本文整理汇总了C#中OpenRA.Widgets.ScrollPanelWidget.ScrollToItem方法的典型用法代码示例。如果您正苦于以下问题:C# ScrollPanelWidget.ScrollToItem方法的具体用法?C# ScrollPanelWidget.ScrollToItem怎么用?C# ScrollPanelWidget.ScrollToItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenRA.Widgets.ScrollPanelWidget
的用法示例。
在下文中一共展示了ScrollPanelWidget.ScrollToItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: MapChooserLogic
internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect)
{
selectedUid = WidgetUtils.ChooseInitialMap(initialMap);
widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(selectedUid); };
widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };
scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
scrollpanel.Layout = new GridLayout(scrollpanel);
itemTemplate = scrollpanel.Get<ScrollItemWidget>("MAP_TEMPLATE");
var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
if (gameModeDropdown != null)
{
var selectableMaps = Game.modData.MapCache.Where(m => m.Status == MapStatus.Available && m.Map.Selectable);
var gameModes = selectableMaps
.GroupBy(m => m.Type)
.Select(g => Pair.New(g.Key, g.Count())).ToList();
// 'all game types' extra item
gameModes.Insert(0, Pair.New(null as string, selectableMaps.Count()));
Func<Pair<string, int>, string> showItem =
x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);
Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => gameMode == ii.First,
() => { gameMode = ii.First; EnumerateMaps(onSelect); });
item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
return item;
};
gameModeDropdown.OnClick = () =>
gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);
gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
}
var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
if (randomMapButton != null)
{
randomMapButton.OnClick = () =>
{
var uid = visibleMaps.Random(Game.CosmeticRandom);
selectedUid = uid;
scrollpanel.ScrollToItem(uid, smooth: true);
};
randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
}
EnumerateMaps(onSelect);
}