本文整理汇总了C#中Sandbox.Game.Entities.Cube.MySlimBlock.ConnectionAllowed方法的典型用法代码示例。如果您正苦于以下问题:C# MySlimBlock.ConnectionAllowed方法的具体用法?C# MySlimBlock.ConnectionAllowed怎么用?C# MySlimBlock.ConnectionAllowed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.Cube.MySlimBlock
的用法示例。
在下文中一共展示了MySlimBlock.ConnectionAllowed方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddNeighbour
private static bool AddNeighbour(ref Vector3I dir,
MySlimBlock thisBlock, MyCubeBlockDefinition.MountPoint[] thisMountPoints,
MySlimBlock otherBlock, MyCubeBlockDefinition.MountPoint[] otherMountPoints,
MySlimBlock thisParentBlock, MySlimBlock otherParentBlock)
{
if (MyCubeGrid.CheckMountPointsForSide(thisBlock.BlockDefinition, thisMountPoints, ref thisBlock.Orientation,
ref thisBlock.Position, ref dir, otherBlock.BlockDefinition, otherMountPoints, ref otherBlock.Orientation,
ref otherBlock.Position))
{
if (thisBlock.ConnectionAllowed(ref otherBlock.Position, ref dir, otherBlock))
{
Debug.Assert(!otherParentBlock.Neighbours.Contains(thisParentBlock), "Inconsistent neighbours");
// Add parents
thisParentBlock.Neighbours.Add(otherParentBlock);
otherParentBlock.Neighbours.Add(thisParentBlock);
return true;
}
}
return false;
}