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C# SceneHelpers.AddInventoryItem方法代码示例

本文整理汇总了C#中OpenSim.Tests.Common.SceneHelpers.AddInventoryItem方法的典型用法代码示例。如果您正苦于以下问题:C# SceneHelpers.AddInventoryItem方法的具体用法?C# SceneHelpers.AddInventoryItem怎么用?C# SceneHelpers.AddInventoryItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Tests.Common.SceneHelpers的用法示例。


在下文中一共展示了SceneHelpers.AddInventoryItem方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestLoadIarPathWithEscapedChars

        public void TestLoadIarPathWithEscapedChars()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            string itemName = "You & you are a mean/man/";
            string humanEscapedItemName = @"You & you are a mean\/man\/";
            string userPassword = "meowfood";

            InventoryArchiverModule archiverModule = new InventoryArchiverModule();

            Scene scene = new SceneHelpers().SetupScene();
            SceneHelpers.SetupSceneModules(scene, archiverModule);

            // Create user
            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
            UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
            
            // Create asset
            SceneObjectGroup object1;
            SceneObjectPart part1;
            {
                string partName = "part name";
                UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
                PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
                Vector3 groupPosition = new Vector3(10, 20, 30);
                Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
                Vector3 offsetPosition = new Vector3(5, 10, 15);

                part1
                    = new SceneObjectPart(
                        ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part1.Name = partName;

                object1 = new SceneObjectGroup(part1);
                scene.AddNewSceneObject(object1, false);
            }

            UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
            scene.AssetService.Store(asset1);

            // Create item
            UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = itemName;
            item1.AssetID = asset1.FullID;
            item1.ID = item1Id;
            InventoryFolderBase objsFolder 
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
            item1.Folder = objsFolder.ID;
            scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();
            archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            mre.Reset();
            archiverModule.ArchiveInventory(
                UUID.Random(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
            mre.WaitOne(60000, false);

            // LOAD ITEM
            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            archiverModule.DearchiveInventory(UUID.Random(), userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(
                    scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
            
            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(userUuid), 
//                "Loaded item non-uuid creator doesn't match that of the loading user");
            Assert.That(
                foundItem1.Name, Is.EqualTo(itemName), 
                "Loaded item name doesn't match saved name");
        }
开发者ID:szielins,项目名称:opensim,代码行数:80,代码来源:InventoryArchiveLoadPathTests.cs

示例2: ConstructDefaultIarBytesForTestLoad

        protected void ConstructDefaultIarBytesForTestLoad()
        {
//            log4net.Config.XmlConfigurator.Configure();
            
            InventoryArchiverModule archiverModule = new InventoryArchiverModule();
            Scene scene = new SceneHelpers().SetupScene();
            SceneHelpers.SetupSceneModules(scene, archiverModule);            
            
            UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");

            MemoryStream archiveWriteStream = new MemoryStream();
            
            // Create scene object asset
            UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);         

            UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
            scene.AssetService.Store(asset1);            

            // Create scene object item
            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = m_item1Name;
            item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");            
            item1.AssetID = asset1.FullID;
            item1.GroupID = UUID.Random();
            item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
            item1.Owner = m_uaLL1.PrincipalID;
            item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;            
            scene.AddInventoryItem(item1);
            
            // Create coalesced objects asset
            SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
            cobj1.AbsolutePosition = new Vector3(15, 30, 45);
            
            SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
            cobj2.AbsolutePosition = new Vector3(25, 50, 75);               
            
            CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
            
            AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
            scene.AssetService.Store(coaAsset);            
            
            // Create coalesced objects inventory item
            InventoryItemBase coaItem = new InventoryItemBase();
            coaItem.Name = m_coaItemName;
            coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");            
            coaItem.AssetID = coaAsset.FullID;
            coaItem.GroupID = UUID.Random();
            coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
            coaItem.Owner = m_uaLL1.PrincipalID;
            coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;            
            scene.AddInventoryItem(coaItem);            
            
            archiverModule.ArchiveInventory(
                Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);            
            
            m_iarStreamBytes = archiveWriteStream.ToArray();
        }
开发者ID:JAllard,项目名称:opensim,代码行数:59,代码来源:InventoryArchiveTestCase.cs

示例3: TestSavePathToIarV0_1

        public void TestSavePathToIarV0_1()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            InventoryArchiverModule archiverModule = new InventoryArchiverModule();

            Scene scene = new SceneHelpers().SetupScene();
            SceneHelpers.SetupSceneModules(scene, archiverModule);

            // Create user
            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            string userPassword = "troll";
            UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
            UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
            
            // Create asset
            SceneObjectGroup object1;
            SceneObjectPart part1;
            {
                string partName = "My Little Dog Object";
                UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
                PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
                Vector3 groupPosition = new Vector3(10, 20, 30);
                Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
                Vector3 offsetPosition = new Vector3(5, 10, 15);

                part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part1.Name = partName;

                object1 = new SceneObjectGroup(part1);
                scene.AddNewSceneObject(object1, false);
            }

            UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
            scene.AssetService.Store(asset1);

            // Create item
            UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = "My Little Dog";
            item1.AssetID = asset1.FullID;
            item1.ID = item1Id;
            InventoryFolderBase objsFolder 
                = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
            item1.Folder = objsFolder.ID;
            scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();
            archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            // Test saving a particular path
            mre.Reset();
            archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
            mre.WaitOne(60000, false);

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            //bool gotControlFile = false;
            bool gotObject1File = false;
            //bool gotObject2File = false;
            string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
            string expectedObject1FilePath = string.Format(
                "{0}{1}{2}",
                ArchiveConstants.INVENTORY_PATH,
                InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
                expectedObject1FileName);

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;

//            Console.WriteLine("Reading archive");
            
            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
//                Console.WriteLine("Got {0}", filePath);

//                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
//                {
//                    gotControlFile = true;
//                }
                
                if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
                {
//                    string fileName = filePath.Remove(0, "Objects/".Length);
//
//                    if (fileName.StartsWith(part1.Name))
//                    {
                        Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
                        gotObject1File = true;
//                    }
//                    else if (fileName.StartsWith(part2.Name))
//                    {
//                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
//                        gotObject2File = true;
//.........这里部分代码省略.........
开发者ID:JAllard,项目名称:opensim,代码行数:101,代码来源:PathTests.cs


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