本文整理汇总了C#中System.Random.NextVector4方法的典型用法代码示例。如果您正苦于以下问题:C# Random.NextVector4方法的具体用法?C# Random.NextVector4怎么用?C# Random.NextVector4使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Random
的用法示例。
在下文中一共展示了Random.NextVector4方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
/// <summary>
/// Load stuff here
/// </summary>
protected override void Initialize()
{
var device = GraphicsDevice;
base.Initialize();
vb = new VertexBuffer(device, typeof(Vertex), 6 );
cb = new ConstantBuffer(GraphicsDevice, typeof(ConstData) );
instDataGpu = new StructuredBuffer( device, typeof(InstData), InstanceCount, StructuredBufferFlags.None );
instDataCpu = new InstData[ InstanceCount ];
var rand = new Random();
for (int i=0; i<InstanceCount; i++) {
instDataCpu[ i ].Offset = rand.NextVector2( new Vector2(-2.5f,-2f), new Vector2( 2.5f,2f) );
instDataCpu[ i ].Scale = rand.NextFloat( 0, 0.7f);
instDataCpu[ i ].Rotation = rand.NextFloat( 0, MathUtil.TwoPi );
instDataCpu[ i ].Color = rand.NextVector4( Vector4.Zero, Vector4.One * 0.7f );
instDataCpu[ i ].TexId = rand.Next(4);
}
Reloading += InstancingDemo_Reloading;
InstancingDemo_Reloading ( this, EventArgs.Empty );
}
示例2: Initialize
/// <summary>
/// Load stuff here
/// </summary>
protected override void Initialize ()
{
var device = GraphicsDevice;
base.Initialize();
vb = new VertexBuffer(device, typeof(Vertex), 6 );
vbi = new VertexBuffer(device, typeof(Instance), InstanceCount );
cb = new ConstantBuffer(GraphicsDevice, typeof(ConstData) );
instDataCpu = new Instance[ InstanceCount ];
var rand = new Random();
for (int i=0; i<InstanceCount; i++) {
var offset = rand.NextVector2( new Vector2(-2.5f,-2f), new Vector2( 2.5f,2f) );
var scale = rand.NextFloat( 0, 0.7f);
var rotation = rand.NextFloat( 0, MathUtil.TwoPi );
instDataCpu[ i ].InstanceTransform = new Vector4( offset, scale, rotation );
instDataCpu[ i ].InstanceColor = rand.NextVector4( Vector4.Zero, Vector4.One * 0.7f );
instDataCpu[ i ].InstanceTextureId = rand.Next(4);
}
// handle hot reload :
Reloading += InstancingDemo2_Reloading;
InstancingDemo2_Reloading( this, EventArgs.Empty );
}