本文整理汇总了C#中UnityEngine.NavMeshAgent.GetComponentInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# NavMeshAgent.GetComponentInChildren方法的具体用法?C# NavMeshAgent.GetComponentInChildren怎么用?C# NavMeshAgent.GetComponentInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.NavMeshAgent
的用法示例。
在下文中一共展示了NavMeshAgent.GetComponentInChildren方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Flip
public void Flip(){ //Flip player character
flipped = !flipped;
Player = GameManager.PlayerCharacter.GetComponent<NavMeshAgent>();
speechBubble = Player.GetComponentInChildren<SpeechBubble>();
Player.transform.localScale = new Vector3 (Player.transform.localScale.x * -1, Player.transform.localScale.y, Player.transform.localScale.z);
speechBubble.transform.localScale = new Vector3(speechBubble.transform.localScale.x * -1, speechBubble.transform.localScale.y, speechBubble.transform.localScale.z);
}
示例2: Start
// Use this for initialization
void Start()
{
// agentSelected = false;
agent = GetComponent<NavMeshAgent>();
//Rend = GetComponent<Renderer>();
skinRend = agent.GetComponentInChildren<SkinnedMeshRenderer>();
//Rend.enabled = true;
cam.enabled = false;
}
示例3: Flip
public void Flip(){ //Flip player character
if(gameObject.GetComponent<NavMeshAgent>()!=null && gameObject.tag!="DontFlip" )
{
agent = gameObject.GetComponent<NavMeshAgent>();
flipped = !flipped;
speechBubble = agent.GetComponentInChildren<SpeechBubble> ();
agent.transform.localScale = new Vector3 (agent.transform.localScale.x * -1, agent.transform.localScale.y, agent.transform.localScale.z);
speechBubble.transform.localScale = new Vector3 (speechBubble.transform.localScale.x * -1, speechBubble.transform.localScale.y, speechBubble.transform.localScale.z);
}
}
示例4: Start
// Use this for initialization
void Start () {
Player = GameManager.PlayerCharacter.GetComponent<NavMeshAgent>();
playerMove = Player.GetComponent<NoahMove> ();
speechBubble = Player.GetComponentInChildren<SpeechBubble>();
}