本文整理汇总了C#中UnityEngine.Camera.SetTargetBuffers方法的典型用法代码示例。如果您正苦于以下问题:C# Camera.SetTargetBuffers方法的具体用法?C# Camera.SetTargetBuffers怎么用?C# Camera.SetTargetBuffers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Camera
的用法示例。
在下文中一共展示了Camera.SetTargetBuffers方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
cam = GetComponent<Camera> ();
cam.hdr = true;
rts = new RenderTexture[bufferNames.Length];
buffers = new RenderBuffer[bufferNames.Length];
for (int i = 0; i < rts.Length; i++) {
rts [i] = new RenderTexture ((int)cam.pixelWidth, (int)cam.pixelHeight, 0, RenderTextureFormat.ARGBFloat);
rts [i].filterMode = FilterMode.Point;
rts [i].name = bufferNames [i];
rts [i].Create ();
buffers [i] = rts [i].colorBuffer;
}
dRt = new RenderTexture ((int)cam.pixelWidth, (int)cam.pixelHeight, 24, RenderTextureFormat.Depth);
dRt.name = depthBufferName;
cam.SetTargetBuffers (buffers, dRt.depthBuffer);
}
示例2: Awake
// Use this for initialization
void Awake ()
{
screenRT = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.Default);
screenRT.wrapMode = TextureWrapMode.Repeat;
finalRT = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.Default);
finalRT.wrapMode = TextureWrapMode.Repeat;
depthRT = new RenderTexture(Screen.width, Screen.height, 16, RenderTextureFormat.Depth);
depthRT.wrapMode = TextureWrapMode.Repeat;
//depthRT.DepthTextureMode = DepthTextureMode.DepthNormals;
depthRT = new RenderTexture(Screen.width, Screen.height, 16, RenderTextureFormat.Depth);
depthRT.wrapMode = TextureWrapMode.Repeat;
SSAO_Shader = Shader.Find("Custom/Gene/PostEffect/SSAO");
m_Material = new Material(SSAO_Shader);
mainCam = GetComponent<Camera>();
mainCam.depthTextureMode = DepthTextureMode.DepthNormals;
mainCam.SetTargetBuffers(screenRT.colorBuffer, depthRT.depthBuffer);
mainCam.cullingMask &= ~(1 << LayerMask.NameToLayer("SSAO"));
}