本文整理汇总了C#中Rhino.Geometry.Curve.LengthParameter方法的典型用法代码示例。如果您正苦于以下问题:C# Curve.LengthParameter方法的具体用法?C# Curve.LengthParameter怎么用?C# Curve.LengthParameter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Rhino.Geometry.Curve
的用法示例。
在下文中一共展示了Curve.LengthParameter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Edge_Curved
public Edge_Curved(ref IEnumerable<Hare.Geometry.Point> SPT, ref IEnumerable<Hare.Geometry.Point> RPT, Environment.Medium_Properties Env_Props, Brep[] B, int[] Brep_Index, Curve i)
: base(B, i)
{
//if (i.IsLinear()) throw new Exception("Curved Edge object called for straight edge.");
//Rhino.RhinoDoc.ActiveDoc.Objects.AddCurve(i);
ParentBreps = Brep_Index;
//Get the open wedge angle. This needs the source location, and occlusion info...
//Assuming tangent angles are always correctly oriented...
//Vector Z_Dir = PointA - PointB;
//double length = Z_Dir.Length();
//Z_Dir.Normalize();
//double MinAngle = double.PositiveInfinity;
//Hare.Geometry.Point[] Dpt = new Hare.Geometry.Point[0];
//Find the secondary source spacing DeltaZ
/// 1/4 wavelength substituted for now...
double fs = 88200; //Hz.
//double DeltaZ = speed_of_sound / (fs * Math.Cos(MinAngle));//TODO: Adjust depending on distance from source to receiver... (nearest, farthest?
/////
//double El_Ct = Math.Ceiling(i.GetLength() / DeltaZ);
//DeltaZ = i.GetLength() / El_Ct;
//List<Point3d> Pts;
double length = Env_Props.Sound_Speed(i.PointAtStart)/ (8 * fs);
double total_length = i.GetLength();
double t;
//for (int j = 1; j < Pts.Length; j++)
while (true)
{
if (!i.LengthParameter(length, out t)) break;
Plane P;
i.PerpendicularFrameAt(t, out P);
Curve[] Csects1, Csects2;
Point3d[] Psects;
//double DeltaZ = Env_Props.Sound_Speed(Point3d.Origin) / (4 * fs);
Rhino.Geometry.Intersect.Intersection.BrepPlane(B[0], P, 0.001, out Csects1, out Psects);
Rhino.Geometry.Intersect.Intersection.BrepPlane(B[1], P, 0.001, out Csects2, out Psects);
Vector3d[] Tangents = new Vector3d[2];
///Control Start Point of curve
if ((Csects1[0].PointAtStart.X * P.Origin.X + Csects1[0].PointAtStart.Y * P.Origin.Y + Csects1[0].PointAtStart.Z * P.Origin.Z) < 0.00001) Csects1[0].Reverse();
if ((Csects2[0].PointAtStart.X * P.Origin.X + Csects2[0].PointAtStart.Y * P.Origin.Y + Csects2[0].PointAtStart.Z * P.Origin.Z) < 0.00001) Csects2[0].Reverse();
///Get Tangent Vector
Tangents[0] = (Csects1[0].PointAtNormalizedLength(0.05) - P.Origin);
Tangents[0].Unitize();
Tangents[1] = (Csects2[0].PointAtNormalizedLength(0.05) - P.Origin);
Tangents[1].Unitize();
Hare.Geometry.Vector[] HTangents = new Hare.Geometry.Vector[2] { new Hare.Geometry.Vector(Tangents[0].X, Tangents[0].Y, Tangents[0].Z), new Hare.Geometry.Vector(Tangents[1].X, Tangents[1].Y, Tangents[1].Z) };
///Get Normal
double up, vp;
ComponentIndex CI;
Point3d outPt;
Vector3d[] Normals = new Vector3d[2];
//Point3d CPT = Utilities.PachTools.HPttoRPt(Z_mid);
B[0].ClosestPoint(P.Origin, out outPt, out CI, out up, out vp, 0.01, out Normals[0]);
B[1].ClosestPoint(P.Origin, out outPt, out CI, out up, out vp, 0.01, out Normals[1]);
Hare.Geometry.Vector[] HNormals = new Hare.Geometry.Vector[2] { new Hare.Geometry.Vector(Normals[0].X, Normals[0].Y, Normals[0].Z), new Hare.Geometry.Vector(Normals[1].X, Normals[1].Y, Normals[1].Z) };
//// Get Vector Tangents.
//Hare.Geometry.Point Pt1 = new Hare.Geometry.Point(Pts[j-1].X, Pts[j-1].Y, Pts[j-1].Z);
//Hare.Geometry.Point Pt2 = new Hare.Geometry.Point(Pts[j].X, Pts[j].Y, Pts[j].Z);
double Delta_Z = Env_Props.Sound_Speed(P.Origin) / (4 * fs);//TODO: Adjust depending on distance from source to receiver... (nearest, farthest?)
Sources.Add(new EdgeSource(Edge.Rigid, Utilities.PachTools.RPttoHPt(P.Origin), Delta_Z, HTangents));
length += Delta_Z;
}
}