本文整理汇总了C#中Spine.SkeletonData.AddAnimation方法的典型用法代码示例。如果您正苦于以下问题:C# SkeletonData.AddAnimation方法的具体用法?C# SkeletonData.AddAnimation怎么用?C# SkeletonData.AddAnimation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Spine.SkeletonData
的用法示例。
在下文中一共展示了SkeletonData.AddAnimation方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReadAnimation
//.........这里部分代码省略.........
}
if (map.ContainsKey("slots")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
String slotName = entry.Key;
int slotIndex = skeletonData.FindSlotIndex(slotName);
var timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value;
String timelineName = (String)timelineEntry.Key;
if (timelineName.Equals(TIMELINE_COLOR)) {
ColorTimeline timeline = new ColorTimeline(values.Count);
timeline.slotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
String c = (String)valueMap["color"];
timeline.setFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);
} else if (timelineName.Equals(TIMELINE_ATTACHMENT)) {
AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
timeline.slotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.setFrame(frameIndex++, time, (String)valueMap["name"]);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
} else
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
}
}
}
if (map.ContainsKey("events")) {
var eventsMap = (List<Object>)map["events"];
EventTimeline timeline = new EventTimeline(eventsMap.Count);
int frameIndex = 0;
foreach (Dictionary<String, Object> eventMap in eventsMap) {
EventData eventData = skeletonData.findEvent((String)eventMap["name"]);
if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
Event e = new Event(eventData);
e.Int = GetInt(eventMap, "int", eventData.Int);
e.Float = GetFloat(eventMap, "float", eventData.Float);
e.String = GetString(eventMap, "string", eventData.String);
timeline.setFrame(frameIndex++, (float)eventMap["time"], e);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
if (map.ContainsKey("draworder")) {
var values = (List<Object>)map["draworder"];
DrawOrderTimeline timeline = new DrawOrderTimeline(values.Count);
int slotCount = skeletonData.slots.Count;
int frameIndex = 0;
foreach (Dictionary<String, Object> drawOrderMap in values) {
int[] drawOrder = null;
if (drawOrderMap.ContainsKey("offsets")) {
drawOrder = new int[slotCount];
for (int i = slotCount - 1; i >= 0; i--)
drawOrder[i] = -1;
List<Object> offsets = (List<Object>)drawOrderMap["offsets"];
int[] unchanged = new int[slotCount - offsets.Count];
int originalIndex = 0, unchangedIndex = 0;
foreach (Dictionary<String, Object> offsetMap in offsets) {
int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
// Collect unchanged items.
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
// Set changed items.
drawOrder[originalIndex + (int)(float)offsetMap["offset"]] = originalIndex++;
}
// Collect remaining unchanged items.
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
// Fill in unchanged items.
for (int i = slotCount - 1; i >= 0; i--)
if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
}
timeline.setFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
timelines.TrimExcess();
skeletonData.AddAnimation(new Animation(name, timelines, duration));
}
示例2: readAnimation
//.........这里部分代码省略.........
var bonesMap = (Dictionary<String, Object>)map["bones"];
foreach (KeyValuePair<String, Object> entry in bonesMap) {
String boneName = entry.Key;
int boneIndex = skeletonData.FindBoneIndex(boneName);
if (boneIndex == -1)
throw new Exception("Bone not found: " + boneName);
Dictionary<String, Object> timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
List<Object> values = (List<Object>)timelineEntry.Value;
String timelineName = (String)timelineEntry.Key;
if (timelineName.Equals(TIMELINE_ROTATE)) {
RotateTimeline timeline = new RotateTimeline(values.Count);
timeline.BoneIndex = boneIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
readCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 2 - 2]);
} else if (timelineName.Equals(TIMELINE_TRANSLATE) || timelineName.Equals(TIMELINE_SCALE)) {
TranslateTimeline timeline;
float timelineScale = 1;
if (timelineName.Equals(TIMELINE_SCALE))
timeline = new ScaleTimeline(values.Count);
else {
timeline = new TranslateTimeline(values.Count);
timelineScale = Scale;
}
timeline.BoneIndex = boneIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
readCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 3 - 3]);
} else
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
}
}
if (map.ContainsKey("slots")) {
Dictionary<String, Object> slotsMap = (Dictionary<String, Object>)map["slots"];
foreach (KeyValuePair<String, Object> entry in slotsMap) {
String slotName = entry.Key;
int slotIndex = skeletonData.FindSlotIndex(slotName);
Dictionary<String, Object> timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
List<Object> values = (List<Object>)timelineEntry.Value;
String timelineName = (String)timelineEntry.Key;
if (timelineName.Equals(TIMELINE_COLOR)) {
ColorTimeline timeline = new ColorTimeline(values.Count);
timeline.SlotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
String c = (String)valueMap["color"];
timeline.setFrame(frameIndex, time, toColor(c, 0), toColor(c, 1), toColor(c, 2), toColor(c, 3));
readCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount * 5 - 5]);
} else if (timelineName.Equals(TIMELINE_ATTACHMENT)) {
AttachmentTimeline timeline = new AttachmentTimeline(values.Count);
timeline.SlotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.setFrame(frameIndex++, time, (String)valueMap["name"]);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.Frames[timeline.FrameCount - 1]);
} else
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
}
}
}
timelines.TrimExcess();
skeletonData.AddAnimation(new Animation(name, timelines, duration));
}
示例3: ReadAnimation
//.........这里部分代码省略.........
float[] vertices;
int vertexCount;
if (attachment is MeshAttachment)
vertexCount = ((MeshAttachment)attachment).vertices.Length;
// BOZO
else
vertexCount = 0;
// else
// vertexCount = ((SkinnedMeshAttachment)attachment).Weights.Length / 3 * 2;
if (!valueMap.ContainsKey("vertices")) {
if (attachment is MeshAttachment)
vertices = ((MeshAttachment)attachment).vertices;
else
vertices = new float[vertexCount];
} else {
var verticesValue = (List<Object>)valueMap["vertices"];
vertices = new float[vertexCount];
int start = GetInt(valueMap, "offset", 0);
if (scale == 1) {
for (int i = 0, n = verticesValue.Count; i < n; i++)
vertices[i + start] = (float)verticesValue[i];
} else {
for (int i = 0, n = verticesValue.Count; i < n; i++)
vertices[i + start] = (float)verticesValue[i] * scale;
}
if (attachment is MeshAttachment) {
float[] meshVertices = ((MeshAttachment)attachment).vertices;
for (int i = 0, n = vertices.Length; i < n; i++)
vertices[i] += meshVertices[i];
}
}
timeline.setFrame(frameIndex, (float)valueMap["time"], vertices);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
}
}
}
if (map.ContainsKey("draworder")) {
var values = (List<Object>)map["draworder"];
var timeline = new DrawOrderTimeline(values.Count);
int slotCount = skeletonData.slots.Count;
int frameIndex = 0;
foreach (Dictionary<String, Object> drawOrderMap in values) {
int[] drawOrder = null;
if (drawOrderMap.ContainsKey("offsets")) {
drawOrder = new int[slotCount];
for (int i = slotCount - 1; i >= 0; i--)
drawOrder[i] = -1;
var offsets = (List<Object>)drawOrderMap["offsets"];
int[] unchanged = new int[slotCount - offsets.Count];
int originalIndex = 0, unchangedIndex = 0;
foreach (Dictionary<String, Object> offsetMap in offsets) {
int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
// Collect unchanged items.
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
// Set changed items.
drawOrder[originalIndex + (int)(float)offsetMap["offset"]] = originalIndex++;
}
// Collect remaining unchanged items.
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
// Fill in unchanged items.
for (int i = slotCount - 1; i >= 0; i--)
if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
}
timeline.setFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
if (map.ContainsKey("events")) {
var eventsMap = (List<Object>)map["events"];
var timeline = new EventTimeline(eventsMap.Count);
int frameIndex = 0;
foreach (Dictionary<String, Object> eventMap in eventsMap) {
EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
var e = new Event(eventData);
e.Int = GetInt(eventMap, "int", eventData.Int);
e.Float = GetFloat(eventMap, "float", eventData.Float);
e.String = GetString(eventMap, "string", eventData.String);
timeline.setFrame(frameIndex++, (float)eventMap["time"], e);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
timelines.TrimExcess();
skeletonData.AddAnimation(new Animation(name, timelines, duration));
}