本文整理汇总了C#中System.Collections.Generic.PriorityQueue.Count方法的典型用法代码示例。如果您正苦于以下问题:C# PriorityQueue.Count方法的具体用法?C# PriorityQueue.Count怎么用?C# PriorityQueue.Count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Collections.Generic.PriorityQueue
的用法示例。
在下文中一共展示了PriorityQueue.Count方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WorkPriorityQueue
public void WorkPriorityQueue()
{
Student firstStudent = new Student("Alina", "Kylish", 123456789, new DateTime(1988, 4, 3));
Student secondStudent = new Student("Elena", "Kylish", 987654321, new DateTime(1987, 8, 15));
Student thirdStudent = new Student("Oleg", "Ivanov", 975312468, new DateTime(1992, 11, 20));
Student fourthStudent = new Student("Andrey", "Pavlov", 1243576890, new DateTime(1977, 8, 10));
PriorityQueue<Student> students = new PriorityQueue<Student>();
students.Enqueue(firstStudent, 0);
students.Enqueue(secondStudent, 1);
students.Enqueue(thirdStudent, 2);
students.Enqueue(fourthStudent, 0);
Console.WriteLine(students.Count());
Console.WriteLine(students.First());
Console.WriteLine(students.Last());
students.Dequeue();
Console.WriteLine(students.Count());
Console.ReadKey();
students.Clear();
students.Dequeue(); // throw exeption with message "Queue is empty. There is no value in queue"
}
示例2: WorkWithPriorityQueue
static void WorkWithPriorityQueue()
{
PriorityQueue<int> numbers = new PriorityQueue<int>();
try
{
Console.WriteLine("Count = {0}", numbers.Count());
//Console.WriteLine(numbers.First());
//Console.WriteLine(numbers.Last());
//numbers.Add(10);
// Print(numbers);
numbers.Enqueue(1, 5);
numbers.Enqueue(2, 11);
numbers.Enqueue(1, 1);
// Print(numbers);
numbers.Enqueue(2, 1);
numbers.Enqueue(3, 1);
numbers.Enqueue(15, 2);
numbers.Enqueue(25, 2);
numbers.Enqueue(21, 2);
// Print(numbers);
numbers.Enqueue(1021, 3);
numbers.Enqueue(375, 5);
numbers.Enqueue(124243323, 8);
// Print(numbers);
Console.WriteLine("Count = {0}", numbers.Count());
Console.WriteLine("Count with priority 1= {0}", numbers.GetCount(1));
Console.WriteLine("Count with priority 2= {0}", numbers.GetCount(2));
Console.WriteLine("Count with priority 3= {0}", numbers.GetCount(3));
Console.WriteLine("Count with priority 4= {0}", numbers.GetCount(4));
Console.WriteLine("Count with priority 5= {0}", numbers.GetCount(5));
Console.WriteLine("Count with priority 8= {0}", numbers.GetCount(8));
Console.WriteLine("Count with priority 11= {0}", numbers.GetCount(11));
Console.WriteLine(numbers.First());
Console.WriteLine(numbers.Last());
Console.WriteLine(numbers.Dequeue());
// Print(numbers);
Console.WriteLine(numbers.Dequeue());
Console.WriteLine(numbers.Dequeue());
Console.WriteLine(numbers.Dequeue());
// Print(numbers);
Console.WriteLine(numbers.Dequeue());
Console.WriteLine(numbers.Dequeue());
Console.WriteLine(numbers.Dequeue());
// Print(numbers);
Console.WriteLine("Count = {0}", numbers.Count());
Console.WriteLine("Count with priority 1= {0}", numbers.GetCount(1));
Console.WriteLine("Count with priority 2= {0}", numbers.GetCount(2));
Console.WriteLine("Count with priority 3= {0}", numbers.GetCount(3));
Console.WriteLine("Count with priority 4= {0}", numbers.GetCount(4));
Console.WriteLine("Count with priority 5= {0}", numbers.GetCount(5));
Console.WriteLine("Count with priority 8= {0}", numbers.GetCount(8));
Console.WriteLine("Count with priority 11= {0}", numbers.GetCount(11));
numbers.Clear();
Console.WriteLine("Count = {0}", numbers.Count<int>());
// Print(numbers);
numbers.Add(10);
numbers.Add(11);
Console.WriteLine(numbers.First());
Console.WriteLine(numbers.Last());
Console.WriteLine();
numbers.Enqueue(1, 5);
numbers.Add(5);
Print(numbers);
Console.WriteLine();
}
catch
{
Console.WriteLine("Is Exeption");
}
Console.ReadKey();
}
示例3: FindPath
public static List<Position> FindPath( Engine engine, Unit unit, Tile start, Tile end )
{
List<Position> path = null;
if (!unit.CanMove(end.position))
{
foreach (Position pos in BreadthFirst(engine, end.position, -1, 500))
{
if (unit.CanMove(pos))
{
end = engine.map.tiles[pos.x, pos.y];
break;
}
}
}
if (!unit.CanMove(end.position))
{
return null;
}
bool success = false;
start.pathParent = null;
start.pathDistance = 0;
start.pathHeuristic = start.pathDistance + FValue(start, end);
PriorityQueue<Tile> openSet = new PriorityQueue<Tile>();
openSet.Enqueue(start);
int count = 0;
//generate path
while ( openSet.Count() > 0 )
{
count += 1;
Tile currentBest = openSet.Dequeue();
currentBest.pathIndex = pathCounter;
// if we are at the goal end
if (currentBest.position.Equals(end.position))
{
success = true;
break;
}
// Give up if we backtrack too far
if ((currentBest.pathHeuristic >= start.pathHeuristic*14 &&
count > 2000) || count > 4000)
{
break;
}
// Take current best, generate all possible nodes, push them onto queue
foreach (var neighbor in currentBest.neighbors)
{
if (!unit.CanMove(neighbor.position))
{
continue;
}
double tentativeCost = currentBest.pathDistance + neighbor.tileType.movementCost;
if (neighbor.pathIndex < pathCounter)
{
neighbor.pathIndex = pathCounter;
neighbor.pathParent = currentBest;
neighbor.pathDistance = tentativeCost;
neighbor.pathHeuristic = neighbor.pathDistance + FValue(neighbor, end);
openSet.Enqueue(neighbor);
}
else if (tentativeCost < neighbor.pathDistance)
{
// Update costs if the current path is better than the existing one
neighbor.pathParent = currentBest;
neighbor.pathDistance = tentativeCost;
neighbor.pathHeuristic = neighbor.pathDistance + FValue(neighbor, end);
openSet.HeapifyUp(neighbor);
}
}
}
if ( success )
{
// Generate path by following parent from end to start
path = new List<Position>();
Tile runner = end;
while (runner != null)
{
path.Insert(0, runner.position);
runner = runner.pathParent;
}
}
pathCounter += 1;
return path;
}
示例4: Count_length_of_non_empty_queue
public void Count_length_of_non_empty_queue()
{
var sut = new PriorityQueue<string>();
sut.Enqueue("a", 1);
Assert.AreEqual(1, sut.Count());
}
示例5: Count_length_of_empty_queue
public void Count_length_of_empty_queue()
{
var sut = new PriorityQueue<string>();
Assert.AreEqual(0, sut.Count());
}
示例6: findRouteD
// Finds the next node to hop to in the route to vertDestination and returns it's handler
// if all neighbour nodes are overloaded, than return the source node
private List<Vertex> findRouteD( int hndlSource, int hndlDestination )
{
int numNodes = this.xDim * this.yDim;
PriorityQueue<int, int> minRouteQ = new PriorityQueue<int, int>( numNodes );
List<Vertex> pathList = new List<Vertex>( numNodes - 1 );
// marking all vertices with infinite distance
foreach ( Vertex vrt in this.vertexList.TheList )
{
minRouteQ.AddToBottom( int.MaxValue, vrt.Handler );
}
// assigning the source vertex 0 distance value
minRouteQ.SetPriority( hndlSource, 0 );
int currentHandler = 0;
int minDistance;
// going through all vertices
while ( minRouteQ.Count() != 0 )
{
// checking what's on top of the priority queue
minDistance = minRouteQ.PeekTop().Priority;
currentHandler = minRouteQ.PeekTop().Data;
// removing the current element from the queue
minRouteQ.Dequeue();
// all remaining vertices are inaccesible from source
if ( minDistance == int.MaxValue )
{
break;
}
List<int> currentNeightBours = this.incidencyMatrix.GetConnectedVertices( currentHandler );
int distFromCurrent;
foreach ( int vHandler in currentNeightBours )
{
distFromCurrent = this.incidencyMatrix.GetDistance( currentHandler, vHandler ) + minDistance;
if ( minRouteQ.GetPriority(vHandler) > distFromCurrent )
{
minRouteQ.SetPriority( vHandler, distFromCurrent );
pathList.Add( this.vertexList.Find(vHandler) );
}
}
}
//minRouteQ
return pathList;
}