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C# NavMeshAgent.GetComponentInChildren方法代码示例

本文整理汇总了C#中UnityEngine.NavMeshAgent.GetComponentInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# NavMeshAgent.GetComponentInChildren方法的具体用法?C# NavMeshAgent.GetComponentInChildren怎么用?C# NavMeshAgent.GetComponentInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.NavMeshAgent的用法示例。


在下文中一共展示了NavMeshAgent.GetComponentInChildren方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Flip

	public void Flip(){ //Flip player character
		flipped = !flipped;
		Player = GameManager.PlayerCharacter.GetComponent<NavMeshAgent>();
		speechBubble = Player.GetComponentInChildren<SpeechBubble>();
	
		Player.transform.localScale = new Vector3 (Player.transform.localScale.x * -1, Player.transform.localScale.y, Player.transform.localScale.z);
		speechBubble.transform.localScale = new Vector3(speechBubble.transform.localScale.x * -1, speechBubble.transform.localScale.y, speechBubble.transform.localScale.z);
	}
开发者ID:imann24,项目名称:cs327-bestmobilegameever,代码行数:8,代码来源:NoahNavPlane.cs

示例2: Start

 // Use this for initialization
 void Start()
 {
     // agentSelected = false;
     agent = GetComponent<NavMeshAgent>();
     //Rend = GetComponent<Renderer>();
     skinRend = agent.GetComponentInChildren<SkinnedMeshRenderer>();
     //Rend.enabled = true;
     cam.enabled = false;
 }
开发者ID:shilon,项目名称:UnityProjects,代码行数:10,代码来源:RobotNavigation.cs

示例3: Flip

	public void Flip(){ //Flip player character
		if(gameObject.GetComponent<NavMeshAgent>()!=null && gameObject.tag!="DontFlip" ) 
		{
			agent = gameObject.GetComponent<NavMeshAgent>();

			flipped = !flipped;
			speechBubble = agent.GetComponentInChildren<SpeechBubble> ();
			agent.transform.localScale = new Vector3 (agent.transform.localScale.x * -1, agent.transform.localScale.y, agent.transform.localScale.z);
			speechBubble.transform.localScale = new Vector3 (speechBubble.transform.localScale.x * -1, speechBubble.transform.localScale.y, speechBubble.transform.localScale.z);

		}
	}
开发者ID:imann24,项目名称:cs327-bestmobilegameever,代码行数:12,代码来源:Interactable.cs

示例4: Start

	// Use this for initialization
	void Start () {
		Player = GameManager.PlayerCharacter.GetComponent<NavMeshAgent>();
		playerMove = Player.GetComponent<NoahMove> ();
		speechBubble = Player.GetComponentInChildren<SpeechBubble>();

	}
开发者ID:imann24,项目名称:cs327-bestmobilegameever,代码行数:7,代码来源:NoahNavPlane.cs


注:本文中的UnityEngine.NavMeshAgent.GetComponentInChildren方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。