本文整理汇总了C#中OpenRA.Widgets.ScrollPanelWidget.Bind方法的典型用法代码示例。如果您正苦于以下问题:C# ScrollPanelWidget.Bind方法的具体用法?C# ScrollPanelWidget.Bind怎么用?C# ScrollPanelWidget.Bind使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenRA.Widgets.ScrollPanelWidget
的用法示例。
在下文中一共展示了ScrollPanelWidget.Bind方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GlobalChatLogic
public GlobalChatLogic(Widget widget)
{
historyPanel = widget.Get<ScrollPanelWidget>("HISTORY_PANEL");
historyTemplate = historyPanel.Get<LabelWidget>("HISTORY_TEMPLATE");
nicknamePanel = widget.Get<ScrollPanelWidget>("NICKNAME_PANEL");
nicknameTemplate = nicknamePanel.Get("NICKNAME_TEMPLATE");
historyPanel.Bind(Game.GlobalChat.History, MakeHistoryWidget, HistoryWidgetEquals, true);
nicknamePanel.Bind(Game.GlobalChat.Users, MakeUserWidget, UserWidgetEquals, false);
inputBox = widget.Get<TextFieldWidget>("CHAT_TEXTFIELD");
inputBox.IsDisabled = () => Game.GlobalChat.ConnectionStatus != ChatConnectionStatus.Joined;
inputBox.OnEnterKey = EnterPressed;
// Set a random default nick
if (Game.Settings.Chat.Nickname == new ChatSettings().Nickname)
Game.Settings.Chat.Nickname += Game.CosmeticRandom.Next(100, 999);
var nicknameBox = widget.Get<TextFieldWidget>("NICKNAME_TEXTFIELD");
nicknameBox.Text = Game.GlobalChat.SanitizedName(Game.Settings.Chat.Nickname);
nicknameBox.OnTextEdited = () =>
{
nicknameBox.Text = Game.GlobalChat.SanitizedName(nicknameBox.Text);
};
var connectPanel = widget.Get("GLOBALCHAT_CONNECT_PANEL");
connectPanel.IsVisible = () => Game.GlobalChat.ConnectionStatus == ChatConnectionStatus.Disconnected;
var disconnectButton = widget.Get<ButtonWidget>("DISCONNECT_BUTTON");
disconnectButton.OnClick = Game.GlobalChat.Disconnect;
var connectAutomaticallyCheckBox = connectPanel.Get<CheckboxWidget>("CONNECT_AUTOMATICALLY_CHECKBOX");
connectAutomaticallyCheckBox.IsChecked = () => Game.Settings.Chat.ConnectAutomatically;
connectAutomaticallyCheckBox.OnClick = () => { Game.Settings.Chat.ConnectAutomatically ^= true; Game.Settings.Save(); };
var connectButton = connectPanel.Get<ButtonWidget>("CONNECT_BUTTON");
connectButton.IsDisabled = () => !Game.GlobalChat.IsValidNickname(nicknameBox.Text);
connectButton.OnClick = () =>
{
Game.Settings.Chat.Nickname = nicknameBox.Text;
Game.Settings.Save();
Game.GlobalChat.Connect();
};
var mainPanel = widget.Get("GLOBALCHAT_MAIN_PANEL");
mainPanel.IsVisible = () => Game.GlobalChat.ConnectionStatus != ChatConnectionStatus.Disconnected;
mainPanel.Get<LabelWidget>("CHANNEL_TOPIC").GetText = () => Game.GlobalChat.Topic;
if (Game.Settings.Chat.ConnectAutomatically && Game.GlobalChat.IsValidNickname(Game.Settings.Chat.Nickname))
Game.GlobalChat.Connect();
}