本文整理汇总了C#中behaviac.BehaviorTree.Attach方法的典型用法代码示例。如果您正苦于以下问题:C# BehaviorTree.Attach方法的具体用法?C# BehaviorTree.Attach怎么用?C# BehaviorTree.Attach使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类behaviac.BehaviorTree
的用法示例。
在下文中一共展示了BehaviorTree.Attach方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: build_behavior_tree
public static bool build_behavior_tree(BehaviorTree bt)
{
bt.SetClassNameString("BehaviorTree");
bt.SetId(-1);
bt.SetName("node_test/event_ut_0");
#if !BEHAVIAC_RELEASE
bt.SetAgentType("AgentNodeTest");
#endif
// attachments
{
Event_bt_node_test_event_ut_0_attach1 attach1 = new Event_bt_node_test_event_ut_0_attach1();
attach1.SetClassNameString("Event");
attach1.SetId(1);
#if !BEHAVIAC_RELEASE
attach1.SetAgentType("AgentNodeTest");
#endif
attach1.Initialize("Self.AgentNodeTest::event_test_void()", "node_test/event_subtree_0", TriggerMode.TM_Return, false);
bt.Attach(attach1);
bt.SetHasEvents(bt.HasEvents() | (attach1 is Event));
}
{
Event_bt_node_test_event_ut_0_attach2 attach2 = new Event_bt_node_test_event_ut_0_attach2();
attach2.SetClassNameString("Event");
attach2.SetId(2);
#if !BEHAVIAC_RELEASE
attach2.SetAgentType("AgentNodeTest");
#endif
attach2.Initialize("Self.AgentNodeTest::event_test_int(0)", "node_test/event_subtree_1", TriggerMode.TM_Return, false);
// pars
attach2.AddPar("int", "par_event_param_int", "0", "AgentNodeTest::event_test_int::param0");
bt.Attach(attach2);
bt.SetHasEvents(bt.HasEvents() | (attach2 is Event));
}
{
Event_bt_node_test_event_ut_0_attach3 attach3 = new Event_bt_node_test_event_ut_0_attach3();
attach3.SetClassNameString("Event");
attach3.SetId(3);
#if !BEHAVIAC_RELEASE
attach3.SetAgentType("AgentNodeTest");
#endif
attach3.Initialize("Self.AgentNodeTest::event_test_int_bool(0,false)", "node_test/event_subtree_2", TriggerMode.TM_Return, false);
// pars
attach3.AddPar("int", "par_event_param_int", "0", "AgentNodeTest::event_test_int_bool::param0");
attach3.AddPar("bool", "par_event_param_int_bool", "false", "AgentNodeTest::event_test_int_bool::param1");
bt.Attach(attach3);
bt.SetHasEvents(bt.HasEvents() | (attach3 is Event));
}
{
Event_bt_node_test_event_ut_0_attach4 attach4 = new Event_bt_node_test_event_ut_0_attach4();
attach4.SetClassNameString("Event");
attach4.SetId(4);
#if !BEHAVIAC_RELEASE
attach4.SetAgentType("AgentNodeTest");
#endif
attach4.Initialize("Self.AgentNodeTest::event_test_int_bool_float(0,false,0)", "node_test/event_subtree_3", TriggerMode.TM_Return, false);
// pars
attach4.AddPar("int", "par_event_param_int", "0", "AgentNodeTest::event_test_int_bool_float::param0");
attach4.AddPar("bool", "par_event_param_bool", "false", "AgentNodeTest::event_test_int_bool_float::param1");
attach4.AddPar("float", "par_event_param_float", "0", "AgentNodeTest::event_test_int_bool_float::param2");
bt.Attach(attach4);
bt.SetHasEvents(bt.HasEvents() | (attach4 is Event));
}
// children
{
Sequence node0 = new Sequence();
node0.SetClassNameString("Sequence");
node0.SetId(0);
#if !BEHAVIAC_RELEASE
node0.SetAgentType("AgentNodeTest");
#endif
bt.AddChild(node0);
{
WaitforSignal node5 = new WaitforSignal();
node5.SetClassNameString("WaitforSignal");
node5.SetId(5);
#if !BEHAVIAC_RELEASE
node5.SetAgentType("AgentNodeTest");
#endif
// attachments
{
Predicate_bt_node_test_event_ut_0_attach6 attach6 = new Predicate_bt_node_test_event_ut_0_attach6();
attach6.SetClassNameString("Predicate");
attach6.SetId(6);
#if !BEHAVIAC_RELEASE
attach6.SetAgentType("AgentNodeTest");
#endif
node5.Attach(attach6);
}
node0.AddChild(node5);
node0.SetHasEvents(node0.HasEvents() | node5.HasEvents());
}
{
Action_bt_node_test_event_ut_0_node7 node7 = new Action_bt_node_test_event_ut_0_node7();
node7.SetClassNameString("Action");
node7.SetId(7);
#if !BEHAVIAC_RELEASE
node7.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node7);
node0.SetHasEvents(node0.HasEvents() | node7.HasEvents());
//.........这里部分代码省略.........