本文整理汇总了C#中TShockAPI.TSPlayer.GiveItem方法的典型用法代码示例。如果您正苦于以下问题:C# TSPlayer.GiveItem方法的具体用法?C# TSPlayer.GiveItem怎么用?C# TSPlayer.GiveItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TShockAPI.TSPlayer
的用法示例。
在下文中一共展示了TSPlayer.GiveItem方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: giveItems
public void giveItems(TSPlayer ply)
{
foreach (KitItem i in items)
{
Item item = TShock.Utils.GetItemById(i.id);
int amount = Math.Min(item.maxStack, i.amt);
if (item != null)
ply.GiveItem(item.type, item.name, item.width, item.height, amount);
}
ply.SendMessage(String.Format("{0} kit given. Enjoy!", name), Color.Green);
}
示例2: giveItems
public void giveItems( TSPlayer ply)
{
foreach( KitItem i in items )
{
List<Item> itemList = TShock.Utils.GetItemByIdOrName(i.id);
if (itemList.Count == 0)
{
Log.ConsoleError(String.Format("The specified item does not exist: {0}", i.id) );
continue;
}
else if( itemList.Count > 1 )
{
Log.ConsoleError(String.Format("The specified item has multiple entries: {0}.\n Using the first item.", i.id));
}
Item item = itemList[0];
int amount = Math.Min(item.maxStack, i.amt);
if( item != null )
ply.GiveItem(item.type, item.name, item.width, item.height, amount);
}
ply.SendMessage( String.Format("{0} kit given. Enjoy!", name), Color.Green );
}
示例3: drawing
public static void drawing()
{
int r, winner, t;
string item;
Random rand, rand2;
rand=new Random();
rand2 = new Random();
r = rand.Next(Lotto.playerindex.Count);
winner=Lotto.playerindex[r];
t = rand.Next(Lotto.items.Count);
item = Lotto.items[t];
if (removewinner)
{
Lotto.playerindex.Remove(winner);
}
var winneritem = TShock.Utils.GetItemByIdOrName(item);
var wwitem = winneritem[0];
TSPlayer plr = new TSPlayer(winner);
plr.GiveItem(wwitem.type, wwitem.name, wwitem.width, wwitem.height, 1);
TSPlayer.All.SendMessage(string.Format("{0} just won a {1} in the lottery!",plr.Name,wwitem.name));
}
示例4: Update
public void Update(TSPlayer player)
{
if ((DateTime.Now - lastDisabled).TotalSeconds > 10)
{
disabled = false;
lastDisabled = DateTime.Now;
}
bool bypassFlag = BypassFlag(player);
bool warning = ((DateTime.Now - lastWarned).TotalSeconds > 1);
if (regionStorage.flags.Contains("HEAL"))
{
if (regionStorage.healinterval < 0 || regionStorage.healamount < 0)
return;
if ((DateTime.Now - lastHealUpdate).TotalSeconds >= regionStorage.healinterval)
{
lastHealUpdate = DateTime.Now;
player.Heal(regionStorage.healamount);
}
}
if (regionStorage.flags.Contains("MANA"))
{
if (regionStorage.manainterval < 0 || regionStorage.healamount < 0)
return;
if ((DateTime.Now - lastManaUpdate).TotalSeconds >= regionStorage.manainterval)
{
lastManaUpdate = DateTime.Now;
var matches = TShock.Utils.GetItemByIdOrName("184");
Item star = matches[0];
player.GiveItem(star.netID, star.name, star.width, star.height, regionStorage.healamount);
}
}
if (regionStorage.flags.Contains("PRIVATE") && !bypassFlag)
{
if (!gotWarnMessage)
{
player.Teleport(lastPos.X, lastPos.Y, 1);
player.SendErrorMessage("No permission to enter private region!");
gotWarnMessage = true;
}
}
if (regionStorage.flags.Contains("PVP") && !bypassFlag)
{
if (!player.TPlayer.hostile)
{
player.SendSuccessMessage("PVP arena entered, pvp enabled.");
player.TPlayer.hostile = true;
NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", player.Index);
}
}
if (regionStorage.flags.Contains("NOPVP") && !bypassFlag)
{
if (player.TPlayer.hostile)
{
player.SendSuccessMessage("PVP arena entered, pvp disabled.");
player.TPlayer.hostile = false;
NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", player.Index);
}
}
if (regionStorage.flags.Contains("TEMPGROUP") && !bypassFlag)
{
if (!groupset)
{
player.tempGroup = regionStorage.tempgroup;
player.SendSuccessMessage("Your group has been temporarily set to \"{0}\"!", regionStorage.tempgroup.Name);
groupset = true;
}
}
if (regionStorage.flags.Contains("DEATH") && !bypassFlag)
{
if (!killed)
{
player.DamagePlayer(1200);
player.SendErrorMessage("You entered a death zone! RIP");
killed = true;
}
}
if (regionStorage.flags.Contains("HURT") && !bypassFlag)
{
if (regionStorage.damageinterval < 0 || regionStorage.damageamount< 0)
return;
if ((DateTime.Now - lastDamageUpdate).TotalSeconds >= regionStorage.damageinterval)
{
lastDamageUpdate = DateTime.Now;
player.DamagePlayer(regionStorage.damageamount);
}
}
if (regionStorage.flags.Contains("COMMAND") && !bypassFlag)
{
if (!executedcommand)
{
if (regionStorage.command != null && regionStorage.command != "")
{
Commands.HandleCommand(TSPlayer.Server, "/" + regionStorage.command);
executedcommand = true;
}
}
}
if (regionStorage.flags.Contains("PROMOTE") && !bypassFlag)
//.........这里部分代码省略.........
示例5: DoCommand
public static void DoCommand(int id, string cmd, TSPlayer tplayer)
{
scPlayer doplay = GetscPlayerByID(tplayer.Index);
Sign sign = Main.sign[id];
cmd = cmd.ToLower();
if (tplayer == null || doplay == null || sign == null) return;
#region Check permissions
bool stime = tplayer.Group.HasPermission("usesigntime");
bool sheal = tplayer.Group.HasPermission("usesignheal");
bool smsg = tplayer.Group.HasPermission("usesignmessage");
bool sdmg = tplayer.Group.HasPermission("usesigndamage");
bool sboss = tplayer.Group.HasPermission("usesignspawnboss");
bool smob = tplayer.Group.HasPermission("usesignspawnmob");
bool swarp = tplayer.Group.HasPermission("usesignwarp");
bool sitem = tplayer.Group.HasPermission("usesignitem");
bool sbuff = tplayer.Group.HasPermission("usesignbuff");
bool skit = tplayer.Group.HasPermission("usesignkit");
bool scmd = tplayer.Group.HasPermission("usesigndocommand");
bool nocool = tplayer.Group.HasPermission("nosccooldown");
#endregion
#region Time
if (cmd.StartsWith("time") && stime && (nocool || ((getConfig.GlobalTimeCooldown && GlobalTimeCooldown <= 0) || (!getConfig.GlobalTimeCooldown && doplay.CooldownTime <= 0))))
{
bool done = false;
if (cmd.StartsWith("time day"))
{
TSPlayer.Server.SetTime(true, 150.0);
done = true;
}
else if (cmd.StartsWith("time night"))
{
TSPlayer.Server.SetTime(false, 0.0);
done = true;
}
else if (cmd.StartsWith("time dusk"))
{
TSPlayer.Server.SetTime(false, 0.0);
done = true;
}
else if (cmd.StartsWith("time noon"))
{
TSPlayer.Server.SetTime(true, 27000.0);
done = true;
}
else if (cmd.StartsWith("time midnight"))
{
TSPlayer.Server.SetTime(false, 16200.0);
done = true;
}
else if (cmd.StartsWith("time fullmoon"))
{
TSPlayer.Server.SetFullMoon(true);
done = true;
}
else if (cmd.StartsWith("time bloodmoon"))
{
TSPlayer.Server.SetBloodMoon(true);
done = true;
}
if (done)
{
if (!nocool && getConfig.GlobalTimeCooldown)
GlobalTimeCooldown = getConfig.TimeCooldown;
else
doplay.CooldownTime = getConfig.TimeCooldown;
}
}
else if (doplay.toldperm <= 0 && !stime && cmd.StartsWith("time "))
{
tplayer.SendMessage("You do not have permission to use this sign command!", Color.IndianRed);
doplay.toldperm = 5;
}
else if (doplay.toldcool <= 0 && stime && (!nocool && (!getConfig.GlobalTimeCooldown && doplay.CooldownTime > 0)) && cmd.StartsWith("time "))
{
tplayer.SendMessage("You have to wait another " + doplay.CooldownTime + " seconds before using this sign", Color.IndianRed);
doplay.toldcool = 5;
}
else if (doplay.toldcool <= 0 && stime && (!nocool && (getConfig.GlobalTimeCooldown && GlobalTimeCooldown > 0)) && cmd.StartsWith("time "))
{
tplayer.SendMessage("Everyone has to wait another " + GlobalTimeCooldown + " seconds before using this sign", Color.IndianRed);
doplay.toldcool = 5;
}
#endregion
#region Heal
if (cmd.StartsWith("heal") && sheal && (nocool || doplay.CooldownHeal <= 0))
{
Item heart = TShock.Utils.GetItemById(58);
Item star = TShock.Utils.GetItemById(184);
for (int ic = 0; ic < 20; ic++)
tplayer.GiveItem(heart.type, heart.name, heart.width, heart.height, heart.maxStack);
for (int ic = 0; ic < 10; ic++)
tplayer.GiveItem(star.type, star.name, star.width, star.height, star.maxStack);
doplay.CooldownHeal = getConfig.HealCooldown;
}
else if (doplay.toldperm <= 0 && !sheal && cmd.StartsWith("heal"))
{
//.........这里部分代码省略.........