本文整理汇总了C#中Spine.SkeletonData.AddBone方法的典型用法代码示例。如果您正苦于以下问题:C# SkeletonData.AddBone方法的具体用法?C# SkeletonData.AddBone怎么用?C# SkeletonData.AddBone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Spine.SkeletonData
的用法示例。
在下文中一共展示了SkeletonData.AddBone方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReadSkeletonData
public SkeletonData ReadSkeletonData(TextReader reader)
{
if (reader == null) throw new ArgumentNullException("reader cannot be null.");
SkeletonData skeletonData = new SkeletonData();
var root = Json.Deserialize(reader) as Dictionary<String, Object>;
if (root == null) throw new Exception("Invalid JSON.");
// Bones.
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
BoneData parent = null;
if (boneMap.ContainsKey("parent")) {
parent = skeletonData.FindBone((String)boneMap["parent"]);
if (parent == null)
throw new Exception("Parent bone not found: " + boneMap["parent"]);
}
BoneData boneData = new BoneData((String)boneMap["name"], parent);
boneData.Length = getFloat(boneMap, "length", 0) * Scale;
boneData.X = getFloat(boneMap, "x", 0) * Scale;
boneData.Y = getFloat(boneMap, "y", 0) * Scale;
boneData.Rotation = getFloat(boneMap, "rotation", 0);
boneData.ScaleX = getFloat(boneMap, "scaleX", 1);
boneData.ScaleY = getFloat(boneMap, "scaleY", 1);
skeletonData.AddBone(boneData);
}
// Slots.
if (root.ContainsKey("slots")) {
var slots = (List<Object>)root["slots"];
foreach (Dictionary<String, Object> slotMap in (List<Object>)slots) {
String slotName = (String)slotMap["name"];
String boneName = (String)slotMap["bone"];
BoneData boneData = skeletonData.FindBone(boneName);
if (boneData == null)
throw new Exception("Slot bone not found: " + boneName);
SlotData slotData = new SlotData(slotName, boneData);
if (slotMap.ContainsKey("color")) {
String color = (String)slotMap["color"];
slotData.R = toColor(color, 0);
slotData.G = toColor(color, 1);
slotData.B = toColor(color, 2);
slotData.A = toColor(color, 3);
}
if (slotMap.ContainsKey("attachment"))
slotData.AttachmentName = (String)slotMap["attachment"];
skeletonData.AddSlot(slotData);
}
}
// Skins.
if (root.ContainsKey("skins")) {
Dictionary<String, Object> skinMap = (Dictionary<String, Object>)root["skins"];
foreach (KeyValuePair<String, Object> entry in skinMap) {
Skin skin = new Skin(entry.Key);
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)entry.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
foreach (KeyValuePair<String, Object> attachmentEntry in ((Dictionary<String, Object>)slotEntry.Value)) {
Attachment attachment = readAttachment(skin, attachmentEntry.Key, (Dictionary<String, Object>)attachmentEntry.Value);
skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
}
}
skeletonData.AddSkin(skin);
if (skin.Name == "default")
skeletonData.DefaultSkin = skin;
}
}
// Animations.
if (root.ContainsKey("animations")) {
Dictionary<String, Object> animationMap = (Dictionary<String, Object>)root["animations"];
foreach (KeyValuePair<String, Object> entry in animationMap)
readAnimation(entry.Key, (Dictionary<String, Object>)entry.Value, skeletonData);
}
skeletonData.Bones.TrimExcess();
skeletonData.Slots.TrimExcess();
skeletonData.Skins.TrimExcess();
skeletonData.Animations.TrimExcess();
return skeletonData;
}
示例2: ReadSkeletonData
public SkeletonData ReadSkeletonData (TextReader reader) {
if (reader == null) throw new ArgumentNullException("reader cannot be null.");
SkeletonData skeletonData = new SkeletonData();
var root = Json.Deserialize(reader) as Dictionary<String, Object>;
if (root == null) throw new Exception("Invalid JSON.");
// Bones.
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
BoneData parent = null;
if (boneMap.ContainsKey("parent")) {
parent = skeletonData.FindBone((String)boneMap["parent"]);
if (parent == null)
throw new Exception("Parent bone not found: " + boneMap["parent"]);
}
BoneData boneData = new BoneData((String)boneMap["name"], parent);
boneData.length = GetFloat(boneMap, "length", 0) * Scale;
boneData.x = GetFloat(boneMap, "x", 0) * Scale;
boneData.y = GetFloat(boneMap, "y", 0) * Scale;
boneData.rotation = GetFloat(boneMap, "rotation", 0);
boneData.scaleX = GetFloat(boneMap, "scaleX", 1);
boneData.scaleY = GetFloat(boneMap, "scaleY", 1);
boneData.inheritScale = GetBoolean(boneMap, "inheritScale", true);
boneData.inheritRotation = GetBoolean(boneMap, "inheritRotation", true);
skeletonData.AddBone(boneData);
}
// Slots.
if (root.ContainsKey("slots")) {
foreach (Dictionary<String, Object> slotMap in (List<Object>)root["slots"]) {
String slotName = (String)slotMap["name"];
String boneName = (String)slotMap["bone"];
BoneData boneData = skeletonData.FindBone(boneName);
if (boneData == null)
throw new Exception("Slot bone not found: " + boneName);
SlotData slotData = new SlotData(slotName, boneData);
if (slotMap.ContainsKey("color")) {
String color = (String)slotMap["color"];
slotData.r = ToColor(color, 0);
slotData.g = ToColor(color, 1);
slotData.b = ToColor(color, 2);
slotData.a = ToColor(color, 3);
}
if (slotMap.ContainsKey("attachment"))
slotData.attachmentName = (String)slotMap["attachment"];
if (slotMap.ContainsKey("additive"))
slotData.additiveBlending = (bool)slotMap["additive"];
skeletonData.AddSlot(slotData);
}
}
// Skins.
if (root.ContainsKey("skins")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["skins"]) {
Skin skin = new Skin(entry.Key);
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)entry.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
foreach (KeyValuePair<String, Object> attachmentEntry in ((Dictionary<String, Object>)slotEntry.Value)) {
Attachment attachment = ReadAttachment(skin, attachmentEntry.Key, (Dictionary<String, Object>)attachmentEntry.Value);
if (attachment != null) skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
}
}
skeletonData.AddSkin(skin);
if (skin.name == "default")
skeletonData.defaultSkin = skin;
}
}
// Events.
if (root.ContainsKey("events")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["events"]) {
var entryMap = (Dictionary<String, Object>)entry.Value;
EventData eventData = new EventData(entry.Key);
eventData.Int = GetInt(entryMap, "int", 0);
eventData.Float = GetFloat(entryMap, "float", 0);
eventData.String = GetString(entryMap, "string", null);
skeletonData.AddEvent(eventData);
}
}
// Animations.
if (root.ContainsKey("animations")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["animations"])
ReadAnimation(entry.Key, (Dictionary<String, Object>)entry.Value, skeletonData);
}
skeletonData.bones.TrimExcess();
skeletonData.slots.TrimExcess();
skeletonData.skins.TrimExcess();
skeletonData.animations.TrimExcess();
return skeletonData;
}