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C# ScrollPanelWidget.ScrollToItem方法代码示例

本文整理汇总了C#中OpenRA.Widgets.ScrollPanelWidget.ScrollToItem方法的典型用法代码示例。如果您正苦于以下问题:C# ScrollPanelWidget.ScrollToItem方法的具体用法?C# ScrollPanelWidget.ScrollToItem怎么用?C# ScrollPanelWidget.ScrollToItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenRA.Widgets.ScrollPanelWidget的用法示例。


在下文中一共展示了ScrollPanelWidget.ScrollToItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MapChooserLogic

		internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<string> onSelect)
		{
			selectedUid = WidgetUtils.ChooseInitialMap(initialMap);

			widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(selectedUid); };
			widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };

			scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
			scrollpanel.Layout = new GridLayout(scrollpanel);

			itemTemplate = scrollpanel.Get<ScrollItemWidget>("MAP_TEMPLATE");

			var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
			if (gameModeDropdown != null)
			{
				var selectableMaps = Game.modData.MapCache.Where(m => m.Status == MapStatus.Available && m.Map.Selectable);
				var gameModes = selectableMaps
					.GroupBy(m => m.Type)
					.Select(g => Pair.New(g.Key, g.Count())).ToList();

				// 'all game types' extra item
				gameModes.Insert(0, Pair.New(null as string, selectableMaps.Count()));

				Func<Pair<string, int>, string> showItem =
					x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);

				Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
				{
					var item = ScrollItemWidget.Setup(template,
						() => gameMode == ii.First,
						() => { gameMode = ii.First; EnumerateMaps(onSelect); });
					item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
					return item;
				};

				gameModeDropdown.OnClick = () =>
					gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);

				gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
			}

			var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
			if (randomMapButton != null)
			{
				randomMapButton.OnClick = () =>
				{
					var uid = visibleMaps.Random(Game.CosmeticRandom);
					selectedUid = uid;
					scrollpanel.ScrollToItem(uid, smooth: true);
				};
				randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
			}

			EnumerateMaps(onSelect);
		}
开发者ID:Berzeger,项目名称:OpenRA,代码行数:55,代码来源:MapChooserLogic.cs


注:本文中的OpenRA.Widgets.ScrollPanelWidget.ScrollToItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。