本文整理汇总了C#中UnityEngine.Camera.GetComponents方法的典型用法代码示例。如果您正苦于以下问题:C# Camera.GetComponents方法的具体用法?C# Camera.GetComponents怎么用?C# Camera.GetComponents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Camera
的用法示例。
在下文中一共展示了Camera.GetComponents方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Awake
protected override void Awake()
{
//Debug.Log("GF_Awake()");
currentCanvas.BroadcastMessage("setPlayer");
cam = Camera.main;
sfx = cam.GetComponents<AudioSource>();
}
示例2: CleanCamera
private void CleanCamera(Camera camera)
{
Component[] cameraComponents = camera.GetComponents<Component>();
for (int i = 0; i < cameraComponents.Length; i++)
{
if (Utilities.IsForbiddenComponent(camera, cameraComponents[i]))
continue;
DestroyImmediate(cameraComponents[i]);
}
}
示例3: DrawCameraPostFx
/// <summary>
/// Draws a list of all the components that are on the SceneView's camera for debugging purposes
/// </summary>
/// <param name="sceneCamera">The camera we're drawing the list for</param>
private static void DrawCameraPostFx(Camera sceneCamera)
{
EditorGUILayout.BeginVertical("box");
{
BeholdR.ActiveInstance.ShowCameraComponents = EditorGUILayout.Foldout(BeholdR.ActiveInstance.ShowCameraComponents, "Camera Components");
if(BeholdR.ActiveInstance.ShowCameraComponents)
{
EditorGUI.indentLevel += 2;
foreach(Component component in sceneCamera.GetComponents<Component>())
{
EditorGUILayout.LabelField(component.GetType().Name);
}
EditorGUI.indentLevel -= 2;
}
}
EditorGUILayout.EndVertical();
}
示例4: CleanMissingPostEffects
/// <summary>
/// In case we have a difference between the scene camera and our list, re-sync to list
/// </summary>
private static void CleanMissingPostEffects(Camera sceneCamera)
{
if(sceneCamera == null) return;
List<Component> wipeList = new List<Component>(sceneCamera.GetComponents<Component>());
foreach(Component component in wipeList)
{
if(Utilities.IsForbiddenComponent(sceneCamera, component)) continue;
DestroyImmediate(component);
}
}