本文整理汇总了C#中OpenRA.Widgets.ScrollPanelWidget.RemoveChildren方法的典型用法代码示例。如果您正苦于以下问题:C# ScrollPanelWidget.RemoveChildren方法的具体用法?C# ScrollPanelWidget.RemoveChildren怎么用?C# ScrollPanelWidget.RemoveChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenRA.Widgets.ScrollPanelWidget
的用法示例。
在下文中一共展示了ScrollPanelWidget.RemoveChildren方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PopulateObjectivesList
void PopulateObjectivesList(MissionObjectives mo, ScrollPanelWidget parent, ContainerWidget template)
{
parent.RemoveChildren();
foreach (var o in mo.Objectives.OrderBy(o => o.Type))
{
var objective = o; // Work around the loop closure issue in older versions of C#
var widget = template.Clone();
var label = widget.Get<LabelWidget>("OBJECTIVE_TYPE");
label.GetText = () => objective.Type == ObjectiveType.Primary ? "Primary" : "Secondary";
var checkbox = widget.Get<CheckboxWidget>("OBJECTIVE_STATUS");
checkbox.IsChecked = () => objective.State != ObjectiveState.Incomplete;
checkbox.GetCheckType = () => objective.State == ObjectiveState.Completed ? "checked" : "crossed";
checkbox.GetText = () => objective.Description;
parent.AddChild(widget);
}
}
示例2: LobbyLogic
//.........这里部分代码省略.........
NewSpectatorTemplate = Players.Get("TEMPLATE_NEW_SPECTATOR");
var mapPreview = lobby.Get<MapPreviewWidget>("MAP_PREVIEW");
mapPreview.IsVisible = () => Map != null;
mapPreview.Map = () => Map;
mapPreview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint( orderManager, mapPreview, Map, mi );
mapPreview.SpawnColors = () => LobbyUtils.GetSpawnColors( orderManager, Map );
var mapTitle = lobby.GetOrNull<LabelWidget>("MAP_TITLE");
if (mapTitle != null)
{
mapTitle.IsVisible = () => Map != null;
mapTitle.GetText = () => Map.Title;
}
CountryNames = Rules.Info["world"].Traits.WithInterface<CountryInfo>()
.Where(c => c.Selectable)
.ToDictionary(a => a.Race, a => a.Name);
CountryNames.Add("random", "Any");
var mapButton = lobby.Get<ButtonWidget>("CHANGEMAP_BUTTON");
mapButton.OnClick = () =>
{
var onSelect = new Action<Map>(m =>
{
orderManager.IssueOrder(Order.Command("map " + m.Uid));
Game.Settings.Server.Map = m.Uid;
Game.Settings.Save();
});
Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
{
{ "initialMap", Map.Uid },
{ "onExit", () => {} },
{ "onSelect", onSelect }
});
};
mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
disconnectButton.OnClick = () => { CloseWindow(); onExit(); };
var gameStarting = false;
var allowCheats = lobby.Get<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
allowCheats.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null
|| orderManager.LocalClient.IsReady;
allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
"allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
var startGameButton = lobby.Get<ButtonWidget>("START_GAME_BUTTON");
startGameButton.IsVisible = () => Game.IsHost;
startGameButton.IsDisabled = () => gameStarting;
startGameButton.OnClick = () =>
{
gameStarting = true;
orderManager.IssueOrder(Order.Command("startgame"));
};
bool teamChat = false;
var chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.OnEnterKey = () =>
{
if (chatTextField.Text.Length == 0)
return true;
orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = () =>
{
teamChat ^= true;
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
return true;
};
chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
chatPanel.RemoveChildren();
var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
if (musicButton != null)
musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
{ { "onExit", () => {} } });
// Add a bot on the first lobbyinfo update
if (addBots)
Game.LobbyInfoChanged += WidgetUtils.Once(() =>
{
var slot = orderManager.LobbyInfo.FirstEmptySlot();
var bot = Rules.Info["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
if (slot != null && bot != null)
orderManager.IssueOrder(Order.Command("slot_bot {0} {1}".F(slot, bot)));
});
}
示例3: IngameChatLogic
public IngameChatLogic(Widget widget, OrderManager orderManager, World world, Ruleset modRules)
{
this.modRules = modRules;
chatTraits = world.WorldActor.TraitsImplementing<INotifyChat>().ToList();
var players = world.Players.Where(p => p != world.LocalPlayer && !p.NonCombatant && !p.IsBot);
var disableTeamChat = world.LocalPlayer == null || world.LobbyInfo.IsSinglePlayer || !players.Any(p => p.IsAlliedWith(world.LocalPlayer));
teamChat = !disableTeamChat;
var chatPanel = (ContainerWidget)widget;
chatOverlay = chatPanel.Get<ContainerWidget>("CHAT_OVERLAY");
chatOverlayDisplay = chatOverlay.Get<ChatDisplayWidget>("CHAT_DISPLAY");
chatOverlay.Visible = false;
chatChrome = chatPanel.Get<ContainerWidget>("CHAT_CHROME");
chatChrome.Visible = true;
var chatMode = chatChrome.Get<ButtonWidget>("CHAT_MODE");
chatMode.GetText = () => teamChat ? "Team" : "All";
chatMode.OnClick = () => teamChat ^= true;
chatMode.IsDisabled = () => disableTeamChat;
chatText = chatChrome.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatText.OnTabKey = () =>
{
if (!disableTeamChat)
teamChat ^= true;
return true;
};
chatText.OnEnterKey = () =>
{
var team = teamChat && !disableTeamChat;
if (chatText.Text != "")
orderManager.IssueOrder(Order.Chat(team, chatText.Text.Trim()));
CloseChat();
return true;
};
chatText.OnEscKey = () => { CloseChat(); return true; };
var chatClose = chatChrome.Get<ButtonWidget>("CHAT_CLOSE");
chatClose.OnClick += () => CloseChat();
chatPanel.OnKeyPress = (e) =>
{
if (e.Event == KeyInputEvent.Up)
return false;
if (!chatChrome.IsVisible() && (e.Key == Keycode.RETURN || e.Key == Keycode.KP_ENTER))
{
OpenChat();
return true;
}
return false;
};
chatScrollPanel = chatChrome.Get<ScrollPanelWidget>("CHAT_SCROLLPANEL");
chatTemplate = chatScrollPanel.Get<ContainerWidget>("CHAT_TEMPLATE");
chatScrollPanel.RemoveChildren();
Game.AddChatLine += AddChatLine;
Game.BeforeGameStart += UnregisterEvents;
CloseChat();
}
示例4: MissionBrowserLogic
public MissionBrowserLogic(Widget widget, World world, Action onStart, Action onExit)
{
this.onStart = onStart;
missionList = widget.Get<ScrollPanelWidget>("MISSION_LIST");
headerTemplate = widget.Get<ScrollItemWidget>("HEADER");
template = widget.Get<ScrollItemWidget>("TEMPLATE");
var title = widget.GetOrNull<LabelWidget>("MISSIONBROWSER_TITLE");
if (title != null)
title.GetText = () => playingVideo != PlayingVideo.None ? selectedMapPreview.Title : title.Text;
widget.Get("MISSION_INFO").IsVisible = () => selectedMapPreview != null;
var previewWidget = widget.Get<MapPreviewWidget>("MISSION_PREVIEW");
previewWidget.Preview = () => selectedMapPreview;
previewWidget.IsVisible = () => playingVideo == PlayingVideo.None;
videoPlayer = widget.Get<VqaPlayerWidget>("MISSION_VIDEO");
widget.Get("MISSION_BIN").IsVisible = () => playingVideo != PlayingVideo.None;
fullscreenVideoPlayer = Ui.LoadWidget<BackgroundWidget>("FULLSCREEN_PLAYER", Ui.Root, new WidgetArgs { { "world", world } });
descriptionPanel = widget.Get<ScrollPanelWidget>("MISSION_DESCRIPTION_PANEL");
description = descriptionPanel.Get<LabelWidget>("MISSION_DESCRIPTION");
descriptionFont = Game.Renderer.Fonts[description.Font];
difficultyButton = widget.Get<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
gameSpeedButton = widget.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");
startBriefingVideoButton = widget.Get<ButtonWidget>("START_BRIEFING_VIDEO_BUTTON");
stopBriefingVideoButton = widget.Get<ButtonWidget>("STOP_BRIEFING_VIDEO_BUTTON");
stopBriefingVideoButton.IsVisible = () => playingVideo == PlayingVideo.Briefing;
stopBriefingVideoButton.OnClick = () => StopVideo(videoPlayer);
startInfoVideoButton = widget.Get<ButtonWidget>("START_INFO_VIDEO_BUTTON");
stopInfoVideoButton = widget.Get<ButtonWidget>("STOP_INFO_VIDEO_BUTTON");
stopInfoVideoButton.IsVisible = () => playingVideo == PlayingVideo.Info;
stopInfoVideoButton.OnClick = () => StopVideo(videoPlayer);
var allMaps = new List<Map>();
missionList.RemoveChildren();
// Add a group for each campaign
if (Game.ModData.Manifest.Missions.Any())
{
var yaml = Game.ModData.Manifest.Missions.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal);
foreach (var kv in yaml)
{
var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key));
var maps = Game.ModData.MapCache
.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
.Select(p => p.Map);
CreateMissionGroup(kv.Key, maps);
allMaps.AddRange(maps);
}
}
// Add an additional group for loose missions
var looseMissions = Game.ModData.MapCache
.Where(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && !allMaps.Contains(p.Map))
.Select(p => p.Map);
if (looseMissions.Any())
{
CreateMissionGroup("Missions", looseMissions);
allMaps.AddRange(looseMissions);
}
if (allMaps.Any())
SelectMap(allMaps.First());
var startButton = widget.Get<ButtonWidget>("STARTGAME_BUTTON");
startButton.OnClick = StartMissionClicked;
startButton.IsDisabled = () => selectedMapPreview == null || selectedMapPreview.RuleStatus != MapRuleStatus.Cached;
widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
{
StopVideo(videoPlayer);
Game.Disconnect();
Ui.CloseWindow();
onExit();
};
}
示例5: LobbyLogic
//.........这里部分代码省略.........
allowCheats.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null
|| orderManager.LocalClient.IsReady;
allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
"allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
var crates = lobby.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
if (crates != null)
{
crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
crates.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null
|| orderManager.LocalClient.IsReady; // maybe disable the checkbox if a map forcefully removes CrateDrop?
crates.OnClick = () => orderManager.IssueOrder(Order.Command(
"crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
}
var fragileAlliance = lobby.GetOrNull<CheckboxWidget>("FRAGILEALLIANCES_CHECKBOX");
if (fragileAlliance != null)
{
fragileAlliance.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances;
fragileAlliance.IsDisabled = () => !Game.IsHost || gameStarting
|| orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
fragileAlliance.OnClick = () => orderManager.IssueOrder(Order.Command(
"fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances)));
};
var difficulty = lobby.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
if (difficulty != null)
{
difficulty.IsVisible = () => Map != null && Map.Difficulties != null && Map.Difficulties.Any();
difficulty.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
difficulty.OnMouseDown = _ =>
{
var options = Map.Difficulties.Select(d => new DropDownOption
{
Title = d,
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
}
var startGameButton = lobby.Get<ButtonWidget>("START_GAME_BUTTON");
startGameButton.IsVisible = () => Game.IsHost;
startGameButton.IsDisabled = () => gameStarting
|| orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
startGameButton.OnClick = () =>
{
gameStarting = true;
orderManager.IssueOrder(Order.Command("startgame"));
};
bool teamChat = false;
var chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.OnEnterKey = () =>
{
if (chatTextField.Text.Length == 0)
return true;
orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = () =>
{
teamChat ^= true;
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
return true;
};
chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
chatPanel.RemoveChildren();
var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
if (musicButton != null)
musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
{ { "onExit", () => {} } });
// Add a bot on the first lobbyinfo update
if (addBots)
Game.LobbyInfoChanged += WidgetUtils.Once(() =>
{
var slot = orderManager.LobbyInfo.FirstEmptySlot();
var bot = Rules.Info["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
var botController = orderManager.LobbyInfo.Clients.Where(c => c.IsAdmin).FirstOrDefault();
if (slot != null && bot != null)
orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
});
}
示例6: InstallFromDiscLogic
public InstallFromDiscLogic(Widget widget, ModContent content, Dictionary<string, ModContent.ModSource> sources, Action afterInstall)
{
this.content = content;
this.sources = sources;
Log.AddChannel("install", "install.log");
// this.afterInstall = afterInstall;
panel = widget.Get("DISC_INSTALL_PANEL");
titleLabel = panel.Get<LabelWidget>("TITLE");
primaryButton = panel.Get<ButtonWidget>("PRIMARY_BUTTON");
secondaryButton = panel.Get<ButtonWidget>("SECONDARY_BUTTON");
// Progress view
progressContainer = panel.Get("PROGRESS");
progressContainer.IsVisible = () => visible == Mode.Progress;
progressBar = panel.Get<ProgressBarWidget>("PROGRESS_BAR");
progressLabel = panel.Get<LabelWidget>("PROGRESS_MESSAGE");
progressLabel.IsVisible = () => visible == Mode.Progress;
// Message view
messageContainer = panel.Get("MESSAGE");
messageContainer.IsVisible = () => visible == Mode.Message;
messageLabel = messageContainer.Get<LabelWidget>("MESSAGE_MESSAGE");
// List view
listContainer = panel.Get("LIST");
listContainer.IsVisible = () => visible == Mode.List;
listPanel = listContainer.Get<ScrollPanelWidget>("LIST_PANEL");
listHeaderTemplate = listPanel.Get("LIST_HEADER_TEMPLATE");
listTemplate = listPanel.Get<LabelWidget>("LIST_TEMPLATE");
listPanel.RemoveChildren();
listLabel = listContainer.Get<LabelWidget>("LIST_MESSAGE");
DetectContentDisks();
}
示例7: LobbyLogic
//.........这里部分代码省略.........
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
}
var enableShroud = optionsBin.GetOrNull<CheckboxWidget>("SHROUD_CHECKBOX");
if (enableShroud != null)
{
enableShroud.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Shroud;
enableShroud.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Shroud.HasValue || configurationDisabled();
enableShroud.OnClick = () => orderManager.IssueOrder(Order.Command(
"shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
}
var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
if (enableFog != null)
{
enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
enableFog.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Fog.HasValue || configurationDisabled();
enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
"fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
}
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
disconnectButton.OnClick = () => { CloseWindow(); onExit(); };
if (skirmishMode)
disconnectButton.Text = "Back";
chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.TakeKeyboardFocus();
chatTextField.OnEnterKey = () =>
{
if (chatTextField.Text.Length == 0)
return true;
// Always scroll to bottom when we've typed something
chatPanel.ScrollToBottom();
orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = () =>
{
var previousText = chatTextField.Text;
chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
chatTextField.CursorPosition = chatTextField.Text.Length;
if (chatTextField.Text == previousText)
return SwitchTeamChat();
else
return true;
};
chatTextField.OnEscKey = () => { chatTextField.Text = ""; return true; };
chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
chatPanel.RemoveChildren();
var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
if (musicButton != null)
musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
{
{ "onExit", DoNothing },
{ "world", worldRenderer.World }
});
var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
if (settingsButton != null)
{
settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
{
{ "onExit", DoNothing },
{ "worldRenderer", worldRenderer }
});
}
// Add a bot on the first lobbyinfo update
if (skirmishMode)
{
Game.LobbyInfoChanged += WidgetUtils.Once(() =>
{
var slot = orderManager.LobbyInfo.FirstEmptyBotSlot();
var bot = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
if (slot != null && bot != null)
orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
});
}
}
示例8: CncLobbyLogic
//.........这里部分代码省略.........
var spawns = Map.SpawnPoints;
var sc = new Dictionary<int2, Color>();
for (int i = 1; i <= spawns.Count(); i++)
{
var client = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.SpawnPoint == i);
if (client == null)
continue;
sc.Add(spawns.ElementAt(i - 1), client.ColorRamp.GetColor(0));
}
return sc;
};
CountryNames = Rules.Info["world"].Traits.WithInterface<CountryInfo>()
.ToDictionary(a => a.Race, a => a.Name);
CountryNames.Add("random", "Any");
var mapButton = lobby.GetWidget<ButtonWidget>("CHANGEMAP_BUTTON");
mapButton.OnClick = () =>
{
var onSelect = new Action<Map>(m =>
{
orderManager.IssueOrder(Order.Command("map " + m.Uid));
Game.Settings.Server.Map = m.Uid;
Game.Settings.Save();
});
Widget.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
{
{ "initialMap", Map.Uid },
{ "onExit", () => {} },
{ "onSelect", onSelect }
});
};
mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
var disconnectButton = lobby.GetWidget<ButtonWidget>("DISCONNECT_BUTTON");
disconnectButton.OnClick = () => { CloseWindow(); onExit(); };
var gameStarting = false;
var allowCheats = lobby.GetWidget<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
allowCheats.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null
|| orderManager.LocalClient.State == Session.ClientState.Ready;
allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
"allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
var startGameButton = lobby.GetWidget<ButtonWidget>("START_GAME_BUTTON");
startGameButton.IsVisible = () => Game.IsHost;
startGameButton.IsDisabled = () => gameStarting;
startGameButton.OnClick = () =>
{
gameStarting = true;
orderManager.IssueOrder(Order.Command("startgame"));
};
bool teamChat = false;
var chatLabel = lobby.GetWidget<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.GetWidget<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.OnEnterKey = () =>
{
if (chatTextField.Text.Length == 0)
return true;
orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = () =>
{
teamChat ^= true;
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
return true;
};
chatPanel = lobby.GetWidget<ScrollPanelWidget>("CHAT_DISPLAY");
chatTemplate = chatPanel.GetWidget("CHAT_TEMPLATE");
chatPanel.RemoveChildren();
lobby.GetWidget<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
{
Widget.OpenWindow("MUSIC_PANEL", new WidgetArgs()
{
{ "onExit", () => {} },
});
};
// Add a bot on the first lobbyinfo update
if (addBots)
Game.LobbyInfoChanged += WidgetUtils.Once(() =>
{
var slot = orderManager.LobbyInfo.FirstEmptySlot();
var bot = Rules.Info["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
if (slot != null && bot != null)
orderManager.IssueOrder(Order.Command("slot_bot {0} {1}".F(slot, bot)));
});
}
示例9: IngameChatLogic
public IngameChatLogic(Widget widget, OrderManager orderManager, World world, ModData modData)
{
this.orderManager = orderManager;
this.modRules = modData.DefaultRules;
chatTraits = world.WorldActor.TraitsImplementing<INotifyChat>().ToArray();
var players = world.Players.Where(p => p != world.LocalPlayer && !p.NonCombatant && !p.IsBot);
disableTeamChat = world.IsReplay || world.LobbyInfo.IsSinglePlayer || (world.LocalPlayer != null && !players.Any(p => p.IsAlliedWith(world.LocalPlayer)));
teamChat = !disableTeamChat;
tabCompletion.Commands = chatTraits.OfType<ChatCommands>().SelectMany(x => x.Commands.Keys).ToList();
tabCompletion.Names = orderManager.LobbyInfo.Clients.Select(c => c.Name).Distinct().ToList();
var chatPanel = (ContainerWidget)widget;
chatOverlay = chatPanel.Get<ContainerWidget>("CHAT_OVERLAY");
chatOverlayDisplay = chatOverlay.Get<ChatDisplayWidget>("CHAT_DISPLAY");
chatOverlay.Visible = false;
chatChrome = chatPanel.Get<ContainerWidget>("CHAT_CHROME");
chatChrome.Visible = true;
var chatMode = chatChrome.Get<ButtonWidget>("CHAT_MODE");
chatMode.GetText = () => teamChat ? "Team" : "All";
chatMode.OnClick = () => teamChat ^= true;
chatMode.IsDisabled = () => disableTeamChat;
chatText = chatChrome.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatText.OnEnterKey = () =>
{
var team = teamChat && !disableTeamChat;
if (chatText.Text != "")
{
if (!chatText.Text.StartsWith("/"))
orderManager.IssueOrder(Order.Chat(team, chatText.Text.Trim()));
else if (chatTraits != null)
{
var text = chatText.Text.Trim();
foreach (var trait in chatTraits)
trait.OnChat(orderManager.LocalClient.Name, text);
}
}
chatText.Text = "";
CloseChat();
return true;
};
chatText.OnTabKey = () =>
{
var previousText = chatText.Text;
chatText.Text = tabCompletion.Complete(chatText.Text);
chatText.CursorPosition = chatText.Text.Length;
if (chatText.Text == previousText)
return SwitchTeamChat();
else
return true;
};
chatText.OnEscKey = () => { CloseChat(); return true; };
var chatClose = chatChrome.Get<ButtonWidget>("CHAT_CLOSE");
chatClose.OnClick += CloseChat;
chatPanel.OnKeyPress = e =>
{
if (e.Event == KeyInputEvent.Up)
return false;
if (!chatChrome.IsVisible() && (e.Key == Keycode.RETURN || e.Key == Keycode.KP_ENTER))
{
OpenChat();
return true;
}
return false;
};
chatScrollPanel = chatChrome.Get<ScrollPanelWidget>("CHAT_SCROLLPANEL");
chatTemplate = chatScrollPanel.Get<ContainerWidget>("CHAT_TEMPLATE");
chatScrollPanel.RemoveChildren();
chatScrollPanel.ScrollToBottom();
foreach (var chatLine in orderManager.ChatCache)
AddChatLine(chatLine.Color, chatLine.Name, chatLine.Text, true);
orderManager.AddChatLine += AddChatLineWrapper;
Game.BeforeGameStart += UnregisterEvents;
CloseChat();
chatText.IsDisabled = () => world.IsReplay;
var keyListener = chatChrome.Get<LogicKeyListenerWidget>("KEY_LISTENER");
keyListener.OnKeyPress = e =>
{
if (e.Event == KeyInputEvent.Up || !chatText.IsDisabled())
return false;
if ((e.Key == Keycode.RETURN || e.Key == Keycode.KP_ENTER || e.Key == Keycode.ESCAPE) && e.Modifiers == Modifiers.None)
//.........这里部分代码省略.........
示例10: ReplayBrowserLogic
public ReplayBrowserLogic(Widget widget, Action onExit, Action onStart)
{
panel = widget;
playerList = panel.Get<ScrollPanelWidget>("PLAYER_LIST");
playerHeader = playerList.Get<ScrollItemWidget>("HEADER");
playerTemplate = playerList.Get<ScrollItemWidget>("TEMPLATE");
playerList.RemoveChildren();
panel.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
replayList = panel.Get<ScrollPanelWidget>("REPLAY_LIST");
var template = panel.Get<ScrollItemWidget>("REPLAY_TEMPLATE");
var mod = Game.modData.Manifest.Mod;
var dir = new[] { Platform.SupportDir, "Replays", mod.Id, mod.Version }.Aggregate(Path.Combine);
replayList.RemoveChildren();
if (Directory.Exists(dir))
{
using (new Support.PerfTimer("Load replays"))
{
replays = Directory
.GetFiles(dir, "*.rep")
.Select(ReplayMetadata.Read)
.Where(r => r != null)
.OrderByDescending(r => r.GameInfo.StartTimeUtc)
.ToList();
}
foreach (var replay in replays)
AddReplay(replay, template);
ApplyFilter();
}
else
replays = new List<ReplayMetadata>();
var watch = panel.Get<ButtonWidget>("WATCH_BUTTON");
watch.IsDisabled = () => selectedReplay == null || selectedReplay.GameInfo.MapPreview.Status != MapStatus.Available;
watch.OnClick = () => { WatchReplay(); onStart(); };
panel.Get("REPLAY_INFO").IsVisible = () => selectedReplay != null;
var preview = panel.Get<MapPreviewWidget>("MAP_PREVIEW");
preview.SpawnOccupants = () => selectedSpawns;
preview.Preview = () => selectedReplay != null ? selectedReplay.GameInfo.MapPreview : null;
var title = panel.GetOrNull<LabelWidget>("MAP_TITLE");
if (title != null)
title.GetText = () => selectedReplay != null ? selectedReplay.GameInfo.MapPreview.Title : null;
var type = panel.GetOrNull<LabelWidget>("MAP_TYPE");
if (type != null)
type.GetText = () => selectedReplay.GameInfo.MapPreview.Type;
panel.Get<LabelWidget>("DURATION").GetText = () => WidgetUtils.FormatTimeSeconds((int)selectedReplay.GameInfo.Duration.TotalSeconds);
SetupFilters();
SetupManagement();
}
示例11: LobbyLogic
//.........这里部分代码省略.........
}
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
disconnectButton.OnClick = () => { Ui.CloseWindow(); onExit(); };
if (skirmishMode)
disconnectButton.Text = "Back";
var globalChat = Game.LoadWidget(null, "LOBBY_GLOBALCHAT_PANEL", lobby.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
var globalChatInput = globalChat.Get<TextFieldWidget>("CHAT_TEXTFIELD");
globalChat.IsVisible = () => chatPanel == ChatPanelType.Global;
var globalChatTab = lobby.Get<ButtonWidget>("GLOBALCHAT_TAB");
globalChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Global;
globalChatTab.OnClick = () =>
{
chatPanel = ChatPanelType.Global;
globalChatInput.TakeKeyboardFocus();
};
var globalChatLabel = globalChatTab.Text;
globalChatTab.GetText = () =>
{
if (globalChatUnreadMessages == 0 || chatPanel == ChatPanelType.Global)
return globalChatLabel;
return globalChatLabel + " ({0})".F(globalChatUnreadMessages);
};
globalChatLastReadMessages = Game.GlobalChat.History.Count(m => m.Type == ChatMessageType.Message);
var lobbyChat = lobby.Get("LOBBYCHAT");
lobbyChat.IsVisible = () => chatPanel == ChatPanelType.Lobby;
chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.TakeKeyboardFocus();
chatTextField.OnEnterKey = () =>
{
if (chatTextField.Text.Length == 0)
return true;
// Always scroll to bottom when we've typed something
lobbyChatPanel.ScrollToBottom();
orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = () =>
{
var previousText = chatTextField.Text;
chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
chatTextField.CursorPosition = chatTextField.Text.Length;
if (chatTextField.Text == previousText)
return SwitchTeamChat();
else
return true;
};
chatTextField.OnEscKey = () => { chatTextField.Text = ""; return true; };
var lobbyChatTab = lobby.Get<ButtonWidget>("LOBBYCHAT_TAB");
lobbyChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Lobby;
lobbyChatTab.OnClick = () =>
{
chatPanel = ChatPanelType.Lobby;
chatTextField.TakeKeyboardFocus();
};
var lobbyChatLabel = lobbyChatTab.Text;
lobbyChatTab.GetText = () =>
{
if (lobbyChatUnreadMessages == 0 || chatPanel == ChatPanelType.Lobby)
return lobbyChatLabel;
return lobbyChatLabel + " ({0})".F(lobbyChatUnreadMessages);
};
lobbyChatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
chatTemplate = lobbyChatPanel.Get("CHAT_TEMPLATE");
lobbyChatPanel.RemoveChildren();
var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
if (settingsButton != null)
{
settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
{
{ "onExit", DoNothing },
{ "worldRenderer", worldRenderer }
});
}
// Add a bot on the first lobbyinfo update
if (skirmishMode)
addBotOnMapLoad = true;
}
示例12: LobbyLogic
//.........这里部分代码省略.........
}
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
disconnectButton.OnClick = () => { CloseWindow(); onExit(); };
if (skirmishMode)
disconnectButton.Text = "Back";
var globalChat = Game.LoadWidget(null, "LOBBY_GLOBALCHAT_PANEL", lobby.Get("GLOBALCHAT_ROOT"), new WidgetArgs());
var globalChatInput = globalChat.Get<TextFieldWidget>("CHAT_TEXTFIELD");
globalChat.IsVisible = () => chatPanel == ChatPanelType.Global;
var globalChatTab = lobby.Get<ButtonWidget>("GLOBALCHAT_TAB");
globalChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Global;
globalChatTab.OnClick = () =>
{
chatPanel = ChatPanelType.Global;
globalChatInput.TakeKeyboardFocus();
};
var globalChatLabel = globalChatTab.Text;
globalChatTab.GetText = () =>
{
if (globalChatUnreadMessages == 0 || chatPanel == ChatPanelType.Global)
return globalChatLabel;
return globalChatLabel + " ({0})".F(globalChatUnreadMessages);
};
globalChatLastReadMessages = Game.GlobalChat.History.Count(m => m.Type == ChatMessageType.Message);
var lobbyChat = lobby.Get("LOBBYCHAT");
lobbyChat.IsVisible = () => chatPanel == ChatPanelType.Lobby;
chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.TakeKeyboardFocus();
chatTextField.OnEnterKey = () =>
{
if (chatTextField.Text.Length == 0)
return true;
// Always scroll to bottom when we've typed something
lobbyChatPanel.ScrollToBottom();
orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = () =>
{
var previousText = chatTextField.Text;
chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
chatTextField.CursorPosition = chatTextField.Text.Length;
if (chatTextField.Text == previousText)
return SwitchTeamChat();
else
return true;
};
chatTextField.OnEscKey = () => { chatTextField.Text = ""; return true; };
var lobbyChatTab = lobby.Get<ButtonWidget>("LOBBYCHAT_TAB");
lobbyChatTab.IsHighlighted = () => chatPanel == ChatPanelType.Lobby;
lobbyChatTab.OnClick = () =>
{
chatPanel = ChatPanelType.Lobby;
chatTextField.TakeKeyboardFocus();
};
var lobbyChatLabel = lobbyChatTab.Text;
lobbyChatTab.GetText = () =>
{
if (lobbyChatUnreadMessages == 0 || chatPanel == ChatPanelType.Lobby)
return lobbyChatLabel;
return lobbyChatLabel + " ({0})".F(lobbyChatUnreadMessages);
};
lobbyChatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
chatTemplate = lobbyChatPanel.Get("CHAT_TEMPLATE");
lobbyChatPanel.RemoveChildren();
var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
if (settingsButton != null)
{
settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
{
{ "onExit", DoNothing },
{ "worldRenderer", worldRenderer }
});
}
// Add a bot on the first lobbyinfo update
if (skirmishMode)
addBotOnMapLoad = true;
}
示例13: MissionBrowserLogic
public MissionBrowserLogic(Widget widget, ModData modData, World world, Action onStart, Action onExit)
{
this.modData = modData;
this.onStart = onStart;
Game.BeforeGameStart += OnGameStart;
missionList = widget.Get<ScrollPanelWidget>("MISSION_LIST");
headerTemplate = widget.Get<ScrollItemWidget>("HEADER");
template = widget.Get<ScrollItemWidget>("TEMPLATE");
var title = widget.GetOrNull<LabelWidget>("MISSIONBROWSER_TITLE");
if (title != null)
title.GetText = () => playingVideo != PlayingVideo.None ? selectedMap.Title : title.Text;
widget.Get("MISSION_INFO").IsVisible = () => selectedMap != null;
var previewWidget = widget.Get<MapPreviewWidget>("MISSION_PREVIEW");
previewWidget.Preview = () => selectedMap;
previewWidget.IsVisible = () => playingVideo == PlayingVideo.None;
videoPlayer = widget.Get<VqaPlayerWidget>("MISSION_VIDEO");
widget.Get("MISSION_BIN").IsVisible = () => playingVideo != PlayingVideo.None;
fullscreenVideoPlayer = Ui.LoadWidget<BackgroundWidget>("FULLSCREEN_PLAYER", Ui.Root, new WidgetArgs { { "world", world } });
descriptionPanel = widget.Get<ScrollPanelWidget>("MISSION_DESCRIPTION_PANEL");
description = descriptionPanel.Get<LabelWidget>("MISSION_DESCRIPTION");
descriptionFont = Game.Renderer.Fonts[description.Font];
difficultyButton = widget.Get<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
gameSpeedButton = widget.GetOrNull<DropDownButtonWidget>("GAMESPEED_DROPDOWNBUTTON");
startBriefingVideoButton = widget.Get<ButtonWidget>("START_BRIEFING_VIDEO_BUTTON");
stopBriefingVideoButton = widget.Get<ButtonWidget>("STOP_BRIEFING_VIDEO_BUTTON");
stopBriefingVideoButton.IsVisible = () => playingVideo == PlayingVideo.Briefing;
stopBriefingVideoButton.OnClick = () => StopVideo(videoPlayer);
startInfoVideoButton = widget.Get<ButtonWidget>("START_INFO_VIDEO_BUTTON");
stopInfoVideoButton = widget.Get<ButtonWidget>("STOP_INFO_VIDEO_BUTTON");
stopInfoVideoButton.IsVisible = () => playingVideo == PlayingVideo.Info;
stopInfoVideoButton.OnClick = () => StopVideo(videoPlayer);
var allPreviews = new List<MapPreview>();
missionList.RemoveChildren();
// Add a group for each campaign
if (modData.Manifest.Missions.Any())
{
var yaml = MiniYaml.Merge(modData.Manifest.Missions.Select(
m => MiniYaml.FromStream(modData.DefaultFileSystem.Open(m), m)));
foreach (var kv in yaml)
{
var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key)).ToList();
var previews = modData.MapCache
.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(p.Package.Name))
.OrderBy(p => missionMapPaths.IndexOf(p.Package.Name));
CreateMissionGroup(kv.Key, previews);
allPreviews.AddRange(previews);
}
}
// Add an additional group for loose missions
var loosePreviews = modData.MapCache
.Where(p => p.Status == MapStatus.Available && p.Visibility.HasFlag(MapVisibility.MissionSelector) && !allPreviews.Any(a => a.Uid == p.Uid));
if (loosePreviews.Any())
{
CreateMissionGroup("Missions", loosePreviews);
allPreviews.AddRange(loosePreviews);
}
if (allPreviews.Any())
SelectMap(allPreviews.First());
// Preload map preview and rules to reduce jank
new Thread(() =>
{
foreach (var p in allPreviews)
{
p.GetMinimap();
p.PreloadRules();
}
}).Start();
var startButton = widget.Get<ButtonWidget>("STARTGAME_BUTTON");
startButton.OnClick = StartMissionClicked;
startButton.IsDisabled = () => selectedMap == null || selectedMap.InvalidCustomRules;
widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
{
StopVideo(videoPlayer);
Game.Disconnect();
Ui.CloseWindow();
onExit();
};
}
示例14: LobbyLogic
//.........这里部分代码省略.........
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
}
var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
if (startingCash != null)
{
startingCash.IsDisabled = () => Map.Options.StartingCash.HasValue || configurationDisabled();
startingCash.GetText = () => Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
startingCash.OnMouseDown = _ =>
{
var options = Rules.Info["player"].Traits.Get<PlayerResourcesInfo>().SelectableCash.Select(c => new DropDownOption
{
Title = "${0}".F(c),
IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
});
Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
return item;
};
startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
};
}
var enableShroud = optionsBin.GetOrNull<CheckboxWidget>("SHROUD_CHECKBOX");
if (enableShroud != null)
{
enableShroud.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Shroud;
enableShroud.IsDisabled = () => Map.Options.Shroud.HasValue || configurationDisabled();
enableShroud.OnClick = () => orderManager.IssueOrder(Order.Command(
"shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
}
var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
if (enableFog != null)
{
enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
enableFog.IsDisabled = () => Map.Options.Fog.HasValue || configurationDisabled();
enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
"fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
}
var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
disconnectButton.OnClick = () => { CloseWindow(); onExit(); };
bool teamChat = false;
var chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");
chatTextField.OnEnterKey = () =>
{
if (chatTextField.Text.Length == 0)
return true;
orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
chatTextField.Text = "";
return true;
};
chatTextField.OnTabKey = () =>
{
teamChat ^= true;
chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
return true;
};
chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
chatPanel.RemoveChildren();
var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
if (musicButton != null)
musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
{ { "onExit", () => {} } });
// Add a bot on the first lobbyinfo update
if (addBots)
Game.LobbyInfoChanged += WidgetUtils.Once(() =>
{
var slot = orderManager.LobbyInfo.FirstEmptySlot();
var bot = Rules.Info["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
if (slot != null && bot != null)
orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
});
}
示例15: MissionBrowserLogic
public MissionBrowserLogic(Widget widget, Action onStart, Action onExit)
{
this.onStart = onStart;
missionList = widget.Get<ScrollPanelWidget>("MISSION_LIST");
headerTemplate = widget.Get<ScrollItemWidget>("HEADER");
template = widget.Get<ScrollItemWidget>("TEMPLATE");
var title = widget.GetOrNull<LabelWidget>("MISSIONBROWSER_TITLE");
if (title != null)
title.GetText = () => showVideoPlayer ? selectedMapPreview.Title : title.Text;
widget.Get("MISSION_INFO").IsVisible = () => selectedMapPreview != null;
var previewWidget = widget.Get<MapPreviewWidget>("MISSION_PREVIEW");
previewWidget.Preview = () => selectedMapPreview;
previewWidget.IsVisible = () => !showVideoPlayer;
videoPlayer = widget.Get<VqaPlayerWidget>("MISSION_VIDEO");
widget.Get("MISSION_BIN").IsVisible = () => showVideoPlayer;
descriptionPanel = widget.Get<ScrollPanelWidget>("MISSION_DESCRIPTION_PANEL");
description = descriptionPanel.Get<LabelWidget>("MISSION_DESCRIPTION");
descriptionFont = Game.Renderer.Fonts[description.Font];
startVideoButton = widget.Get<ButtonWidget>("START_VIDEO_BUTTON");
stopVideoButton = widget.Get<ButtonWidget>("STOP_VIDEO_BUTTON");
stopVideoButton.IsVisible = () => showVideoPlayer;
stopVideoButton.OnClick = StopVideo;
var allMaps = new List<Map>();
missionList.RemoveChildren();
// Add a group for each campaign
if (Game.modData.Manifest.Missions.Any())
{
var yaml = Game.modData.Manifest.Missions.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal);
foreach (var kv in yaml)
{
var missionMapPaths = kv.Value.Nodes.Select(n => Path.GetFullPath(n.Key));
var maps = Game.modData.MapCache
.Where(p => p.Status == MapStatus.Available && missionMapPaths.Contains(Path.GetFullPath(p.Map.Path)))
.Select(p => p.Map);
CreateMissionGroup(kv.Key, maps);
allMaps.AddRange(maps);
}
}
// Add an additional group for loose missions
// Loose missions must define Type: Mission and Selectable: false.
var looseMissions = Game.modData.MapCache
.Where(p => p.Status == MapStatus.Available && p.Map.Type == "Mission" && !p.Map.Selectable && !allMaps.Contains(p.Map))
.Select(p => p.Map);
if (looseMissions.Any())
{
CreateMissionGroup("Missions", looseMissions);
allMaps.AddRange(looseMissions);
}
if (allMaps.Any())
SelectMap(allMaps.First());
var startButton = widget.Get<ButtonWidget>("STARTGAME_BUTTON");
startButton.OnClick = StartMission;
startButton.IsDisabled = () => selectedMapPreview.RuleStatus != MapRuleStatus.Cached;
widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
{
StopVideo();
Game.Disconnect();
Ui.CloseWindow();
onExit();
};
}