本文整理汇总了C#中Urho.Node.CreateComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Node.CreateComponent方法的具体用法?C# Node.CreateComponent怎么用?C# Node.CreateComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Urho.Node
的用法示例。
在下文中一共展示了Node.CreateComponent方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
protected override async void Start()
{
base.Start();
EnableGestureManipulation = true;
EnableGestureTapped = true;
Log.LogLevel = LogLevel.Warning;
Log.LogMessage += l => { Debug.WriteLine(l.Level + ": " + l.Message); };
// Create a node for the Earth
earthNode = Scene.CreateChild();
earthNode.Position = new Vector3(0, 0, 1.5f);
earthNode.SetScale(0.3f);
DirectionalLight.Brightness = 1f;
DirectionalLight.Node.SetDirection(new Vector3(-1, 0, 0.5f));
var earth = earthNode.CreateComponent<Sphere>();
earthMaterial = ResourceCache.GetMaterial("Materials/Earth.xml");
earth.SetMaterial(earthMaterial);
var moonNode = earthNode.CreateChild();
moonNode.SetScale(0.27f);
moonNode.Position = new Vector3(1.2f, 0, 0);
var moon = moonNode.CreateComponent<Sphere>();
moon.SetMaterial(ResourceCache.GetMaterial("Materials/Moon.xml"));
// Run a few actions to spin the Earth, the Moon and the clouds.
earthNode.RunActions(new RepeatForever(new RotateBy(duration: 1f, deltaAngleX: 0, deltaAngleY: -4, deltaAngleZ: 0)));
}
示例2: Start
protected override async void Start()
{
base.Start();
clientConnection = new ClientConnection();
clientConnection.Disconnected += ClientConnection_Disconnected;
clientConnection.RegisterForRealtimeUpdate(GetCurrentPositionDto);
clientConnection.RegisterFor<PointerPositionChangedDto>(OnClientPointerChanged);
Zone.AmbientColor = new Color(0.3f, 0.3f, 0.3f);
DirectionalLight.Brightness = 0.5f;
environmentNode = Scene.CreateChild();
EnableGestureTapped = true;
cubeNode = environmentNode.CreateChild();
cubeNode.SetScale(0.2f);
cubeNode.Position = new Vector3(1000, 1000, 1000);
var box = cubeNode.CreateComponent<Box>();
box.Color = Color.White;
var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0));
cubeNode.RunActions(new RepeatForever(new RotateBy(1f, 0, 120, 0)));
cubeNode.RunActions(new RepeatForever(moveAction, moveAction.Reverse()));
//material = Material.FromColor(Color.Gray); //-- debug mode
material = Material.FromColor(Color.Transparent, true);
await RegisterCortanaCommands(new Dictionary<string, Action> {
{ "stop spatial mapping", StopSpatialMapping}
});
while (!await ConnectAsync()) { }
}
示例3: Init
protected override async void Init()
{
var cache = Application.ResourceCache;
var node = Node;
var model = node.CreateComponent<StaticModel>();
model.Model = cache.GetModel(Assets.Models.Player);
var material = cache.GetMaterial(Assets.Materials.Player).Clone("");
model.SetMaterial(material);
node.SetScale(0.45f);
node.Position = new Vector3(0f, -6f, 0f);
node.Rotation = new Quaternion(-40, 0, 0);
//TODO: rotor should be defined in the model + animation
rotor = node.CreateChild();
var rotorModel = rotor.CreateComponent<StaticModel>();
rotorModel.Model = cache.GetModel(Assets.Models.Box);
rotorModel.SetMaterial(cache.GetMaterial(Assets.Materials.Black));
rotor.Scale = new Vector3(0.1f, 1.4f, 0.1f);
rotor.Rotation = new Quaternion(0, 0, 0);
rotor.Position = new Vector3(0, -0.15f, 1.2f);
rotor.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 0, 360f * 4))); //RPM
// Load weapons
node.AddComponent(new MachineGun());
node.AddComponent(new Missile());
await node.RunActionsAsync(new EaseOut(new MoveBy(0.5f, new Vector3(0, 3, 0)), 2));
MoveRandomly();
}
示例4: OnExplode
protected override void OnExplode(Node explodeNode)
{
rotor.RemoveAllActions();
rotor.Remove();
var particleEmitter = explodeNode.CreateComponent<ParticleEmitter2D>();
explodeNode.SetScale(1.5f);
particleEmitter.Effect = Application.ResourceCache.GetParticleEffect2D(Assets.Particles.PlayerExplosion);
}
示例5: Start
protected override async void Start()
{
base.Start();
environmentNode = Scene.CreateChild();
// Allow tap gesture
EnableGestureTapped = true;
// Create a bucket
bucketNode = Scene.CreateChild();
bucketNode.SetScale(0.1f);
// Create instructions
textNode = bucketNode.CreateChild();
var text3D = textNode.CreateComponent<Text3D>();
text3D.HorizontalAlignment = HorizontalAlignment.Center;
text3D.VerticalAlignment = VerticalAlignment.Top;
text3D.ViewMask = 0x80000000; //hide from raycasts
text3D.Text = "Place on a horizontal\n surface and click";
text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 26);
text3D.SetColor(Color.White);
textNode.Translate(new Vector3(0, 3f, -0.5f));
// Model and Physics for the bucket
var bucketModel = bucketNode.CreateComponent<StaticModel>();
bucketMaterial = Material.FromColor(validPositionColor);
bucketModel.Model = ResourceCache.GetModel("Models/bucket.mdl");
bucketModel.SetMaterial(bucketMaterial);
bucketModel.ViewMask = 0x80000000; //hide from raycasts
bucketNode.CreateComponent<RigidBody>();
var shape = bucketNode.CreateComponent<CollisionShape>();
shape.SetTriangleMesh(bucketModel.Model, 0, Vector3.One, Vector3.Zero, Quaternion.Identity);
// Material for spatial surfaces
spatialMaterial = new Material();
spatialMaterial.SetTechnique(0, CoreAssets.Techniques.NoTextureUnlitVCol, 1, 1);
// make sure 'spatialMapping' capabilaty is enabled in the app manifest.
var spatialMappingAllowed = await StartSpatialMapping(new Vector3(50, 50, 10), 1200);
}
示例6: ShowStartMenu
public async Task ShowStartMenu(bool gameOver)
{
var cache = Application.ResourceCache;
bigAircraft = Node.CreateChild();
var model = bigAircraft.CreateComponent<StaticModel>();
if (gameOver)
{
model.Model = cache.GetModel(Assets.Models.Enemy1);
model.SetMaterial(cache.GetMaterial(Assets.Materials.Enemy1).Clone(""));
bigAircraft.SetScale(0.3f);
bigAircraft.Rotate(new Quaternion(180, 90, 20), TransformSpace.Local);
}
else
{
model.Model = cache.GetModel(Assets.Models.Player);
model.SetMaterial(cache.GetMaterial(Assets.Materials.Player).Clone(""));
bigAircraft.SetScale(1f);
bigAircraft.Rotate(new Quaternion(0, 40, -50), TransformSpace.Local);
}
bigAircraft.Position = new Vector3(10, 2, 10);
bigAircraft.RunActions(new RepeatForever(new Sequence(new RotateBy(1f, 0f, 0f, 5f), new RotateBy(1f, 0f, 0f, -5f))));
//TODO: rotor should be defined in the model + animation
rotor = bigAircraft.CreateChild();
var rotorModel = rotor.CreateComponent<Box>();
rotorModel.Color = Color.White;
rotor.Scale = new Vector3(0.1f, 1.5f, 0.1f);
rotor.Position = new Vector3(0, 0, -1.3f);
var rotorAction = new RepeatForever(new RotateBy(1f, 0, 0, 360f*6)); //RPM
rotor.RunActions(rotorAction);
menuLight = bigAircraft.CreateChild();
menuLight.Position = new Vector3(-3, 6, 2);
menuLight.AddComponent(new Light { LightType = LightType.Point, Brightness = 0.3f });
await bigAircraft.RunActionsAsync(new EaseIn(new MoveBy(1f, new Vector3(-10, -2, -10)), 2));
textBlock = new Text();
textBlock.HorizontalAlignment = HorizontalAlignment.Center;
textBlock.VerticalAlignment = VerticalAlignment.Bottom;
textBlock.Value = gameOver ? "GAME OVER" : "TAP TO START";
textBlock.SetFont(cache.GetFont(Assets.Fonts.Font), Application.Graphics.Width / 15);
Application.UI.Root.AddChild(textBlock);
menuTaskSource = new TaskCompletionSource<bool>();
finished = false;
await menuTaskSource.Task;
}
示例7: OnAttachedToNode
public override void OnAttachedToNode(Node node)
{
barNode = node.CreateChild();
barNode.Scale = new Vector3(1, 0, 1);
var box = barNode.CreateComponent<Box>();
box.Color = color;
textNode = node.CreateChild();
textNode.Position = new Vector3(0, 3, 0);
var text3D = textNode.CreateComponent<Text3D>();
text3D.SetFont(CoreAssets.Fonts.AnonymousPro, 60);
text3D.TextEffect = TextEffect.Stroke;
text3D.Text = name;
base.OnAttachedToNode(node);
}
示例8: Start
protected override void Start()
{
debugHud = new MonoDebugHud(this) { FpsOnly = true };
debugHud.Show();
scene = new Scene();
scene.CreateComponent<Octree>();
var zone = scene.CreateComponent<Zone>();
zone.AmbientColor = new Color(0.5f, 0.5f, 0.5f);
cameraNode = scene.CreateChild();
var camera = cameraNode.CreateComponent<Camera>();
var viewport = new Viewport(scene, camera, null);
// viewport.SetClearColor(Color.White);
Renderer.SetViewport(0, viewport);
lightNode = scene.CreateChild();
lightNode.Position = new Vector3(0, 3, 0);
var light = lightNode.CreateComponent<Light>();
light.LightType = LightType.Directional;
light.Brightness = 0.6f;
light.Range = 200;
environmentNode = scene.CreateChild();
environmentNode.SetScale(0.1f);
humanNode = environmentNode.CreateChild();
humanNode.Position = new Vector3(0, -1f, 0);
humanNode.SetScale(1f);
var model = humanNode.CreateComponent<StaticModel>();
model.Model = ResourceCache.GetModel("Jack.mdl");
material = Material.FromColor(new Color(72/255f, 99/255f, 142/255f));
yaw = -65;
pitch = 55;
cameraNode.Position = new Vector3(0.6f, 1.3f, -0.4f);
cameraNode.Rotation = new Quaternion(pitch, yaw, 0);
lightNode.SetDirection(new Vector3(-1, -1f, 0));
InitTouchInput();
var pointer = scene.CreateComponent<CubePointer>();
pointer.PositionChanged += Pointer_PositionChanged;
}
示例9: OnAttachedToNode
public override void OnAttachedToNode(Node node)
{
base.OnAttachedToNode(node);
Application.Input.TouchEnd += Input_TouchEnd;
Application.Input.TouchBegin += Input_TouchBegin;
cubeNode = node.CreateChild();
cubeNode.Position = new Vector3(1000, 1000, 1000);
cubeNode.SetScale(0.02f);
var box = cubeNode.CreateComponent<Box>();
box.Color = Color.White;
var moveAction = new MoveBy(0.5f, new Vector3(0, 0.005f, 0));
cubeNode.RunActionsAsync(new RepeatForever(new RotateBy(1f, 0, 120, 0)));
cubeNode.RunActionsAsync(new RepeatForever(moveAction, moveAction.Reverse()));
camera = Scene.GetChildrenWithComponent<Camera>(true).First().GetComponent<Camera>();
octree = Scene.GetComponent<Octree>(true);
}
示例10: OnAttachedToNode
public override void OnAttachedToNode(Node node)
{
barNode = node.CreateChild();
barNode.Scale = new Vector3(1, 0, 1); //means zero height
var box = barNode.CreateComponent<Box>();
box.Color = color;
textNode = node.CreateChild();
textNode.Rotate(new Quaternion(0, 180, 0), TransformSpace.World);
textNode.Position = new Vector3(0, 10, 0);
text3D = textNode.CreateComponent<Text3D>();
text3D.SetFont(Application.ResourceCache.GetFont("Fonts/Anonymous Pro.ttf"), 60);
text3D.TextEffect = TextEffect.Stroke;
//textNode.LookAt() //Look at camera
base.OnAttachedToNode(node);
}
示例11: OnExplode
protected virtual void OnExplode(Node explodeNode)
{
explodeNode.SetScale(2f);
var particleEmitter = explodeNode.CreateComponent<ParticleEmitter2D>();
particleEmitter.Effect = Application.ResourceCache.GetParticleEffect2D(Assets.Particles.Explosion);
}
示例12: CreateVideoTexturePlaceholder
void CreateVideoTexturePlaceholder(int width, int height)
{
cameraTexture = new Texture2D(this.Context);
cameraTexture.SetNumLevels(1);
cameraTexture.SetSize(width, height, Urho.Graphics.RGBFormat, TextureUsage.Dynamic);
var material = new Material();
material.SetTexture(TextureUnit.Diffuse, cameraTexture);
material.SetTechnique(0, CoreAssets.Techniques.Diff, 0, 0);
planeNode = scene.CreateChild();
planeNode.Position = new Vector3(0, 0, 7);
const float xScale = 5;
planeNode.Scale = new Vector3(xScale, xScale * height / width, xScale);
var planeModel = planeNode.CreateComponent<StaticModel>();
planeModel.Model = CoreAssets.Models.Box;
planeModel.SetMaterial(material);
}
示例13: CreateScene
async Task CreateScene()
{
// Create a top-level _scene, must add the Octree
// to visualize any 3D content.
_scene = new Scene();
_scene.CreateComponent<Octree>();
_scene.CreateComponent<DebugRenderer>();
// Get parameter payload
_currentMapping = _dataExchangeService.Payload["CurrentMapping"] as Mapping;
if (_currentMapping == null)
{
await Task.Delay(1000).ConfigureAwait(true);
_currentMapping = _dataExchangeService.Payload["CurrentMapping"] as Mapping;
}
// Add boxes and images
await PlaceBoxes();
PlaceImages();
// Zone
var zoneNode = _scene.CreateChild(name: "zoneNode");
zoneNode.Position = new Vector3(0, 0, 0);
var zone = zoneNode.CreateComponent<Zone>();
zone.SetBoundingBox(new BoundingBox(-1000, 1000));
zone.AmbientColor = new Color(0.1f, 0.2f, 0.4f);
//zone.FogColor = new Color(0.1f, 0.2f, 0.3f);
//zone.FogStart = 10;
//zone.FogEnd = 100;
// Camera
CameraNode = _scene.CreateChild("Camera");
Camera camera = CameraNode.CreateComponent<Camera>();
CameraNode.Position = new Vector3(0f, 0f, 0);
camera.Fov = 90f;
// Add a light to the camera node
var cameraLight = CameraNode.CreateComponent<Light>();
cameraLight.Range = 200;
cameraLight.LightType = LightType.Point;
cameraLight.Color = Color.Yellow;
// Viewport
Renderer.SetViewport(0, new Viewport(_scene, camera, null));
Renderer.DrawDebugGeometry(true);
}