本文整理汇总了C#中OpenSim.Tests.Common.SceneHelpers.StartScripts方法的典型用法代码示例。如果您正苦于以下问题:C# SceneHelpers.StartScripts方法的具体用法?C# SceneHelpers.StartScripts怎么用?C# SceneHelpers.StartScripts使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Tests.Common.SceneHelpers
的用法示例。
在下文中一共展示了SceneHelpers.StartScripts方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateScriptingEnabledTestScene
private Scene CreateScriptingEnabledTestScene()
{
IConfigSource config = new IniConfigSource();
List<object> modules = new List<object>();
AddCommonConfig(config, modules);
AddScriptingConfig(config, modules);
Scene scene
= new SceneHelpers().SetupScene(
"attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
scene.StartScripts();
return scene;
}
示例2: TestPostAssetRewrite
public void TestPostAssetRewrite()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
XEngine xengine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
xengine.DebugLevel = 1;
IniConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("DefaultScriptEngine", "XEngine");
IConfig xEngineConfig = configSource.AddConfig("XEngine");
xEngineConfig.Set("Enabled", "true");
xEngineConfig.Set("StartDelay", "0");
xEngineConfig.Set("AppDomainLoading", "false");
string homeUrl = "http://hg.HomeTestPostAssetRewriteGrid.com";
string foreignUrl = "http://hg.ForeignTestPostAssetRewriteGrid.com";
int soIdTail = 0x1;
UUID assetId = TestHelpers.ParseTail(0x10);
UUID userId = TestHelpers.ParseTail(0x100);
UUID sceneId = TestHelpers.ParseTail(0x1000);
string userFirstName = "TestPostAsset";
string userLastName = "Rewrite";
int soPartsCount = 3;
Scene scene = new SceneHelpers().SetupScene("TestPostAssetRewriteScene", sceneId, 1000, 1000, configSource);
SceneHelpers.SetupSceneModules(scene, configSource, xengine);
scene.StartScripts();
HGAssetMapper hgam = new HGAssetMapper(scene, homeUrl);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "password");
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, soPartsCount, ua.PrincipalID, "part", soIdTail);
RezScript(
scene, so.UUID, "default { state_entry() { llSay(0, \"Hello World\"); } }", "item1", ua.PrincipalID);
AssetBase asset = AssetHelpers.CreateAsset(assetId, so);
asset.CreatorID = foreignUrl;
hgam.PostAsset(foreignUrl, asset);
// Check transformed asset.
AssetBase ncAssetGet = scene.AssetService.Get(assetId.ToString());
Assert.AreEqual(foreignUrl, ncAssetGet.CreatorID);
string xmlData = Utils.BytesToString(ncAssetGet.Data);
XmlDocument ncAssetGetXmlDoc = new XmlDocument();
ncAssetGetXmlDoc.LoadXml(xmlData);
// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
XmlNodeList creatorDataNodes = ncAssetGetXmlDoc.GetElementsByTagName("CreatorData");
Assert.AreEqual(soPartsCount, creatorDataNodes.Count);
//Console.WriteLine("creatorDataNodes {0}", creatorDataNodes.Count);
foreach (XmlNode creatorDataNode in creatorDataNodes)
{
Assert.AreEqual(
string.Format("{0};{1} {2}", homeUrl, ua.FirstName, ua.LastName), creatorDataNode.InnerText);
}
// Check that saved script nodes have attributes
XmlNodeList savedScriptStateNodes = ncAssetGetXmlDoc.GetElementsByTagName("SavedScriptState");
Assert.AreEqual(1, savedScriptStateNodes.Count);
Assert.AreEqual(1, savedScriptStateNodes[0].Attributes.Count);
XmlNode uuidAttribute = savedScriptStateNodes[0].Attributes.GetNamedItem("UUID");
Assert.NotNull(uuidAttribute);
// XXX: To check the actual UUID attribute we would have to do some work to retreive the UUID of the task
// item created earlier.
}