本文整理汇总了C#中UnityEngine.Material.GetAssetPath方法的典型用法代码示例。如果您正苦于以下问题:C# Material.GetAssetPath方法的具体用法?C# Material.GetAssetPath怎么用?C# Material.GetAssetPath使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Material
的用法示例。
在下文中一共展示了Material.GetAssetPath方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RefreshEditableMaterial
internal static void RefreshEditableMaterial(Material material)
{
SetEditable(material, VCUtility.HaveAssetControl(material) || !LockMaterial(material.GetAssetPath()));
}
示例2: SetMaterialLock
private static void SetMaterialLock(Material material, bool gameObjectLocked)
{
var assetPath = material.GetAssetPath();
var assetStatus = VCCommands.Instance.GetAssetStatus(assetPath);
bool materialStoredInScene = VCUtility.MaterialStoredInScene(material);
bool shouldLock = (materialStoredInScene ? gameObjectLocked : (VCUtility.ManagedByRepository(assetStatus) && !VCUtility.HaveAssetControl(assetStatus))) && LockMaterial(assetPath);
SetEditable(material, !shouldLock);
}