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C# ScrollPanelWidget.Get方法代码示例

本文整理汇总了C#中OpenRA.Widgets.ScrollPanelWidget.Get方法的典型用法代码示例。如果您正苦于以下问题:C# ScrollPanelWidget.Get方法的具体用法?C# ScrollPanelWidget.Get怎么用?C# ScrollPanelWidget.Get使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenRA.Widgets.ScrollPanelWidget的用法示例。


在下文中一共展示了ScrollPanelWidget.Get方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TileSelectorLogic

		public TileSelectorLogic(Widget widget, WorldRenderer worldRenderer, Ruleset modRules)
		{
			var tileset = modRules.TileSets[worldRenderer.World.Map.Tileset];

			editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
			panel = widget.Get<ScrollPanelWidget>("TILETEMPLATE_LIST");
			itemTemplate = panel.Get<ScrollItemWidget>("TILEPREVIEW_TEMPLATE");
			panel.Layout = new GridLayout(panel);

			var tileCategorySelector = widget.Get<DropDownButtonWidget>("TILE_CATEGORY");
			var categories = tileset.EditorTemplateOrder;
			Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
			{
				var item = ScrollItemWidget.Setup(template,
					() => tileCategorySelector.Text == option,
					() => { tileCategorySelector.Text = option; IntializeTilePreview(widget, worldRenderer, tileset, option); });

				item.Get<LabelWidget>("LABEL").GetText = () => option;
				return item;
			};

			tileCategorySelector.OnClick = () =>
				tileCategorySelector.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, categories, setupItem);

			tileCategorySelector.Text = categories.First();
			IntializeTilePreview(widget, worldRenderer, tileset, categories.First());
		}
开发者ID:Roger-luo,项目名称:OpenRA,代码行数:27,代码来源:TileSelectorLogic.cs

示例2: ModContentLogic

        public ModContentLogic(Widget widget, Manifest mod, ModContent content, Action onCancel)
        {
            this.content = content;

            var panel = widget.Get("CONTENT_PANEL");

            var modFileSystem = new FileSystem.FileSystem(Game.Mods);
            modFileSystem.LoadFromManifest(mod);

            var sourceYaml = MiniYaml.Load(modFileSystem, content.Sources, null);
            foreach (var s in sourceYaml)
                sources.Add(s.Key, new ModContent.ModSource(s.Value));

            var downloadYaml = MiniYaml.Load(modFileSystem, content.Downloads, null);
            foreach (var d in downloadYaml)
                downloads.Add(d.Key, new ModContent.ModDownload(d.Value));

            modFileSystem.UnmountAll();

            scrollPanel = panel.Get<ScrollPanelWidget>("PACKAGES");
            template = scrollPanel.Get<ContainerWidget>("PACKAGE_TEMPLATE");

            var headerTemplate = panel.Get<LabelWidget>("HEADER_TEMPLATE");
            var headerLines = !string.IsNullOrEmpty(content.HeaderMessage) ? content.HeaderMessage.Replace("\\n", "\n").Split('\n') : new string[0];
            var headerHeight = 0;
            foreach (var l in headerLines)
            {
                var line = (LabelWidget)headerTemplate.Clone();
                line.GetText = () => l;
                line.Bounds.Y += headerHeight;
                panel.AddChild(line);

                headerHeight += headerTemplate.Bounds.Height;
            }

            panel.Bounds.Height += headerHeight;
            panel.Bounds.Y -= headerHeight / 2;
            scrollPanel.Bounds.Y += headerHeight;

            var discButton = panel.Get<ButtonWidget>("CHECK_DISC_BUTTON");
            discButton.Bounds.Y += headerHeight;
            discButton.IsVisible = () => discAvailable;

            discButton.OnClick = () => Ui.OpenWindow("DISC_INSTALL_PANEL", new WidgetArgs
            {
                { "afterInstall", () => { } },
                { "sources", sources },
                { "content", content }
            });

            var backButton = panel.Get<ButtonWidget>("BACK_BUTTON");
            backButton.Bounds.Y += headerHeight;
            backButton.OnClick = () => { Ui.CloseWindow(); onCancel(); };

            PopulateContentList();
            Game.RunAfterTick(Ui.ResetTooltips);
        }
开发者ID:pchote,项目名称:OpenRA,代码行数:57,代码来源:ModContentLogic.cs

示例3: MapChooserLogic

        internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<Map> onSelect)
        {
            map = Game.modData.AvailableMaps[WidgetUtils.ChooseInitialMap(initialMap)];

            widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(map); };
            widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };

            scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
            scrollpanel.ScrollVelocity = 40f;
            scrollpanel.Layout = new GridLayout(scrollpanel);

            itemTemplate = scrollpanel.Get<ScrollItemWidget>("MAP_TEMPLATE");

            var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
            if (gameModeDropdown != null)
            {
                var selectableMaps = Game.modData.AvailableMaps.Where(m => m.Value.Selectable).ToList();
                var gameModes = selectableMaps
                    .GroupBy(m => m.Value.Type)
                    .Select(g => Pair.New(g.Key, g.Count())).ToList();

                // 'all game types' extra item
                gameModes.Insert(0, Pair.New(null as string, selectableMaps.Count()));

                Func<Pair<string, int>, string> showItem =
                    x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);

                Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
                {
                    var item = ScrollItemWidget.Setup(template,
                        () => gameMode == ii.First,
                        () => { gameMode = ii.First; EnumerateMaps(onSelect); });
                    item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
                    return item;
                };

                gameModeDropdown.OnClick = () =>
                    gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);

                gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
            }

            var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
            if (randomMapButton != null)
            {
                randomMapButton.OnClick = () =>
                {
                    var kv = visibleMaps.Random(Game.CosmeticRandom);
                    map = kv.Value;
                    scrollpanel.ScrollToItem(kv.Key);
                };
                randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
            }

            EnumerateMaps(onSelect);
        }
开发者ID:Generalcamo,项目名称:OpenRA,代码行数:56,代码来源:MapChooserLogic.cs

示例4: LayerSelectorLogic

        public LayerSelectorLogic(Widget widget, WorldRenderer worldRenderer)
        {
            this.worldRenderer = worldRenderer;
            editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");

            layerTemplateList = widget.Get<ScrollPanelWidget>("LAYERTEMPLATE_LIST");
            layerTemplateList.Layout = new GridLayout(layerTemplateList);
            layerPreviewTemplate = layerTemplateList.Get<ScrollItemWidget>("LAYERPREVIEW_TEMPLATE");

            IntializeLayerPreview(widget);
        }
开发者ID:CH4Code,项目名称:OpenRA,代码行数:11,代码来源:LayerSelectorLogic.cs

示例5: MusicPlayerLogic

        public MusicPlayerLogic(Widget widget, Ruleset modRules, Action onExit)
        {
            this.modRules = modRules;

            var panel = widget.Get("MUSIC_PANEL");

            musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
            itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");

            BuildMusicTable();

            Func<bool> noMusic = () => !installed;
            panel.Get("NO_MUSIC_LABEL").IsVisible = noMusic;

            var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
            playButton.OnClick = Play;
            playButton.IsDisabled = noMusic;
            playButton.IsVisible = () => !Sound.MusicPlaying;

            var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
            pauseButton.OnClick = Sound.PauseMusic;
            pauseButton.IsDisabled = noMusic;
            pauseButton.IsVisible = () => Sound.MusicPlaying;

            var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
            stopButton.OnClick = Sound.StopMusic;
            stopButton.IsDisabled = noMusic;

            var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
            nextButton.OnClick = () => { currentSong = GetNextSong(); Play(); };
            nextButton.IsDisabled = noMusic;

            var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
            prevButton.OnClick = () => { currentSong = GetPrevSong(); Play(); };
            prevButton.IsDisabled = noMusic;

            var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
            shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
            shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;

            var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
            repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
            repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;

            panel.Get<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
                "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
                    currentSong.Length / 60, currentSong.Length % 60);

            var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
            musicSlider.OnChange += x => Sound.MusicVolume = x;
            musicSlider.Value = Sound.MusicVolume;

            panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
        }
开发者ID:RunCraze,项目名称:OpenRA,代码行数:54,代码来源:MusicPlayerLogic.cs

示例6: GlobalChatLogic

        public GlobalChatLogic(Widget widget)
        {
            historyPanel = widget.Get<ScrollPanelWidget>("HISTORY_PANEL");
            historyTemplate = historyPanel.Get<LabelWidget>("HISTORY_TEMPLATE");
            nicknamePanel = widget.Get<ScrollPanelWidget>("NICKNAME_PANEL");
            nicknameTemplate = nicknamePanel.Get("NICKNAME_TEMPLATE");

            historyPanel.Bind(Game.GlobalChat.History, MakeHistoryWidget, HistoryWidgetEquals, true);
            nicknamePanel.Bind(Game.GlobalChat.Users, MakeUserWidget, UserWidgetEquals, false);

            inputBox = widget.Get<TextFieldWidget>("CHAT_TEXTFIELD");
            inputBox.IsDisabled = () => Game.GlobalChat.ConnectionStatus != ChatConnectionStatus.Joined;
            inputBox.OnEnterKey = EnterPressed;

            // Set a random default nick
            if (Game.Settings.Chat.Nickname == new ChatSettings().Nickname)
                Game.Settings.Chat.Nickname += Game.CosmeticRandom.Next(100, 999);

            var nicknameBox = widget.Get<TextFieldWidget>("NICKNAME_TEXTFIELD");
            nicknameBox.Text = Game.GlobalChat.SanitizedName(Game.Settings.Chat.Nickname);
            nicknameBox.OnTextEdited = () =>
            {
                nicknameBox.Text = Game.GlobalChat.SanitizedName(nicknameBox.Text);
            };

            var connectPanel = widget.Get("GLOBALCHAT_CONNECT_PANEL");
            connectPanel.IsVisible = () => Game.GlobalChat.ConnectionStatus == ChatConnectionStatus.Disconnected;

            var disconnectButton = widget.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = Game.GlobalChat.Disconnect;

            var connectAutomaticallyCheckBox = connectPanel.Get<CheckboxWidget>("CONNECT_AUTOMATICALLY_CHECKBOX");
            connectAutomaticallyCheckBox.IsChecked = () => Game.Settings.Chat.ConnectAutomatically;
            connectAutomaticallyCheckBox.OnClick = () => { Game.Settings.Chat.ConnectAutomatically ^= true; Game.Settings.Save(); };

            var connectButton = connectPanel.Get<ButtonWidget>("CONNECT_BUTTON");
            connectButton.IsDisabled = () => !Game.GlobalChat.IsValidNickname(nicknameBox.Text);
            connectButton.OnClick = () =>
            {
                Game.Settings.Chat.Nickname = nicknameBox.Text;
                Game.Settings.Save();
                Game.GlobalChat.Connect();
            };

            var mainPanel = widget.Get("GLOBALCHAT_MAIN_PANEL");
            mainPanel.IsVisible = () => Game.GlobalChat.ConnectionStatus != ChatConnectionStatus.Disconnected;

            mainPanel.Get<LabelWidget>("CHANNEL_TOPIC").GetText = () => Game.GlobalChat.Topic;

            if (Game.Settings.Chat.ConnectAutomatically && Game.GlobalChat.IsValidNickname(Game.Settings.Chat.Nickname))
                Game.GlobalChat.Connect();
        }
开发者ID:RRRlizhen,项目名称:OpenRA,代码行数:52,代码来源:GlobalChatLogic.cs

示例7: ActorSelectorLogic

        public ActorSelectorLogic(Widget widget, World world, WorldRenderer worldRenderer)
        {
            mapRules = world.Map.Rules;
            this.world = world;
            this.worldRenderer = worldRenderer;

            editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
            ownersDropDown = widget.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");

            panel = widget.Get<ScrollPanelWidget>("ACTORTEMPLATE_LIST");
            itemTemplate = panel.Get<ScrollItemWidget>("ACTORPREVIEW_TEMPLATE");
            panel.Layout = new GridLayout(panel);

            var editorLayer = world.WorldActor.Trait<EditorActorLayer>();

            selectedOwner = editorLayer.Players.Players.Values.First();
            Func<PlayerReference, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
            {
                var item = ScrollItemWidget.Setup(template, () => selectedOwner == option, () =>
                {
                    selectedOwner = option;

                    ownersDropDown.Text = selectedOwner.Name;
                    ownersDropDown.TextColor = selectedOwner.Color.RGB;

                    IntializeActorPreviews();
                });

                item.Get<LabelWidget>("LABEL").GetText = () => option.Name;
                item.GetColor = () => option.Color.RGB;

                return item;
            };

            ownersDropDown.OnClick = () =>
            {
                var owners = editorLayer.Players.Players.Values.OrderBy(p => p.Name);
                ownersDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, owners, setupItem);
            };

            ownersDropDown.Text = selectedOwner.Name;
            ownersDropDown.TextColor = selectedOwner.Color.RGB;

            IntializeActorPreviews();
        }
开发者ID:CH4Code,项目名称:OpenRA,代码行数:45,代码来源:ActorSelectorLogic.cs

示例8: LobbyLogic

        internal LobbyLogic(Widget widget, World world, OrderManager orderManager,
			Action onExit, Action onStart, bool addBots)
        {
            var lobby = widget;
            this.orderManager = orderManager;
            this.OnGameStart = () => { CloseWindow(); onStart(); };
            this.onExit = onExit;

            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.AddChatLine += AddChatLine;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
            if (name != null)
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

            UpdateCurrentMap();
            Players = lobby.Get<ScrollPanelWidget>("PLAYERS");
            EditablePlayerTemplate = Players.Get("TEMPLATE_EDITABLE_PLAYER");
            NonEditablePlayerTemplate = Players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            EmptySlotTemplate = Players.Get("TEMPLATE_EMPTY");
            EditableSpectatorTemplate = Players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            NonEditableSpectatorTemplate = Players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            NewSpectatorTemplate = Players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            var mapPreview = lobby.Get<MapPreviewWidget>("MAP_PREVIEW");
            mapPreview.IsVisible = () => Map != null;
            mapPreview.Map = () => Map;
            mapPreview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint( orderManager, mapPreview, Map, mi );
            mapPreview.SpawnClients = () => LobbyUtils.GetSpawnClients(orderManager, Map);

            var mapTitle = lobby.GetOrNull<LabelWidget>("MAP_TITLE");
            if (mapTitle != null)
            {
                mapTitle.IsVisible = () => Map != null;
                mapTitle.GetText = () => Map.Title;
            }

            var mapType = lobby.GetOrNull<LabelWidget>("MAP_TYPE");
            if (mapType != null)
            {
                mapType.IsVisible = () => Map != null;
                mapType.GetText = () => Map.Type;
            }

            var mapAuthor = lobby.GetOrNull<LabelWidget>("MAP_AUTHOR");
            if (mapAuthor != null)
            {
                mapAuthor.IsVisible = () => Map != null;
                mapAuthor.GetText = () => "Created by {0}".F(Map.Author);
            }

            CountryNames = Rules.Info["world"].Traits.WithInterface<CountryInfo>()
                .Where(c => c.Selectable)
                .ToDictionary(a => a.Race, a => a.Name);
            CountryNames.Add("random", "Any");

            var gameStarting = false;

            var mapButton = lobby.Get<ButtonWidget>("CHANGEMAP_BUTTON");
            mapButton.OnClick = () =>
            {
                var onSelect = new Action<Map>(m =>
                {
                    orderManager.IssueOrder(Order.Command("map " + m.Uid));
                    Game.Settings.Server.Map = m.Uid;
                    Game.Settings.Save();
                });

                Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                {
                    { "initialMap", Map.Uid },
                    { "onExit", () => {} },
                    { "onSelect", onSelect }
                });
            };
            mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;

            var assignTeams = lobby.GetOrNull<DropDownButtonWidget>("ASSIGNTEAMS_DROPDOWNBUTTON");
            if (assignTeams != null)
            {
                assignTeams.IsVisible = () => Game.IsHost;
                assignTeams.IsDisabled = () => gameStarting || orderManager.LobbyInfo.Clients.Count(c => c.Slot != null) < 2
                    || orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

                assignTeams.OnMouseDown = _ =>
                {
                    var options = Enumerable.Range(2, orderManager.LobbyInfo.Clients.Count(c => c.Slot != null).Clamp(2, 8) - 1).Select(d => new DropDownOption
                    {
                        Title = "{0} Teams".F(d),
                        IsSelected = () => false,
                        OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                    });
                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
//.........这里部分代码省略.........
开发者ID:Tsher,项目名称:OpenRA,代码行数:101,代码来源:LobbyLogic.cs

示例9: IngameChatLogic

        public IngameChatLogic(Widget widget, OrderManager orderManager, World world)
        {
            World = world;
            var chatPanel = (ContainerWidget) widget;

            ChatOverlay = chatPanel.Get<ContainerWidget>("CHAT_OVERLAY");
            ChatOverlayDisplay = ChatOverlay.Get<ChatDisplayWidget>("CHAT_DISPLAY");
            ChatOverlay.Visible = false;

            ChatChrome = chatPanel.Get<ContainerWidget>("CHAT_CHROME");
            ChatChrome.Visible = true;

            var chatMode = ChatChrome.Get<ButtonWidget>("CHAT_MODE");
            chatMode.GetText = () => TeamChat ? "Team" : "All";
            chatMode.OnClick = () => TeamChat = !TeamChat;

            ChatText = ChatChrome.Get<TextFieldWidget>("CHAT_TEXTFIELD");
            ChatText.OnTabKey = () => { TeamChat = !TeamChat; return true; };
            ChatText.OnEnterKey = () =>
            {
                ChatText.Text = ChatText.Text.Trim();
                if (ChatText.Text != "")
                    orderManager.IssueOrder(Order.Chat(TeamChat, ChatText.Text));
                CloseChat();
                return true;
            };
            ChatText.OnEscKey = () => {CloseChat(); return true; };

            var chatClose = ChatChrome.Get<ButtonWidget>("CHAT_CLOSE");
            chatClose.OnClick += () => CloseChat();

            chatPanel.OnKeyPress = (e) =>
            {
                if (e.Event == KeyInputEvent.Up) return false;
                if (!IsOpen && (e.KeyName == "enter" || e.KeyName == "return") )
                {

                    var shift = e.Modifiers.HasModifier(Modifiers.Shift);
                    var toggle = Game.Settings.Game.TeamChatToggle ;
                    TeamChat = (!toggle && shift) || ( toggle &&  (TeamChat ^ shift) );
                    OpenChat();
                    return true;
                }

                return false;
            };

            ChatScrollPanel = ChatChrome.Get<ScrollPanelWidget>("CHAT_SCROLLPANEL");
            ChatTemplate = ChatScrollPanel.Get<ContainerWidget>("CHAT_TEMPLATE");

            Game.AddChatLine += AddChatLine;
            Game.BeforeGameStart += UnregisterEvents;

            CloseChat();
            ChatOverlayDisplay.AddLine(Color.White, null, "Use RETURN key to open chat window...");
        }
开发者ID:TiriliPiitPiit,项目名称:OpenRA,代码行数:56,代码来源:IngameChatLogic.cs

示例10: LobbyLogic

        internal LobbyLogic(Widget widget, WorldRenderer worldRenderer, OrderManager orderManager,
			Action onExit, Action onStart, bool skirmishMode, Ruleset modRules)
        {
            lobby = widget;
            this.orderManager = orderManager;
            this.onStart = onStart;
            this.onExit = onExit;
            this.skirmishMode = skirmishMode;
            this.modRules = modRules;
            shellmapWorld = worldRenderer.World;

            orderManager.AddChatLine += AddChatLine;
            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
            if (name != null)
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

            Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "lobby", this }
            });

            UpdateCurrentMap();
            players = Ui.LoadWidget<ScrollPanelWidget>("LOBBY_PLAYER_BIN", lobby.Get("PLAYER_BIN_ROOT"), new WidgetArgs());
            players.IsVisible = () => panel == PanelType.Players;

            var playerBinHeaders = lobby.GetOrNull<ContainerWidget>("LABEL_CONTAINER");
            if (playerBinHeaders != null)
                playerBinHeaders.IsVisible = () => panel == PanelType.Players;

            editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            foreach (var f in modRules.Actors["world"].Traits.WithInterface<FactionInfo>())
                factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });

            var gameStarting = false;
            Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
            if (mapButton != null)
            {
                mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
                    orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action<string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == Map.Uid)
                            return;

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", Map.Uid },
                        { "initialTab", MapClassification.System },
                        { "onExit", DoNothing },
                        { "onSelect", Game.IsHost ? onSelect : null },
                        { "filter", MapVisibility.Lobby },
                    });
                };
            }

            var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                    Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);

                var botNames = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name);
                slotsButton.OnMouseDown = _ =>
                {
                    var options = new Dictionary<string, IEnumerable<DropDownOption>>();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List<DropDownOption>()
                        {
                            new DropDownOption()
                            {
                                Title = "Add",
//.........这里部分代码省略.........
开发者ID:rhamilton1415,项目名称:OpenRA,代码行数:101,代码来源:LobbyLogic.cs

示例11: LobbyLogic

        internal LobbyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, OrderManager orderManager,
			Action onExit, Action onStart, bool skirmishMode)
        {
            Map = MapCache.UnknownMap;
            lobby = widget;
            this.modData = modData;
            this.orderManager = orderManager;
            this.onStart = onStart;
            this.onExit = onExit;
            this.skirmishMode = skirmishMode;

            // TODO: This needs to be reworked to support per-map tech levels, bots, etc.
            this.modRules = modData.DefaultRules;
            shellmapWorld = worldRenderer.World;

            orderManager.AddChatLine += AddChatLine;
            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
            if (name != null)
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

            Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "lobby", this }
            });

            UpdateCurrentMap();

            var playerBin = Ui.LoadWidget("LOBBY_PLAYER_BIN", lobby.Get("TOP_PANELS_ROOT"), new WidgetArgs());
            playerBin.IsVisible = () => panel == PanelType.Players;

            players = playerBin.Get<ScrollPanelWidget>("LOBBY_PLAYERS");
            editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            foreach (var f in modRules.Actors["world"].TraitInfos<FactionInfo>())
                factions.Add(f.InternalName, new LobbyFaction { Selectable = f.Selectable, Name = f.Name, Side = f.Side, Description = f.Description });

            var gameStarting = false;
            Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                !Map.RulesLoaded || Map.InvalidCustomRules ||
                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
            if (mapButton != null)
            {
                mapButton.IsDisabled = () => gameStarting || panel == PanelType.Kick || panel == PanelType.ForceStart ||
                    orderManager.LocalClient == null || orderManager.LocalClient.IsReady;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action<string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == Map.Uid)
                            return;

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", Map.Uid },
                        { "initialTab", MapClassification.System },
                        { "onExit", DoNothing },
                        { "onSelect", Game.IsHost ? onSelect : null },
                        { "filter", MapVisibility.Lobby },
                    });
                };
            }

            var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                    (orderManager.LobbyInfo.Slots.Values.All(s => !s.AllowBots) &&
                    orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) == 0);

                slotsButton.OnMouseDown = _ =>
                {
                    var botNames = Map.Rules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
                    var options = new Dictionary<string, IEnumerable<DropDownOption>>();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List<DropDownOption>()
//.........这里部分代码省略.........
开发者ID:pchote,项目名称:OpenRA,代码行数:101,代码来源:LobbyLogic.cs

示例12: LobbyLogic

        internal LobbyLogic(Widget widget, World world, OrderManager orderManager,
			Action onExit, Action onStart, bool addBots)
        {
            var lobby = widget;
            this.orderManager = orderManager;
            this.OnGameStart = () => { CloseWindow(); onStart(); };
            this.onExit = onExit;

            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.AddChatLine += AddChatLine;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            UpdateCurrentMap();
            PlayerPalettePreview = world.WorldActor.Trait<ColorPickerPaletteModifier>();
            PlayerPalettePreview.Ramp = Game.Settings.Player.ColorRamp;
            Players = lobby.Get<ScrollPanelWidget>("PLAYERS");
            EditablePlayerTemplate = Players.Get("TEMPLATE_EDITABLE_PLAYER");
            NonEditablePlayerTemplate = Players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            EmptySlotTemplate = Players.Get("TEMPLATE_EMPTY");
            EditableSpectatorTemplate = Players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            NonEditableSpectatorTemplate = Players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            NewSpectatorTemplate = Players.Get("TEMPLATE_NEW_SPECTATOR");

            var mapPreview = lobby.Get<MapPreviewWidget>("MAP_PREVIEW");
            mapPreview.IsVisible = () => Map != null;
            mapPreview.Map = () => Map;
            mapPreview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint( orderManager, mapPreview, Map, mi );
            mapPreview.SpawnColors = () => LobbyUtils.GetSpawnColors( orderManager, Map );

            var mapTitle = lobby.GetOrNull<LabelWidget>("MAP_TITLE");
            if (mapTitle != null)
            {
                mapTitle.IsVisible = () => Map != null;
                mapTitle.GetText = () => Map.Title;
            }

            CountryNames = Rules.Info["world"].Traits.WithInterface<CountryInfo>()
                .Where(c => c.Selectable)
                .ToDictionary(a => a.Race, a => a.Name);
            CountryNames.Add("random", "Any");

            var mapButton = lobby.Get<ButtonWidget>("CHANGEMAP_BUTTON");
            mapButton.OnClick = () =>
            {
                var onSelect = new Action<Map>(m =>
                {
                    orderManager.IssueOrder(Order.Command("map " + m.Uid));
                    Game.Settings.Server.Map = m.Uid;
                    Game.Settings.Save();
                });

                Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                {
                    { "initialMap", Map.Uid },
                    { "onExit", () => {} },
                    { "onSelect", onSelect }
                });
            };
            mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;

            var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = () => { CloseWindow(); onExit(); };

            var gameStarting = false;

            var allowCheats = lobby.Get<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
            allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
            allowCheats.IsDisabled = () => !Game.IsHost || gameStarting || orderManager.LocalClient == null
                || orderManager.LocalClient.IsReady;
            allowCheats.OnClick = () =>	orderManager.IssueOrder(Order.Command(
                        "allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));

            var startGameButton = lobby.Get<ButtonWidget>("START_GAME_BUTTON");
            startGameButton.IsVisible = () => Game.IsHost;
            startGameButton.IsDisabled = () => gameStarting;
            startGameButton.OnClick = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            bool teamChat = false;
            var chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");

            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                    return true;

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return true;
            };

            chatTextField.OnTabKey = () =>
            {
                teamChat ^= true;
//.........这里部分代码省略.........
开发者ID:sonygod,项目名称:OpenRA-Dedicated-20120504,代码行数:101,代码来源:LobbyLogic.cs

示例13: MainMenuLogic

        public MainMenuLogic(Widget widget, World world)
        {
            rootMenu = widget;
            rootMenu.Get<LabelWidget>("VERSION_LABEL").Text = Game.ModData.Manifest.Mod.Version;

            // Menu buttons
            var mainMenu = widget.Get("MAIN_MENU");
            mainMenu.IsVisible = () => menuType == MenuType.Main;

            mainMenu.Get<ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => menuType = MenuType.Singleplayer;

            mainMenu.Get<ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("SERVERBROWSER_PANEL", new WidgetArgs
                {
                    { "onStart", RemoveShellmapUI },
                    { "onExit", () => menuType = MenuType.Main },
                    { "directConnectHost", null },
                    { "directConnectPort", 0 },
                });
            };

            mainMenu.Get<ButtonWidget>("MODS_BUTTON").OnClick = () =>
            {
                Game.Settings.Game.PreviousMod = Game.ModData.Manifest.Mod.Id;
                Game.InitializeMod("modchooser", null);
            };

            mainMenu.Get<ButtonWidget>("SETTINGS_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Main }
                });
            };

            mainMenu.Get<ButtonWidget>("EXTRAS_BUTTON").OnClick = () => menuType = MenuType.Extras;

            mainMenu.Get<ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit;

            // Singleplayer menu
            var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU");
            singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer;

            var missionsButton = singleplayerMenu.Get<ButtonWidget>("MISSIONS_BUTTON");
            missionsButton.OnClick = () =>
            {
                menuType = MenuType.None;
                Game.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Singleplayer },
                    { "onStart", RemoveShellmapUI }
                });
            };

            var hasCampaign = Game.ModData.Manifest.Missions.Any();
            var hasMissions = Game.ModData.MapCache
                .Any(p => p.Status == MapStatus.Available && p.Map.Visibility.HasFlag(MapVisibility.MissionSelector));

            missionsButton.Disabled = !hasCampaign && !hasMissions;

            singleplayerMenu.Get<ButtonWidget>("SKIRMISH_BUTTON").OnClick = StartSkirmishGame;

            singleplayerMenu.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => menuType = MenuType.Main;

            // Extras menu
            var extrasMenu = widget.Get("EXTRAS_MENU");
            extrasMenu.IsVisible = () => menuType == MenuType.Extras;

            extrasMenu.Get<ButtonWidget>("REPLAYS_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("REPLAYBROWSER_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Extras },
                    { "onStart", RemoveShellmapUI }
                });
            };

            extrasMenu.Get<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
            {
                menuType = MenuType.None;
                Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
                {
                    { "onExit", () => menuType = MenuType.Extras },
                    { "world", world }
                });
            };

            extrasMenu.Get<ButtonWidget>("MAP_EDITOR_BUTTON").OnClick = () => menuType = MenuType.MapEditor;

            var assetBrowserButton = extrasMenu.GetOrNull<ButtonWidget>("ASSETBROWSER_BUTTON");
            if (assetBrowserButton != null)
                assetBrowserButton.OnClick = () =>
                {
                    menuType = MenuType.None;
                    Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs
                    {
//.........这里部分代码省略.........
开发者ID:ushardul,项目名称:OpenRA,代码行数:101,代码来源:MainMenuLogic.cs

示例14: ObserverStatsLogic

		public ObserverStatsLogic(World world, WorldRenderer worldRenderer, Widget widget, Action onExit)
		{
			this.world = world;
			this.worldRenderer = worldRenderer;
			players = world.Players.Where(p => !p.NonCombatant);

			basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
			economyStatsHeaders = widget.Get<ContainerWidget>("ECONOMY_STATS_HEADERS");
			productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
			combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
			earnedThisMinuteGraphHeaders = widget.Get<ContainerWidget>("EARNED_THIS_MIN_GRAPH_HEADERS");

			playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
			playerStatsPanel.Layout = new GridLayout(playerStatsPanel);

			basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
			economyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE");
			productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
			combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
			earnedThisMinuteGraphTemplate = playerStatsPanel.Get<ContainerWidget>("EARNED_THIS_MIN_GRAPH_TEMPLATE");

			teamTemplate = playerStatsPanel.Get<ScrollItemWidget>("TEAM_TEMPLATE");

			statsDropDown = widget.Get<DropDownButtonWidget>("STATS_DROPDOWN");
			statsDropDown.GetText = () => "Basic";
			statsDropDown.OnMouseDown = _ =>
			{
				var options = new List<StatsDropDownOption>
				{
					new StatsDropDownOption
					{
						Title = "Basic",
						IsSelected = () => basicStatsHeaders.Visible,
						OnClick = () =>
						{
							ClearStats();
							statsDropDown.GetText = () => "Basic";
							DisplayStats(BasicStats);
						}
					},
					new StatsDropDownOption
					{
						Title = "Economy",
						IsSelected = () => economyStatsHeaders.Visible,
						OnClick = () =>
						{
							ClearStats();
							statsDropDown.GetText = () => "Economy";
							DisplayStats(EconomyStats);
						}
					},
					new StatsDropDownOption
					{
						Title = "Production",
						IsSelected = () => productionStatsHeaders.Visible,
						OnClick = () =>
						{
							ClearStats();
							statsDropDown.GetText = () => "Production";
							DisplayStats(ProductionStats);
						}
					},
					new StatsDropDownOption
					{
						Title = "Combat",
						IsSelected = () => combatStatsHeaders.Visible,
						OnClick = () =>
						{
							ClearStats();
							statsDropDown.GetText = () => "Combat";
							DisplayStats(CombatStats);
						}
					},
					new StatsDropDownOption
					{
						Title = "Earnings (graph)",
						IsSelected = () => earnedThisMinuteGraphHeaders.Visible,
						OnClick = () =>
						{
							ClearStats();
							statsDropDown.GetText = () => "Earnings (graph)";
							EarnedThisMinuteGraph();
						}
					}
				};
				Func<StatsDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
				{
					var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
					item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
					return item;
				};
				statsDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, options, setupItem);
			};

			ClearStats();
			DisplayStats(BasicStats);

			var close = widget.GetOrNull<ButtonWidget>("CLOSE");
			if (close != null)
				close.OnClick = () =>
//.........这里部分代码省略.........
开发者ID:Roger-luo,项目名称:OpenRA,代码行数:101,代码来源:ObserverStatsLogic.cs

示例15: MusicPlayerLogic

        public MusicPlayerLogic(Widget widget, ModData modData, World world, Action onExit)
        {
            var panel = widget;

            musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
            itemTemplate = musicList.Get<ScrollItemWidget>("MUSIC_TEMPLATE");
            musicPlaylist = world.WorldActor.Trait<MusicPlaylist>();

            BuildMusicTable();

            Func<bool> noMusic = () => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null;
            panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable;

            if (musicPlaylist.IsMusicAvailable)
            {
                panel.Get<LabelWidget>("MUTE_LABEL").GetText = () =>
                {
                    if (Game.Settings.Sound.Mute)
                        return "Audio has been muted in settings.";

                    return "";
                };
            }

            var playButton = panel.Get<ButtonWidget>("BUTTON_PLAY");
            playButton.OnClick = Play;
            playButton.IsDisabled = noMusic;
            playButton.IsVisible = () => !Game.Sound.MusicPlaying;

            var pauseButton = panel.Get<ButtonWidget>("BUTTON_PAUSE");
            pauseButton.OnClick = Game.Sound.PauseMusic;
            pauseButton.IsDisabled = noMusic;
            pauseButton.IsVisible = () => Game.Sound.MusicPlaying;

            var stopButton = panel.Get<ButtonWidget>("BUTTON_STOP");
            stopButton.OnClick = () => { musicPlaylist.Stop(); };
            stopButton.IsDisabled = noMusic;

            var nextButton = panel.Get<ButtonWidget>("BUTTON_NEXT");
            nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); };
            nextButton.IsDisabled = noMusic;

            var prevButton = panel.Get<ButtonWidget>("BUTTON_PREV");
            prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); };
            prevButton.IsDisabled = noMusic;

            var shuffleCheckbox = panel.Get<CheckboxWidget>("SHUFFLE");
            shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
            shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
            shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;

            var repeatCheckbox = panel.Get<CheckboxWidget>("REPEAT");
            repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
            repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
            repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground;

            panel.Get<LabelWidget>("TIME_LABEL").GetText = () =>
            {
                if (currentSong == null || musicPlaylist.CurrentSongIsBackground)
                    return "";

                var minutes = (int)Game.Sound.MusicSeekPosition / 60;
                var seconds = (int)Game.Sound.MusicSeekPosition % 60;
                var totalMinutes = currentSong.Length / 60;
                var totalSeconds = currentSong.Length % 60;

                return "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F(minutes, seconds, totalMinutes, totalSeconds);
            };

            var musicTitle = panel.GetOrNull<LabelWidget>("TITLE_LABEL");
            if (musicTitle != null)
                musicTitle.GetText = () => currentSong != null ? currentSong.Title : "No song playing";

            var musicSlider = panel.Get<SliderWidget>("MUSIC_SLIDER");
            musicSlider.OnChange += x => Game.Sound.MusicVolume = x;
            musicSlider.Value = Game.Sound.MusicVolume;

            var songWatcher = widget.GetOrNull<LogicTickerWidget>("SONG_WATCHER");
            if (songWatcher != null)
            {
                songWatcher.OnTick = () =>
                {
                    if (musicPlaylist.CurrentSongIsBackground && currentSong != null)
                        currentSong = null;

                    if (Game.Sound.CurrentMusic == null || currentSong == Game.Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground)
                        return;

                    currentSong = Game.Sound.CurrentMusic;
                };
            }

            var backButton = panel.GetOrNull<ButtonWidget>("BACK_BUTTON");
            if (backButton != null)
                backButton.OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
        }
开发者ID:pchote,项目名称:OpenRA,代码行数:96,代码来源:MusicPlayerLogic.cs


注:本文中的OpenRA.Widgets.ScrollPanelWidget.Get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。