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C# SkeletonData.findEvent方法代码示例

本文整理汇总了C#中Spine.SkeletonData.findEvent方法的典型用法代码示例。如果您正苦于以下问题:C# SkeletonData.findEvent方法的具体用法?C# SkeletonData.findEvent怎么用?C# SkeletonData.findEvent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Spine.SkeletonData的用法示例。


在下文中一共展示了SkeletonData.findEvent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReadAnimation


//.........这里部分代码省略.........
			}

			if (map.ContainsKey("slots")) {
				foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
					String slotName = entry.Key;
					int slotIndex = skeletonData.FindSlotIndex(slotName);
					var timelineMap = (Dictionary<String, Object>)entry.Value;

					foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
						var values = (List<Object>)timelineEntry.Value;
						String timelineName = (String)timelineEntry.Key;
						if (timelineName.Equals(TIMELINE_COLOR)) {
							ColorTimeline timeline = new ColorTimeline(values.Count);
							timeline.slotIndex = slotIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								String c = (String)valueMap["color"];
								timeline.setFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
								ReadCurve(timeline, frameIndex, valueMap);
								frameIndex++;
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);

						} else if (timelineName.Equals(TIMELINE_ATTACHMENT)) {
							AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
							timeline.slotIndex = slotIndex;

							int frameIndex = 0;
							foreach (Dictionary<String, Object> valueMap in values) {
								float time = (float)valueMap["time"];
								timeline.setFrame(frameIndex++, time, (String)valueMap["name"]);
							}
							timelines.Add(timeline);
							duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);

						} else
							throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
					}
				}
			}

			if (map.ContainsKey("events")) {
				var eventsMap = (List<Object>)map["events"];
				EventTimeline timeline = new EventTimeline(eventsMap.Count);
				int frameIndex = 0;
				foreach (Dictionary<String, Object> eventMap in eventsMap) {
					EventData eventData = skeletonData.findEvent((String)eventMap["name"]);
					if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
					Event e = new Event(eventData);
					e.Int = GetInt(eventMap, "int", eventData.Int);
					e.Float = GetFloat(eventMap, "float", eventData.Float);
					e.String = GetString(eventMap, "string", eventData.String);
					timeline.setFrame(frameIndex++, (float)eventMap["time"], e);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
			}

			if (map.ContainsKey("draworder")) {
				var values = (List<Object>)map["draworder"];
				DrawOrderTimeline timeline = new DrawOrderTimeline(values.Count);
				int slotCount = skeletonData.slots.Count;
				int frameIndex = 0;
				foreach (Dictionary<String, Object> drawOrderMap in values) {
					int[] drawOrder = null;
					if (drawOrderMap.ContainsKey("offsets")) {
						drawOrder = new int[slotCount];
						for (int i = slotCount - 1; i >= 0; i--)
							drawOrder[i] = -1;
						List<Object> offsets = (List<Object>)drawOrderMap["offsets"];
						int[] unchanged = new int[slotCount - offsets.Count];
						int originalIndex = 0, unchangedIndex = 0;
						foreach (Dictionary<String, Object> offsetMap in offsets) {
							int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
							if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
							// Collect unchanged items.
							while (originalIndex != slotIndex)
								unchanged[unchangedIndex++] = originalIndex++;
							// Set changed items.
							drawOrder[originalIndex + (int)(float)offsetMap["offset"]] = originalIndex++;
						}
						// Collect remaining unchanged items.
						while (originalIndex < slotCount)
							unchanged[unchangedIndex++] = originalIndex++;
						// Fill in unchanged items.
						for (int i = slotCount - 1; i >= 0; i--)
							if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
					}
					timeline.setFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
				}
				timelines.Add(timeline);
				duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
			}

			timelines.TrimExcess();
			skeletonData.AddAnimation(new Animation(name, timelines, duration));
		}
开发者ID:jaimeBokoko,项目名称:spine-runtimes,代码行数:101,代码来源:SkeletonJson.cs


注:本文中的Spine.SkeletonData.findEvent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。