本文整理汇总了C#中Rhino.Geometry.Curve.DivideByCount方法的典型用法代码示例。如果您正苦于以下问题:C# Curve.DivideByCount方法的具体用法?C# Curve.DivideByCount怎么用?C# Curve.DivideByCount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Rhino.Geometry.Curve
的用法示例。
在下文中一共展示了Curve.DivideByCount方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MeshLoft
public Mesh MeshLoft(Curve c1, Curve c2, int u, int v)
{
double[] uList1 = c1.DivideByCount(u, true);
double[] uList2 = c2.DivideByCount(u, true);
List<Polyline> input1 = new List<Polyline>();
for (int i = 0; i < uList1.Length; i++)
{
Point3d p1 = c1.PointAt(uList1[i]);
Point3d p2 = c2.PointAt(uList2[i]);
Vector3d V = p2 - p1;
V /= v;
Polyline pl = new Polyline();
for (int k = 0; k < v + 1; k++)
{
pl.Add(p1 + (V * k));
}
input1.Add(pl);
}
return MeshLoft(input1, false, false);
}
示例2: TriangleMeshLoft2
public Mesh TriangleMeshLoft2(Curve c1, Curve c2, int t1, int t2)
{
Vector3d v1 = c1.PointAtEnd - c1.PointAtStart;
Vector3d v2 = c2.PointAtEnd - c2.PointAtStart;
if (Vector3d.VectorAngle(v1, v2) > Math.PI / 2) { c2.Reverse(); }
Mesh mesh = new Mesh();
List<Point3d> ps = new List<Point3d>();
int Count = t1 - t2;
double[] t01 = c1.DivideByCount(Count, true);
double[] t02 = c2.DivideByCount(Count, true);
for (int i = t2; i <= t1; i++)
{
Point3d p1 = c1.PointAt(t01[i - t2]);
Point3d p2 = c2.PointAt(t02[i - t2]);
Vector3d v = p2 - p1;
for (int k = 0; k < i; k++)
{
double t3 = 0;
if (i > 1) { t3 = ((double)k / (double)(i - 1)); }
ps.Add(p1 + v * t3);
}
}
if (t2 > 1)
{
return TriangleMeshFromPoints(ps, t2, t1);
}
if (t2 == 1) { return TriangleMeshFromPoints(ps); }
else return mesh;
}
示例3: TriangleMeshLoft
public Mesh TriangleMeshLoft(Curve c1, Curve c2, int t1, int t2)
{
//t2>t1;
Vector3d v1 = c1.PointAtEnd - c1.PointAtStart;
Vector3d v2 = c2.PointAtEnd - c2.PointAtStart;
if (Vector3d.VectorAngle(v1, v2) > Math.PI / 2) { c2.Reverse(); }
List<Point3d> ps = new List<Point3d>();
double[] t0 = c2.DivideByCount(t2 - 1, true);
for (int i = 0; i < t0.Length; i++)
{ ps.Add(c2.PointAt(t0[i])); }
for (int i = t2; i < t1; i++)
{
t0 = c2.DivideByCount(i, true);
double[] t01 = c1.DivideByCount(i, true);
for (int k = 0; k < t01.Length; k++)
{
Vector3d v = c1.PointAt(t01[k]) - c2.PointAt(t0[k]);
v *= (double)((i - t2 + 1)) / (double)(t1 - t2);
ps.Add(c2.PointAt(t0[k]) + v);
}
}
return TriangleMeshFromPoints(ps, t2, t1);
}
示例4: MeshSweep1
public Mesh MeshSweep1(Curve l, Curve l2, int Count, int Count2)
{
Polyline ls = new Polyline();
double[] div = l2.DivideByCount(Count2, true);
for (int i = 0; i < div.Length; i++)
{
ls.Add(l2.PointAt(div[i]));
}
return MeshSweep1(l, ls, Count);
}