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C# Material.GetMatrix方法代码示例

本文整理汇总了C#中UnityEngine.Material.GetMatrix方法的典型用法代码示例。如果您正苦于以下问题:C# Material.GetMatrix方法的具体用法?C# Material.GetMatrix怎么用?C# Material.GetMatrix使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Material的用法示例。


在下文中一共展示了Material.GetMatrix方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetValues

	public List<StoredValue> GetValues(Material m)
	{
		var list = GetShaderProperties(m);
		var output = new List<StoredValue>();
		foreach(var p in list)
		{
			var o = new StoredValue { Property = p };
			output.Add(o);
			switch(p.type)
			{
			case MaterialProperty.PropertyType.color:
				o.Value = m.GetColor(p.name);
				break;
			case MaterialProperty.PropertyType.real:
				o.Value = m.GetFloat(p.name);
				break;
			case MaterialProperty.PropertyType.texture:
				o.Value = m.GetTexture(p.name);
				break;
			case MaterialProperty.PropertyType.vector:
				o.Value = m.GetVector(p.name);
				break;
			case MaterialProperty.PropertyType.textureOffset:
				o.Value = m.GetTextureOffset(p.name);
				break;
			case MaterialProperty.PropertyType.textureScale:
				o.Value = m.GetTextureScale(p.name);
				break;
			case MaterialProperty.PropertyType.matrix:
				o.Value = m.GetMatrix(p.name);
				break;
			}
		}
		return output;
	}
开发者ID:MHaubenstock,项目名称:RPG-Board-3D,代码行数:35,代码来源:StoreMaterials.cs

示例2: GetShaderProperties

	public List<MaterialProperty> GetShaderProperties(Material material)
	{
		if(cache.ContainsKey(material.shader.name))
			return cache[material.shader.name];
		
		var list = new List<MaterialProperty>();
		foreach(var m in MaterialProperties)
		{
			if(material.HasProperty(m.name))
			{
				if(m.type == MaterialProperty.PropertyType.unknown)
				{
					try
					{
						var p = material.GetColor(m.name);
						if(p != transparent)
						    list.Add( new MaterialProperty { name = m.name, type = MaterialProperty.PropertyType.color });
					}
					catch
					{
					}
					try
					{
						var p = material.GetFloat(m.name);
						if(p != 0)
						    list.Add( new MaterialProperty { name = m.name, type = MaterialProperty.PropertyType.real });
					}
					catch
					{
					}
					try
					{
						var p = material.GetTexture(m.name);
						if(p!=null)
						    list.Add( new MaterialProperty { name = m.name, type = MaterialProperty.PropertyType.texture });
					}
					catch
					{
					}
					try
					{
						var p = material.GetVector(m.name);
						if(p != Vector4.zero)
						    list.Add( new MaterialProperty { name = m.name, type = MaterialProperty.PropertyType.vector });
					}
					catch
					{
						
					}
					try
					{
						var p = material.GetMatrix(m.name);
						if(p != Matrix4x4.identity)
						     list.Add( new MaterialProperty { name = m.name, type = MaterialProperty.PropertyType.matrix });
					}
					catch
					{
					}
					try
					{
						var p = material.GetTextureOffset(m.name);
						if(p != Vector2.zero)
						     list.Add( new MaterialProperty { name = m.name, type = MaterialProperty.PropertyType.textureOffset });
					}
					catch
					{
					}
					try
					{
						var p = material.GetTextureScale(m.name);
						if(p != Vector2.zero)
						     list.Add( new MaterialProperty { name = m.name, type = MaterialProperty.PropertyType.textureScale });
					}
					catch
					{
					}
				}
				else
				{
					list.Add(m);
				}

					
			}
			
		}
		cache[material.shader.name] = list;
		return list;
	}
开发者ID:MHaubenstock,项目名称:RPG-Board-3D,代码行数:89,代码来源:StoreMaterials.cs

示例3: CloneToBuffer

        private void CloneToBuffer(Material mat, CommandBuffer buf)
        {
            foreach (KeyValuePair<object, object> field in cache)
            {
                object obj = field.Value;
                //float
                int id = (int)field.Key;
                if (obj.GetType() == typeof(float))
                {
                    float value = mat.GetFloat(id);
                    buf.SetGlobalFloat(id, value);
                }
                //Color
                else if (obj.GetType() == typeof(Color))
                {
                    Color value = mat.GetColor(id);
                    buf.SetGlobalColor(id, value);
                }
                //Color32
                else if (obj.GetType() == typeof(Color32))
                {
                    Color value = mat.GetColor(id);
                    buf.SetGlobalColor(id, value);
                }//Vector2
                else if (obj.GetType() == typeof(Vector2))
                {
                    Vector4 value = mat.GetVector(id);
                    buf.SetGlobalVector(id, value);
                }
                //Vector3
                else if (obj.GetType() == typeof(Vector3))
                {
                    Vector4 value = mat.GetVector(id);
                    buf.SetGlobalVector(id, value);
                }
                //Vector4
                else if (obj.GetType() == typeof(Vector4))
                {
                    Vector4 value = mat.GetVector(id);
                    buf.SetGlobalVector(id, value);
                }
                //Matrix
                else if (obj.GetType() == typeof(Matrix4x4))
                {
                    Matrix4x4 value = mat.GetMatrix(id);
                    buf.SetGlobalMatrix(id, value);
                }

            }
        }
开发者ID:Kerbas-ad-astra,项目名称:EnvironmentalVisualEnhancements,代码行数:50,代码来源:MaterialManager.cs


注:本文中的UnityEngine.Material.GetMatrix方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。