本文整理汇总了C#中OpenSim.Tests.Common.SceneHelpers.Backup方法的典型用法代码示例。如果您正苦于以下问题:C# SceneHelpers.Backup方法的具体用法?C# SceneHelpers.Backup怎么用?C# SceneHelpers.Backup使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Tests.Common.SceneHelpers
的用法示例。
在下文中一共展示了SceneHelpers.Backup方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestDelinkPersistence
public void TestDelinkPersistence()
{
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
TestScene scene = new SceneHelpers().SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
string linkPartName = "linkpart";
UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
SceneObjectPart rootPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = rootPartName, UUID = rootPartUuid };
SceneObjectPart linkPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = linkPartName, UUID = linkPartUuid };
SceneObjectGroup linkGroup = new SceneObjectGroup(linkPart);
scene.AddNewSceneObject(linkGroup, true);
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
scene.AddNewSceneObject(sog, true);
Assert.IsFalse(sog.GroupContainsForeignPrims);
sog.LinkToGroup(linkGroup);
Assert.IsTrue(sog.GroupContainsForeignPrims);
scene.Backup(true);
Assert.AreEqual(1, scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID).Count);
// These changes should occur immediately without waiting for a backup pass
SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
Assert.IsFalse(groupToDelete.GroupContainsForeignPrims);
/* backup is async
scene.DeleteSceneObject(groupToDelete, false);
List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
Assert.AreEqual(1, storedObjects.Count);
Assert.AreEqual(1, storedObjects[0].Parts.Length);
Assert.IsTrue(storedObjects[0].ContainsPart(rootPartUuid));
*/
}
示例2: TestLinkDelink2SceneObjects
public void TestLinkDelink2SceneObjects()
{
TestHelpers.InMethod();
bool debugtest = false;
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
SceneObjectPart part1 = grp1.RootPart;
SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene);
SceneObjectPart part2 = grp2.RootPart;
grp1.AbsolutePosition = new Vector3(10, 10, 10);
grp2.AbsolutePosition = Vector3.Zero;
// <90,0,0>
// grp1.UpdateGroupRotationR(Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0));
// <180,0,0>
grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
// Required for linking
grp1.RootPart.ClearUpdateSchedule();
grp2.RootPart.ClearUpdateSchedule();
// Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
Assert.IsFalse(grp1.GroupContainsForeignPrims);
grp1.LinkToGroup(grp2);
Assert.IsTrue(grp1.GroupContainsForeignPrims);
scene.Backup(true);
Assert.IsFalse(grp1.GroupContainsForeignPrims);
// FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since
// it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed.
Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link.");
Assert.That(grp2.Parts.Length, Is.EqualTo(0), "Group 2 still contained children after delink.");
Assert.That(grp1.Parts.Length == 2);
if (debugtest)
{
m_log.Debug("parts: " + grp1.Parts.Length);
m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.GroupRotation);
m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset);
m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset);
}
// root part should have no offset position or rotation
Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity,
"root part should have no offset position or rotation");
// offset position should be root part position - part2.absolute position.
Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10),
"offset position should be root part position - part2.absolute position.");
float roll = 0;
float pitch = 0;
float yaw = 0;
// There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
if (debugtest)
m_log.Debug(rotEuler1);
part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
if (debugtest)
m_log.Debug(rotEuler2);
Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f),
"Not exactly sure what this is asserting...");
// Delink part 2
SceneObjectGroup grp3 = grp1.DelinkFromGroup(part2.LocalId);
if (debugtest)
m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset);
Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero");
Assert.NotNull(grp3);
}
示例3: TestNewSceneObjectLinkPersistence
public void TestNewSceneObjectLinkPersistence()
{
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
TestScene scene = new SceneHelpers().SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
string linkPartName = "linkpart";
UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
SceneObjectPart rootPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = rootPartName, UUID = rootPartUuid };
SceneObjectPart linkPart
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = linkPartName, UUID = linkPartUuid };
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
sog.AddPart(linkPart);
scene.AddNewSceneObject(sog, true);
// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
// scene backup thread.
scene.Backup(true);
List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
Assert.That(storedObjects.Count, Is.EqualTo(1));
Assert.That(storedObjects[0].Parts.Length, Is.EqualTo(2));
Assert.That(storedObjects[0].ContainsPart(rootPartUuid));
Assert.That(storedObjects[0].ContainsPart(linkPartUuid));
}