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C# CGContext.StrokeRect方法代码示例

本文整理汇总了C#中MonoMac.CoreGraphics.CGContext.StrokeRect方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.StrokeRect方法的具体用法?C# CGContext.StrokeRect怎么用?C# CGContext.StrokeRect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MonoMac.CoreGraphics.CGContext的用法示例。


在下文中一共展示了CGContext.StrokeRect方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawRect

 public static void DrawRect(CGContext context, RectangleF rect, CGColor color, float lineWidth)
 {
     context.SaveState();
     context.AddRect(rect);
     context.Clip();
     context.SetLineWidth(lineWidth);
     context.SetStrokeColor(color);
     context.StrokeRect(rect);
     context.RestoreState();
 }
开发者ID:pascalfr,项目名称:MPfm,代码行数:10,代码来源:CoreGraphicsHelper.cs

示例2: HatchSphere

        /**
         * This is fill of hackish stuff.
         * Thought this was going to be easier but that just did not work out.
         **/
        protected void HatchSphere(CGContext context)
        {
            var hatchSize = getHatchWidth (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchSize, false);

            /* draw background in fore ground color*/
            drawBackground (context, backColor, hatchSize, hatchSize);

            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetFillColor(foreColor.ToCGColor());

            context.SetLineWidth(1);
            context.SetLineCap(CGLineCap.Square);

            // Initialize work rectangle
            RectangleF rect = new RectangleF(0,0,1,1);

            float quad = hatchSize / 2.0f;

            // Left lower quad
            rect.Width = quad;
            rect.Height = quad;
            rect.X = 0;
            rect.Y = 0;

            context.StrokeRect(rect);

            // right upper quad
            rect.Width = quad;
            rect.Height = quad;
            rect.X = quad;
            rect.Y = quad;

            context.StrokeRect(rect);

            // left upper quad
            rect.Width = quad;
            rect.Height = quad;
            rect.X = 0;
            rect.Y = quad + 1;

            context.FillRect(rect);

            // right lower quod
            rect.Width = quad;
            rect.Height = quad;
            rect.X = quad + 1;
            rect.Y = 0;

            context.FillRect(rect);

            // Now we fill in some corner bits with background
            // This is a bad hack but now sure what else to do
            context.SetFillColor(backColor.ToCGColor());

            rect.Height = 1;
            rect.Width = 1;

            rect.X = 0;
            rect.Y = 0;
            setPixels(context, rect);

            rect.X = 0;
            rect.Y = quad;
            setPixels(context, rect);

            rect.X = 0;
            rect.Y = quad;
            setPixels(context, rect);

            rect.X = quad;
            rect.Y = 0;
            setPixels(context, rect);

            rect.X = quad;
            rect.Y = quad;
            setPixels(context, rect);

            rect.X = quad;
            rect.Y = hatchSize;
            setPixels(context, rect);

            rect.X = hatchSize;
            rect.Y = 0;
            setPixels(context, rect);

            rect.X = hatchSize;
            rect.Y = quad;
            setPixels(context, rect);

            rect.X = hatchSize;
            rect.Y = hatchSize;
            setPixels(context, rect);

//.........这里部分代码省略.........
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:101,代码来源:HatchBrush.cs

示例3: HatchHorizontalBrick

        void HatchHorizontalBrick(CGContext context)
        {
            var hatchWidth = getHatchWidth (hatchStyle);
            var hatchHeight = getHatchHeight (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchHeight, false);

            /* draw background */
            drawBackground (context, backColor, hatchWidth, hatchHeight);

            /* draw lines in the foreground color */
            context.SetFillColor(foreColor.ToCGColor());

            /* draw lines in the foreground color */
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            RectangleF rect = new RectangleF(0,0,1,1);

            rect.Y = 3;
            rect.Width = hatchWidth;
            rect.Height = hatchHeight - 4;
            context.StrokeRect(rect);

            context.MoveTo(hatchWidth / 2.0f, 0);
            context.AddLineToPoint(hatchWidth / 2.0f,3);
            context.StrokePath();
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:30,代码来源:HatchBrush.cs


注:本文中的MonoMac.CoreGraphics.CGContext.StrokeRect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。