当前位置: 首页>>代码示例>>C#>>正文


C# Node.CreateComponent方法代码示例

本文整理汇总了C#中Urho.Node.CreateComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Node.CreateComponent方法的具体用法?C# Node.CreateComponent怎么用?C# Node.CreateComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Urho.Node的用法示例。


在下文中一共展示了Node.CreateComponent方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

		protected override async void Start()
		{
			base.Start();

			EnableGestureManipulation = true;
			EnableGestureTapped = true;

			Log.LogLevel = LogLevel.Warning;
			Log.LogMessage += l => { Debug.WriteLine(l.Level + ":  " + l.Message); };

			// Create a node for the Earth
			earthNode = Scene.CreateChild();
			earthNode.Position = new Vector3(0, 0, 1.5f);
			earthNode.SetScale(0.3f);

			DirectionalLight.Brightness = 1f;
			DirectionalLight.Node.SetDirection(new Vector3(-1, 0, 0.5f));

			var earth = earthNode.CreateComponent<Sphere>();
			earthMaterial = ResourceCache.GetMaterial("Materials/Earth.xml");
			earth.SetMaterial(earthMaterial);

			var moonNode = earthNode.CreateChild();
			moonNode.SetScale(0.27f);
			moonNode.Position = new Vector3(1.2f, 0, 0);
			var moon = moonNode.CreateComponent<Sphere>();
			moon.SetMaterial(ResourceCache.GetMaterial("Materials/Moon.xml"));

			// Run a few actions to spin the Earth, the Moon and the clouds.
			earthNode.RunActions(new RepeatForever(new RotateBy(duration: 1f, deltaAngleX: 0, deltaAngleY: -4, deltaAngleZ: 0)));
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:31,代码来源:Program.cs

示例2: Start

		protected override async void Start()
		{
			base.Start();
			clientConnection = new ClientConnection();
			clientConnection.Disconnected += ClientConnection_Disconnected;
			clientConnection.RegisterForRealtimeUpdate(GetCurrentPositionDto);
			clientConnection.RegisterFor<PointerPositionChangedDto>(OnClientPointerChanged);

			Zone.AmbientColor = new Color(0.3f, 0.3f, 0.3f);
			DirectionalLight.Brightness = 0.5f;

			environmentNode = Scene.CreateChild();
			EnableGestureTapped = true;

			cubeNode = environmentNode.CreateChild();
			cubeNode.SetScale(0.2f);
			cubeNode.Position = new Vector3(1000, 1000, 1000);
			var box = cubeNode.CreateComponent<Box>();
			box.Color = Color.White;

			var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0));
			cubeNode.RunActions(new RepeatForever(new RotateBy(1f, 0, 120, 0)));
			cubeNode.RunActions(new RepeatForever(moveAction, moveAction.Reverse()));

			//material = Material.FromColor(Color.Gray); //-- debug mode
			material = Material.FromColor(Color.Transparent, true);

			await RegisterCortanaCommands(new Dictionary<string, Action> {
				{ "stop spatial mapping", StopSpatialMapping}
			});

			while (!await ConnectAsync()) { }
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:33,代码来源:ScannerApp.cs

示例3: Init

		protected override async void Init()
		{
			var cache = Application.ResourceCache;
			var node = Node;
			var model = node.CreateComponent<StaticModel>();
			model.Model = cache.GetModel(Assets.Models.Player);
			var material = cache.GetMaterial(Assets.Materials.Player).Clone("");
			model.SetMaterial(material);

			node.SetScale(0.45f);
			node.Position = new Vector3(0f, -6f, 0f);
			node.Rotation = new Quaternion(-40, 0, 0);

			//TODO: rotor should be defined in the model + animation
			rotor = node.CreateChild();
			var rotorModel = rotor.CreateComponent<StaticModel>();
			rotorModel.Model = cache.GetModel(Assets.Models.Box);
			rotorModel.SetMaterial(cache.GetMaterial(Assets.Materials.Black));
			rotor.Scale = new Vector3(0.1f, 1.4f, 0.1f);
			rotor.Rotation = new Quaternion(0, 0, 0);
			rotor.Position = new Vector3(0, -0.15f, 1.2f);
			rotor.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 0, 360f * 4))); //RPM

			// Load weapons
			node.AddComponent(new MachineGun());
			node.AddComponent(new Missile());

			await node.RunActionsAsync(new EaseOut(new MoveBy(0.5f, new Vector3(0, 3, 0)), 2));
			MoveRandomly();
		}
开发者ID:cianmulville,项目名称:urho-samples,代码行数:30,代码来源:Player.cs

示例4: OnExplode

		protected override void OnExplode(Node explodeNode)
		{
			rotor.RemoveAllActions();
			rotor.Remove();
			var particleEmitter = explodeNode.CreateComponent<ParticleEmitter2D>();
			explodeNode.SetScale(1.5f);
			particleEmitter.Effect = Application.ResourceCache.GetParticleEffect2D(Assets.Particles.PlayerExplosion);
		}
开发者ID:cianmulville,项目名称:urho-samples,代码行数:8,代码来源:Player.cs

示例5: Start

		protected override async void Start()
		{
			base.Start();
			environmentNode = Scene.CreateChild();

			// Allow tap gesture
			EnableGestureTapped = true;

			// Create a bucket
			bucketNode = Scene.CreateChild();
			bucketNode.SetScale(0.1f);

			// Create instructions
			textNode = bucketNode.CreateChild();
			var text3D = textNode.CreateComponent<Text3D>();
			text3D.HorizontalAlignment = HorizontalAlignment.Center;
			text3D.VerticalAlignment = VerticalAlignment.Top;
			text3D.ViewMask = 0x80000000; //hide from raycasts
			text3D.Text = "Place on a horizontal\n  surface and click";
			text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 26);
			text3D.SetColor(Color.White);
			textNode.Translate(new Vector3(0, 3f, -0.5f));

			// Model and Physics for the bucket
			var bucketModel = bucketNode.CreateComponent<StaticModel>();
			bucketMaterial = Material.FromColor(validPositionColor);
			bucketModel.Model = ResourceCache.GetModel("Models/bucket.mdl");
			bucketModel.SetMaterial(bucketMaterial);
			bucketModel.ViewMask = 0x80000000; //hide from raycasts
			bucketNode.CreateComponent<RigidBody>();
			var shape = bucketNode.CreateComponent<CollisionShape>();
			shape.SetTriangleMesh(bucketModel.Model, 0, Vector3.One, Vector3.Zero, Quaternion.Identity);

			// Material for spatial surfaces
			spatialMaterial = new Material();
			spatialMaterial.SetTechnique(0, CoreAssets.Techniques.NoTextureUnlitVCol, 1, 1);

			// make sure 'spatialMapping' capabilaty is enabled in the app manifest.
			var spatialMappingAllowed = await StartSpatialMapping(new Vector3(50, 50, 10), 1200);
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:40,代码来源:Progam.cs

示例6: ShowStartMenu

		public async Task ShowStartMenu(bool gameOver)
		{
			var cache = Application.ResourceCache;
			bigAircraft = Node.CreateChild();
			var model = bigAircraft.CreateComponent<StaticModel>();

			if (gameOver)
			{
				model.Model = cache.GetModel(Assets.Models.Enemy1);
				model.SetMaterial(cache.GetMaterial(Assets.Materials.Enemy1).Clone(""));
				bigAircraft.SetScale(0.3f);
				bigAircraft.Rotate(new Quaternion(180, 90, 20), TransformSpace.Local);
			}
			else
			{
				model.Model = cache.GetModel(Assets.Models.Player);
				model.SetMaterial(cache.GetMaterial(Assets.Materials.Player).Clone(""));
				bigAircraft.SetScale(1f);
				bigAircraft.Rotate(new Quaternion(0, 40, -50), TransformSpace.Local);
			}

			bigAircraft.Position = new Vector3(10, 2, 10);
			bigAircraft.RunActions(new RepeatForever(new Sequence(new RotateBy(1f, 0f, 0f, 5f), new RotateBy(1f, 0f, 0f, -5f))));

			//TODO: rotor should be defined in the model + animation
			rotor = bigAircraft.CreateChild();
			var rotorModel = rotor.CreateComponent<Box>();
			rotorModel.Color = Color.White;
			rotor.Scale = new Vector3(0.1f, 1.5f, 0.1f);
			rotor.Position = new Vector3(0, 0, -1.3f);
			var rotorAction = new RepeatForever(new RotateBy(1f, 0, 0, 360f*6)); //RPM
			rotor.RunActions(rotorAction);
			
			menuLight = bigAircraft.CreateChild();
			menuLight.Position = new Vector3(-3, 6, 2);
			menuLight.AddComponent(new Light { LightType = LightType.Point, Brightness = 0.3f });

			await bigAircraft.RunActionsAsync(new EaseIn(new MoveBy(1f, new Vector3(-10, -2, -10)), 2));

			textBlock = new Text();
			textBlock.HorizontalAlignment = HorizontalAlignment.Center;
			textBlock.VerticalAlignment = VerticalAlignment.Bottom;
			textBlock.Value = gameOver ? "GAME OVER" : "TAP TO START";
			textBlock.SetFont(cache.GetFont(Assets.Fonts.Font), Application.Graphics.Width / 15);
			Application.UI.Root.AddChild(textBlock);

			menuTaskSource = new TaskCompletionSource<bool>();
			finished = false;
			await menuTaskSource.Task;
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:50,代码来源:StartMenu.cs

示例7: OnAttachedToNode

        public override void OnAttachedToNode(Node node)
        {
            barNode = node.CreateChild();
            barNode.Scale = new Vector3(1, 0, 1);
            var box = barNode.CreateComponent<Box>();
            box.Color = color;

            textNode = node.CreateChild();
            textNode.Position = new Vector3(0, 3, 0);
            var text3D = textNode.CreateComponent<Text3D>();
            text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 60);
            text3D.TextEffect = TextEffect.Stroke;
            text3D.Text = name;

            base.OnAttachedToNode(node);
        }
开发者ID:Zamir7,项目名称:urho,代码行数:16,代码来源:SimpleApplication.cs

示例8: Start

		protected override void Start()
		{
			debugHud = new MonoDebugHud(this) { FpsOnly = true };
			debugHud.Show();

			scene = new Scene();
			scene.CreateComponent<Octree>();
			var zone = scene.CreateComponent<Zone>();
			zone.AmbientColor = new Color(0.5f, 0.5f, 0.5f);

			cameraNode = scene.CreateChild();
			var camera = cameraNode.CreateComponent<Camera>();

			var viewport = new Viewport(scene, camera, null);
			// viewport.SetClearColor(Color.White);
			Renderer.SetViewport(0, viewport);

			lightNode = scene.CreateChild();
			lightNode.Position = new Vector3(0, 3, 0);
			var light = lightNode.CreateComponent<Light>();
			light.LightType = LightType.Directional;
			light.Brightness = 0.6f;
			light.Range = 200;

			environmentNode = scene.CreateChild();
			environmentNode.SetScale(0.1f);

			humanNode = environmentNode.CreateChild();
			humanNode.Position = new Vector3(0, -1f, 0);
			humanNode.SetScale(1f);
			var model = humanNode.CreateComponent<StaticModel>();
			model.Model = ResourceCache.GetModel("Jack.mdl");

			material = Material.FromColor(new Color(72/255f, 99/255f, 142/255f));

			yaw = -65;
			pitch = 55;
			cameraNode.Position = new Vector3(0.6f, 1.3f, -0.4f);
			cameraNode.Rotation = new Quaternion(pitch, yaw, 0);

			lightNode.SetDirection(new Vector3(-1, -1f, 0));
			InitTouchInput();
			var pointer = scene.CreateComponent<CubePointer>();
			pointer.PositionChanged += Pointer_PositionChanged;
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:45,代码来源:UrhoApp.cs

示例9: OnAttachedToNode

		public override void OnAttachedToNode(Node node)
		{
			base.OnAttachedToNode(node);
			Application.Input.TouchEnd += Input_TouchEnd;
			Application.Input.TouchBegin += Input_TouchBegin;

			cubeNode = node.CreateChild();
			cubeNode.Position = new Vector3(1000, 1000, 1000);
			cubeNode.SetScale(0.02f);
			var box = cubeNode.CreateComponent<Box>();
			box.Color = Color.White;

			var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0));
			cubeNode.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 120, 0)));
			cubeNode.RunActionsAsync(new RepeatForever(moveAction, moveAction.Reverse()));

			camera = Scene.GetChildrenWithComponent<Camera>(true).First().GetComponent<Camera>();
			octree = Scene.GetComponent<Octree>(true);
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:19,代码来源:CubePointer.cs

示例10: OnAttachedToNode

		public override void OnAttachedToNode(Node node)
		{
			barNode = node.CreateChild();
			barNode.Scale = new Vector3(1, 0, 1); //means zero height
			var box = barNode.CreateComponent<Box>();
			box.Color = color;

			textNode = node.CreateChild();
			textNode.Rotate(new Quaternion(0, 180, 0), TransformSpace.World);
			textNode.Position = new Vector3(0, 10, 0);
			text3D = textNode.CreateComponent<Text3D>();
			text3D.SetFont(Application.ResourceCache.GetFont("Fonts/Anonymous Pro.ttf"), 60);
			text3D.TextEffect = TextEffect.Stroke;
			//textNode.LookAt() //Look at camera

			base.OnAttachedToNode(node);
		}
开发者ID:cianmulville,项目名称:urho-samples,代码行数:17,代码来源:Charts.cs

示例11: OnExplode

		protected virtual void OnExplode(Node explodeNode)
		{
			explodeNode.SetScale(2f);
			var particleEmitter = explodeNode.CreateComponent<ParticleEmitter2D>();
			particleEmitter.Effect = Application.ResourceCache.GetParticleEffect2D(Assets.Particles.Explosion);
		}
开发者ID:xamarin,项目名称:urho-samples,代码行数:6,代码来源:Aircraft.cs

示例12: CreateVideoTexturePlaceholder

		void CreateVideoTexturePlaceholder(int width, int height)
		{
			cameraTexture = new Texture2D(this.Context);
			cameraTexture.SetNumLevels(1);
			cameraTexture.SetSize(width, height, Urho.Graphics.RGBFormat, TextureUsage.Dynamic);
			var material = new Material();
			material.SetTexture(TextureUnit.Diffuse, cameraTexture);
			material.SetTechnique(0, CoreAssets.Techniques.Diff, 0, 0);
			planeNode = scene.CreateChild();
			planeNode.Position = new Vector3(0, 0, 7);
			const float xScale = 5;
			planeNode.Scale = new Vector3(xScale, xScale * height / width, xScale);
			var planeModel = planeNode.CreateComponent<StaticModel>();
			planeModel.Model = CoreAssets.Models.Box;
			planeModel.SetMaterial(material);
		}
开发者ID:cianmulville,项目名称:urho-samples,代码行数:16,代码来源:UrhoApp.cs

示例13: CreateScene

        async Task CreateScene()
        {
            // Create a top-level _scene, must add the Octree
            // to visualize any 3D content.
            _scene = new Scene();
            _scene.CreateComponent<Octree>();
            _scene.CreateComponent<DebugRenderer>();

            // Get parameter payload
            _currentMapping = _dataExchangeService.Payload["CurrentMapping"] as Mapping;
            if (_currentMapping == null)
            {
                await Task.Delay(1000).ConfigureAwait(true);
                _currentMapping = _dataExchangeService.Payload["CurrentMapping"] as Mapping;
            }

            // Add boxes and images
            await PlaceBoxes();
            PlaceImages();

            // Zone
            var zoneNode = _scene.CreateChild(name: "zoneNode");
            zoneNode.Position = new Vector3(0, 0, 0);

            var zone = zoneNode.CreateComponent<Zone>();
            zone.SetBoundingBox(new BoundingBox(-1000, 1000));
            zone.AmbientColor = new Color(0.1f, 0.2f, 0.4f);
            //zone.FogColor = new Color(0.1f, 0.2f, 0.3f);
            //zone.FogStart = 10;
            //zone.FogEnd = 100;


            // Camera
            CameraNode = _scene.CreateChild("Camera");
            Camera camera = CameraNode.CreateComponent<Camera>();
            CameraNode.Position = new Vector3(0f, 0f, 0);
            camera.Fov = 90f;

            // Add a light to the camera node
            var cameraLight = CameraNode.CreateComponent<Light>();
            cameraLight.Range = 200;
            cameraLight.LightType = LightType.Point;
            cameraLight.Color = Color.Yellow;


            // Viewport
            Renderer.SetViewport(0, new Viewport(_scene, camera, null));
            Renderer.DrawDebugGeometry(true);
        }
开发者ID:mariusmuntean,项目名称:DepthView,代码行数:49,代码来源:Map3D.cs


注:本文中的Urho.Node.CreateComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。