本文整理汇总了C#中Windows.UI.Xaml.Media.Imaging.WriteableBitmap.RenderColorPickerRGBBlueBarAsync方法的典型用法代码示例。如果您正苦于以下问题:C# WriteableBitmap.RenderColorPickerRGBBlueBarAsync方法的具体用法?C# WriteableBitmap.RenderColorPickerRGBBlueBarAsync怎么用?C# WriteableBitmap.RenderColorPickerRGBBlueBarAsync使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Windows.UI.Xaml.Media.Imaging.WriteableBitmap
的用法示例。
在下文中一共展示了WriteableBitmap.RenderColorPickerRGBBlueBarAsync方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RunTriangleUpdaterAsync
private async void RunTriangleUpdaterAsync()
{
do
{
await _triangleUpdateRequired.WaitAsync();
if (_isLoaded)
{
var wb = new WriteableBitmap(
(int)trianglePicker.ActualWidth,
(int)trianglePicker.ActualHeight);
var wbHue = new WriteableBitmap(
(int)slidersPanel.ActualWidth - 80,
1);
var wbSaturation = new WriteableBitmap(
(int)slidersPanel.ActualWidth - 80,
1);
var wbLightness = new WriteableBitmap(
(int)slidersPanel.ActualWidth - 80,
1);
var wbRed = new WriteableBitmap(
(int)slidersPanel.ActualWidth - 80,
1);
var wbGreen = new WriteableBitmap(
(int)slidersPanel.ActualWidth - 80,
1);
var wbBlue = new WriteableBitmap(
(int)slidersPanel.ActualWidth - 80,
1);
var color = ColorExtensions.FromHsl(hueRing.Value, 1, 0.5);
await Task.WhenAll(
wb.RenderColorPickerSaturationValueTriangleAsync(hueRing.Value),
wbHue.RenderColorPickerHSLHueBarAsync(1.0, 0.5),
wbSaturation.RenderColorPickerHSLSaturationBarAsync(hueRing.Value, 0.5),
wbLightness.RenderColorPickerHSLLightnessBarAsync(hueRing.Value, 0.5),
wbRed.RenderColorPickerRGBRedBarAsync(color.G / 255.0, color.B / 255.0),
wbGreen.RenderColorPickerRGBGreenBarAsync(color.R / 255.0, color.B / 255.0),
wbBlue.RenderColorPickerRGBBlueBarAsync(color.R / 255.0, color.G / 255.0));
if (_isLoaded)
{
triangleBrush.ImageSource = wb;
hueBackground.ImageSource = wbHue;
saturationBackground.ImageSource = wbSaturation;
lightnessBackground.ImageSource = wbLightness;
redBackground.ImageSource = wbRed;
greenBackground.ImageSource = wbGreen;
blueBackground.ImageSource = wbBlue;
}
}
} while (_isLoaded);
}