1.SetHasEvents(node1.HasEvents() | node15.HasEvents());
					}
					{
						Assignment_bt_par_test_property_as_left_value_node2 node2 = new Assignment_bt_par_test_property_as_left_value_node2();
						node2.SetClassNameString("Assignment");
						node2.SetId(2);
#if !BEHAVIAC_RELEASE
						node2.SetAgentType("EmployeeParTestAgent");
#endif
						node1.AddChild(node2);
						node1.SetHasEvents(node1.HasEvents() | node2.HasEvents());
					}
					{
						Assignment_bt_par_test_property_as_left_value_node3 node3 = new Assignment_bt_par_test_property_as_left_value_node3();
						node3.SetClassNameString("Assignment");
						node3.SetId(3);
#if !BEHAVIAC_RELEASE
						node3.SetAgentType("EmployeeParTestAgent");
#endif
						node1.AddChild(node3);
						node1.SetHasEvents(node1.HasEvents() | node3.HasEvents());
					}
					{
						Assignment_bt_par_test_property_as_left_value_node4 node4 = new Assignment_bt_par_test_property_as_left_value_node4();
						node4.SetClassNameString("Assignment");
						node4.SetId(4);
#if !BEHAVIAC_RELEASE
						node4.SetAgentType("EmployeeParTestAgent");
#endif
//.........这里部分代码省略.........
开发者ID:Just4F,项目名称:behaviac,代码行数:101,代码来源:generated_behaviors.cs


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