本文整理汇总了C#中System.Random.Pick方法的典型用法代码示例。如果您正苦于以下问题:C# Random.Pick方法的具体用法?C# Random.Pick怎么用?C# Random.Pick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Random
的用法示例。
在下文中一共展示了Random.Pick方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GenerateSuffix
private string GenerateSuffix(Random rand)
{
return rand.Pick<string>(new List<string>() { "Ages", "Bane", "Catastrophe", "Chaos", "Darkness", "Death", "Demons", "Despair", "Destruction", "Devils", "Disease", "Doom", "Eternal Night", "Eternity", "Hatred", "Horror", "Illusion", "Insanity", "Lost Souls", "Madness", "Magic", "Might", "Misery", "Mortality", "Nightmares", "No Escape", "Power", "Ruin", "Screams", "Secrets", "Shadows", "Sorrow", "Spite", "Suffering", "Valor", "War", "Winter", "Woe", "Worms", "Worry" });
}
示例2: GenerateLocation
private string GenerateLocation(Random rand)
{
return rand.Pick<string>(new List<string>() { "Catacomb", "Cave", "Caverns", "Chamber", "Chambers", "Crypt", "Den", "Dungeon", "Grotto", "Hill", "Hills", "Hole", "Labyrinth", "Lair", "Mausoleum", "Maze", "Mortuary", "Mount", "Mountain", "Mountains", "Pit", "Quarter", "Realm", "Tomb", "Tunnel", "Tunnels", "Vault", "Vaults", "Ways" });
}
示例3: GeneratePrefix
private string GeneratePrefix(Random rand)
{
return rand.Pick<string>(new List<string>() { "Amazing", "Amethyst", "Black", "Boiling", "Brilliant", "Broad", "Brutal", "Chaotic", "Crazy", "Cursed", "Dagger", "Dangerous", "Deadly", "Decayed", "Deep", "Dire", "Dying", "Emerald", "Eternal", "Evil", "False", "Forgotten", "Ghostly", "Giant", "Great", "Green", "Grizzly", "Haunted", "Hellish", "Hidden", "Icy", "Infernal", "Jade", "Lawful", "Mighty", "Misty", "Mysterious", "Rancid", "Red", "Rough", "Royal", "Scary", "Secluded", "Sword", "Tiny", "True", "Twisted", "Uncanny", "Unholy", "Unnamed", "Valiant", "Viscious", "Wailing", "Whispering" });
}
示例4: frmGame_Load
private void frmGame_Load(object sender, EventArgs e)
{
Rand = new Random();
// create the player.
Player = new Player();
// first, generate a name.
// name generator's...names from: http://www.goodsandgoodies.com/wq/bashwe-dungeonnames.pdf
switch (Rand.Pick<NameStructure>(new List<NameStructure>() { NameStructure.Prefix, NameStructure.Prefix2x, NameStructure.Suffix,
NameStructure.PrefixAndSuffix, NameStructure.Prefix2xAndSuffix }))
{
case NameStructure.Prefix:
this.Name = "The {0} {1}".FormatBy(GeneratePrefix(Rand), GenerateLocation(Rand));
break;
case NameStructure.Prefix2x:
this.Name = "The {0}-{1} {2}".FormatBy(GeneratePrefix(Rand), GeneratePrefix(Rand), GenerateLocation(Rand));
break;
case NameStructure.Suffix:
this.Name = "The {0} of {1}".FormatBy(GenerateLocation(Rand), GenerateSuffix(Rand));
break;
case NameStructure.PrefixAndSuffix:
this.Name = "The {0} {1} of {2}".FormatBy(GeneratePrefix(Rand), GenerateLocation(Rand), GenerateSuffix(Rand));
break;
case NameStructure.Prefix2xAndSuffix:
this.Name = "The {0}-{1} {2} of {3}".FormatBy(GeneratePrefix(Rand), GeneratePrefix(Rand), GenerateLocation(Rand), GenerateSuffix(Rand));
break;
}
// pick whether the dungeon is ascending or descending.
Direction = Rand.Pick<FloorDirection>(new List<FloorDirection>() { FloorDirection.Ascending, FloorDirection.Descending });
SetFloor();
SetPoints();
// set the grid up.
MapCells = new Cell[15, 10];
for (int x = 0; x < 15; x++)
{
for (int y = 0; y < 10; y++)
{
Label lbl = new Label();
lbl.Text = " ";
lbl.AutoSize = false;
lbl.Size = new System.Drawing.Size(46, 46);
lbl.Location = new Point(46 * x, 46 * y);
lbl.TextAlign = ContentAlignment.MiddleCenter;
lbl.Font = new System.Drawing.Font("Segoe UI", 16);
pnlGame.Controls.Add(lbl);
MapCells[x, y] = new Cell(lbl);
}
}
// play a random song.
PlayRandomSong();
// generate a new map and display.
GenerateNewMap();
Update();
}