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C# SceneHelpers.GetScenePresence方法代码示例

本文整理汇总了C#中OpenSim.Tests.Common.SceneHelpers.GetScenePresence方法的典型用法代码示例。如果您正苦于以下问题:C# SceneHelpers.GetScenePresence方法的具体用法?C# SceneHelpers.GetScenePresence怎么用?C# SceneHelpers.GetScenePresence使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Tests.Common.SceneHelpers的用法示例。


在下文中一共展示了SceneHelpers.GetScenePresence方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TestCloseAgent

        public void TestCloseAgent()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            TestScene scene = new SceneHelpers().SetupScene();
            ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));

            Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
            Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));

            scene.IncomingCloseAgent(sp.UUID);

            Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
            Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
            Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));
        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:17,代码来源:ScenePresenceAgentTests.cs

示例2: TestCreateRootScenePresence

        public void TestCreateRootScenePresence()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID spUuid = TestHelpers.ParseTail(0x1);

            TestScene scene = new SceneHelpers().SetupScene();
            SceneHelpers.AddScenePresence(scene, spUuid);

            Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
            Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));

            ScenePresence sp = scene.GetScenePresence(spUuid);
            Assert.That(sp, Is.Not.Null);
            Assert.That(sp.IsChildAgent, Is.False);
            Assert.That(sp.UUID, Is.EqualTo(spUuid));

            Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
        }
开发者ID:rryk,项目名称:omp-server,代码行数:20,代码来源:ScenePresenceAgentTests.cs

示例3: TestAddClient

        public void TestAddClient()
        {
            TestHelpers.InMethod();
//            XmlConfigurator.Configure();

            TestScene scene = new SceneHelpers().SetupScene();
            uint myCircuitCode = 123456;
            UUID myAgentUuid   = TestHelpers.ParseTail(0x1);
            UUID mySessionUuid = TestHelpers.ParseTail(0x2);
            IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);

            uint port = 0;
            AgentCircuitManager acm = scene.AuthenticateHandler;

            TestLLUDPServer llUdpServer
                = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, new IniConfigSource(), acm);
            llUdpServer.AddScene(scene);

            UseCircuitCodePacket uccp = new UseCircuitCodePacket();

            UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
                = new UseCircuitCodePacket.CircuitCodeBlock();
            uccpCcBlock.Code = myCircuitCode;
            uccpCcBlock.ID = myAgentUuid;
            uccpCcBlock.SessionID = mySessionUuid;
            uccp.CircuitCode = uccpCcBlock;

            byte[] uccpBytes = uccp.ToBytes();
            UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
            upb.DataLength = uccpBytes.Length;  // God knows why this isn't set by the constructor.
            Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);

            llUdpServer.PacketReceived(upb);

            // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
            Assert.That(scene.GetScenePresence(myAgentUuid), Is.Null);

            AgentCircuitData acd = new AgentCircuitData();
            acd.AgentID = myAgentUuid;
            acd.SessionID = mySessionUuid;

            acm.AddNewCircuit(myCircuitCode, acd);

            llUdpServer.PacketReceived(upb);

            // Should succeed now
            ScenePresence sp = scene.GetScenePresence(myAgentUuid);
            Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));

            Assert.That(llUdpServer.PacketsSent.Count, Is.EqualTo(1));

            Packet packet = llUdpServer.PacketsSent[0];
            Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));

            PacketAckPacket ackPacket = packet as PacketAckPacket;
            Assert.That(ackPacket.Packets.Length, Is.EqualTo(1));
            Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0));
        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:58,代码来源:BasicCircuitTests.cs

示例4: TestCloseAgent

        public void TestCloseAgent()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            TestScene scene = new SceneHelpers().SetupScene();
            ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));

            scene.IncomingCloseAgent(sp.UUID, false);

            Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
            Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
            Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));

//            TestHelpers.DisableLogging();
        }
开发者ID:rryk,项目名称:omp-server,代码行数:16,代码来源:ScenePresenceAgentTests.cs

示例5: TestCreateDuplicateRootScenePresence

        public void TestCreateDuplicateRootScenePresence()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID spUuid = TestHelpers.ParseTail(0x1);

            // The etm is only invoked by this test to check whether an agent is still in transit if there is a dupe
            EntityTransferModule etm = new EntityTransferModule();

            IConfigSource config = new IniConfigSource();
            IConfig modulesConfig = config.AddConfig("Modules");
            modulesConfig.Set("EntityTransferModule", etm.Name);
            IConfig entityTransferConfig = config.AddConfig("EntityTransfer");

            // In order to run a single threaded regression test we do not want the entity transfer module waiting
            // for a callback from the destination scene before removing its avatar data.
            entityTransferConfig.Set("wait_for_callback", false);

            TestScene scene = new SceneHelpers().SetupScene();
            SceneHelpers.SetupSceneModules(scene, config, etm);
            SceneHelpers.AddScenePresence(scene, spUuid);
            SceneHelpers.AddScenePresence(scene, spUuid);

            Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
            Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));

            ScenePresence sp = scene.GetScenePresence(spUuid);
            Assert.That(sp, Is.Not.Null);
            Assert.That(sp.IsChildAgent, Is.False);
            Assert.That(sp.UUID, Is.EqualTo(spUuid));
        }
开发者ID:hack13,项目名称:opensimulator,代码行数:32,代码来源:ScenePresenceAgentTests.cs


注:本文中的OpenSim.Tests.Common.SceneHelpers.GetScenePresence方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。