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C# Camera.GetComponents方法代码示例

本文整理汇总了C#中UnityEngine.Camera.GetComponents方法的典型用法代码示例。如果您正苦于以下问题:C# Camera.GetComponents方法的具体用法?C# Camera.GetComponents怎么用?C# Camera.GetComponents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Camera的用法示例。


在下文中一共展示了Camera.GetComponents方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Awake

 protected override void Awake()
 {
     //Debug.Log("GF_Awake()");
     currentCanvas.BroadcastMessage("setPlayer");
     cam = Camera.main;
     sfx = cam.GetComponents<AudioSource>();
 }
开发者ID:mali055,项目名称:OCD,代码行数:7,代码来源:ocdGF.cs

示例2: CleanCamera

        private void CleanCamera(Camera camera)
        {
            Component[] cameraComponents = camera.GetComponents<Component>();
            for (int i = 0; i < cameraComponents.Length; i++)
            {
                if (Utilities.IsForbiddenComponent(camera, cameraComponents[i]))
                    continue;

                DestroyImmediate(cameraComponents[i]);
            }
        }
开发者ID:JuanJosePol,项目名称:ggjmallorca2016,代码行数:11,代码来源:BeholdR.cs

示例3: DrawCameraPostFx

        /// <summary>
        /// Draws a list of all the components that are on the SceneView's camera for debugging purposes
        /// </summary>
        /// <param name="sceneCamera">The camera we're drawing the list for</param>
        private static void DrawCameraPostFx(Camera sceneCamera)
        {
            EditorGUILayout.BeginVertical("box");
            {
                BeholdR.ActiveInstance.ShowCameraComponents = EditorGUILayout.Foldout(BeholdR.ActiveInstance.ShowCameraComponents, "Camera Components");
                if(BeholdR.ActiveInstance.ShowCameraComponents)
                {
                    EditorGUI.indentLevel += 2;

                    foreach(Component component in sceneCamera.GetComponents<Component>())
                    {
                        EditorGUILayout.LabelField(component.GetType().Name);
                    }

                    EditorGUI.indentLevel -= 2;
                }
            }
            EditorGUILayout.EndVertical();
        }
开发者ID:jmschrack,项目名称:LudumDare33,代码行数:23,代码来源:SceneGuiDrawer.cs

示例4: CleanMissingPostEffects

        /// <summary>
        /// In case we have a difference between the scene camera and our list, re-sync to list
        /// </summary>
        private static void CleanMissingPostEffects(Camera sceneCamera)
        {
            if(sceneCamera == null) return;

            List<Component> wipeList = new List<Component>(sceneCamera.GetComponents<Component>());

            foreach(Component component in wipeList)
            {
                if(Utilities.IsForbiddenComponent(sceneCamera, component)) continue;

                DestroyImmediate(component);
            }
        }
开发者ID:jmschrack,项目名称:LudumDare33,代码行数:16,代码来源:BeholdR.cs


注:本文中的UnityEngine.Camera.GetComponents方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。