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C# Node.RunActions方法代码示例

本文整理汇总了C#中Urho.Node.RunActions方法的典型用法代码示例。如果您正苦于以下问题:C# Node.RunActions方法的具体用法?C# Node.RunActions怎么用?C# Node.RunActions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Urho.Node的用法示例。


在下文中一共展示了Node.RunActions方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

		protected override async void Start()
		{
			base.Start();
			clientConnection = new ClientConnection();
			clientConnection.Disconnected += ClientConnection_Disconnected;
			clientConnection.RegisterForRealtimeUpdate(GetCurrentPositionDto);
			clientConnection.RegisterFor<PointerPositionChangedDto>(OnClientPointerChanged);

			Zone.AmbientColor = new Color(0.3f, 0.3f, 0.3f);
			DirectionalLight.Brightness = 0.5f;

			environmentNode = Scene.CreateChild();
			EnableGestureTapped = true;

			cubeNode = environmentNode.CreateChild();
			cubeNode.SetScale(0.2f);
			cubeNode.Position = new Vector3(1000, 1000, 1000);
			var box = cubeNode.CreateComponent<Box>();
			box.Color = Color.White;

			var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0));
			cubeNode.RunActions(new RepeatForever(new RotateBy(1f, 0, 120, 0)));
			cubeNode.RunActions(new RepeatForever(moveAction, moveAction.Reverse()));

			//material = Material.FromColor(Color.Gray); //-- debug mode
			material = Material.FromColor(Color.Transparent, true);

			await RegisterCortanaCommands(new Dictionary<string, Action> {
				{ "stop spatial mapping", StopSpatialMapping}
			});

			while (!await ConnectAsync()) { }
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:33,代码来源:ScannerApp.cs

示例2: Start

		protected override async void Start()
		{
			base.Start();

			EnableGestureManipulation = true;
			EnableGestureTapped = true;

			Log.LogLevel = LogLevel.Warning;
			Log.LogMessage += l => { Debug.WriteLine(l.Level + ":  " + l.Message); };

			// Create a node for the Earth
			earthNode = Scene.CreateChild();
			earthNode.Position = new Vector3(0, 0, 1.5f);
			earthNode.SetScale(0.3f);

			DirectionalLight.Brightness = 1f;
			DirectionalLight.Node.SetDirection(new Vector3(-1, 0, 0.5f));

			var earth = earthNode.CreateComponent<Sphere>();
			earthMaterial = ResourceCache.GetMaterial("Materials/Earth.xml");
			earth.SetMaterial(earthMaterial);

			var moonNode = earthNode.CreateChild();
			moonNode.SetScale(0.27f);
			moonNode.Position = new Vector3(1.2f, 0, 0);
			var moon = moonNode.CreateComponent<Sphere>();
			moon.SetMaterial(ResourceCache.GetMaterial("Materials/Moon.xml"));

			// Run a few actions to spin the Earth, the Moon and the clouds.
			earthNode.RunActions(new RepeatForever(new RotateBy(duration: 1f, deltaAngleX: 0, deltaAngleY: -4, deltaAngleZ: 0)));
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:31,代码来源:Program.cs

示例3: Init

		protected override async void Init()
		{
			var cache = Application.ResourceCache;
			var node = Node;
			var model = node.CreateComponent<StaticModel>();
			model.Model = cache.GetModel(Assets.Models.Player);
			var material = cache.GetMaterial(Assets.Materials.Player).Clone("");
			model.SetMaterial(material);
			
			node.SetScale(0.35f);
			node.Position = new Vector3(0f, -6f, 0f);
			node.Rotation = new Quaternion(0, 0, 180);

			//TODO: rotor should be defined in the model + animation
			rotor = node.CreateChild();
			var rotorModel = rotor.CreateComponent<Box>();
			rotorModel.Color = Color.White;
			rotor.Scale = new Vector3(0.1f, 1.5f, 0.1f);
			rotor.Position = new Vector3(0, -0.15f, -1.5f);
			rotor.RunActions(new RepeatForever(new RotateBy(1f, 0, 0, 360f * 4))); //RPM

			// Load weapons
			node.AddComponent(new MachineGun());
			node.AddComponent(new Missile());

			await node.RunActionsAsync(new EaseOut(new MoveBy(0.5f, new Vector3(0, 3, 0)), 2));
			MoveRandomly();

			// Do an alleron roll each 5 seconds
			Node.RunActions(new RepeatForever(new DelayTime(5),
					new EaseBackInOut(new RotateBy(1f, 0f, 0f, 360))));
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:32,代码来源:Player.cs

示例4: ShowStartMenu

		public async Task ShowStartMenu(bool gameOver)
		{
			var cache = Application.ResourceCache;
			bigAircraft = Node.CreateChild();
			var model = bigAircraft.CreateComponent<StaticModel>();

			if (gameOver)
			{
				model.Model = cache.GetModel(Assets.Models.Enemy1);
				model.SetMaterial(cache.GetMaterial(Assets.Materials.Enemy1).Clone(""));
				bigAircraft.SetScale(0.3f);
				bigAircraft.Rotate(new Quaternion(180, 90, 20), TransformSpace.Local);
			}
			else
			{
				model.Model = cache.GetModel(Assets.Models.Player);
				model.SetMaterial(cache.GetMaterial(Assets.Materials.Player).Clone(""));
				bigAircraft.SetScale(1f);
				bigAircraft.Rotate(new Quaternion(0, 40, -50), TransformSpace.Local);
			}

			bigAircraft.Position = new Vector3(10, 2, 10);
			bigAircraft.RunActions(new RepeatForever(new Sequence(new RotateBy(1f, 0f, 0f, 5f), new RotateBy(1f, 0f, 0f, -5f))));

			//TODO: rotor should be defined in the model + animation
			rotor = bigAircraft.CreateChild();
			var rotorModel = rotor.CreateComponent<Box>();
			rotorModel.Color = Color.White;
			rotor.Scale = new Vector3(0.1f, 1.5f, 0.1f);
			rotor.Position = new Vector3(0, 0, -1.3f);
			var rotorAction = new RepeatForever(new RotateBy(1f, 0, 0, 360f*6)); //RPM
			rotor.RunActions(rotorAction);
			
			menuLight = bigAircraft.CreateChild();
			menuLight.Position = new Vector3(-3, 6, 2);
			menuLight.AddComponent(new Light { LightType = LightType.Point, Brightness = 0.3f });

			await bigAircraft.RunActionsAsync(new EaseIn(new MoveBy(1f, new Vector3(-10, -2, -10)), 2));

			textBlock = new Text();
			textBlock.HorizontalAlignment = HorizontalAlignment.Center;
			textBlock.VerticalAlignment = VerticalAlignment.Bottom;
			textBlock.Value = gameOver ? "GAME OVER" : "TAP TO START";
			textBlock.SetFont(cache.GetFont(Assets.Fonts.Font), Application.Graphics.Width / 15);
			Application.UI.Root.AddChild(textBlock);

			menuTaskSource = new TaskCompletionSource<bool>();
			finished = false;
			await menuTaskSource.Task;
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:50,代码来源:StartMenu.cs


注:本文中的Urho.Node.RunActions方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。