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C# MySlimBlock.DoDamage方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.Cube.MySlimBlock.DoDamage方法的典型用法代码示例。如果您正苦于以下问题:C# MySlimBlock.DoDamage方法的具体用法?C# MySlimBlock.DoDamage怎么用?C# MySlimBlock.DoDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.Cube.MySlimBlock的用法示例。


在下文中一共展示了MySlimBlock.DoDamage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoDamageSynced

        internal static void DoDamageSynced(MySlimBlock block, float damage, MyDamageType damageType)
        {
            Debug.Assert(Sync.IsServer);
            var msg = new DoDamageSlimBlockMsg();
            msg.GridEntityId = block.CubeGrid.EntityId;
            msg.Position = block.Position;
            msg.Damage = damage;

            block.DoDamage(damage, damageType);
            Sync.Layer.SendMessageToAll<DoDamageSlimBlockMsg>(ref msg);
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:11,代码来源:MySyncHelper.cs

示例2: DoDamageSynced

        static void DoDamageSynced(MySlimBlock block, float damage, MyStringHash damageType, MyHitInfo? hitInfo, long attackerId)
        {
            var msg = new DoDamageSlimBlockMsg();
            msg.GridEntityId = block.CubeGrid.EntityId;
            msg.Position = block.Position;
            msg.Damage = damage;
            msg.HitInfo = hitInfo;
            msg.AttackerEntityId = attackerId;
            msg.CompoundBlockId = 0xFFFFFFFF;

            // Get compound block id
            var blockOnPosition = block.CubeGrid.GetCubeBlock(block.Position);
            if (blockOnPosition != null && block != blockOnPosition && blockOnPosition.FatBlock is MyCompoundCubeBlock)
            {
                MyCompoundCubeBlock compound = blockOnPosition.FatBlock as MyCompoundCubeBlock;
                ushort? compoundBlockId = compound.GetBlockId(block);
                if (compoundBlockId != null)
                    msg.CompoundBlockId = compoundBlockId.Value;
            }

            block.DoDamage(damage, damageType, hitInfo: hitInfo, attackerId: attackerId);
#if !XB1_NOMULTIPLAYER
            MyMultiplayer.RaiseStaticEvent(s => MySlimBlock.DoDamageSlimBlock, msg);
#endif // !XB1_NOMULTIPLAYER
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:25,代码来源:MySlimBlock.cs

示例3: DoDamageSynced

        internal static void DoDamageSynced(MySlimBlock block, float damage, MyStringHash damageType, MyHitInfo? hitInfo, long attackerId)
        {
            Debug.Assert(Sync.IsServer);
            var msg = new DoDamageSlimBlockMsg();
            msg.GridEntityId = block.CubeGrid.EntityId;
            msg.Position = block.Position;
            msg.Damage = damage;
            msg.HitInfo = hitInfo;
            msg.AttackerEntityId = attackerId;

            block.DoDamage(damage, damageType, hitInfo: hitInfo, attackerId: attackerId);
            Sync.Layer.SendMessageToAll<DoDamageSlimBlockMsg>(ref msg);
        }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:13,代码来源:MySyncHelper.cs


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