本文整理汇总了C#中MonoMac.CoreGraphics.CGContext.ConcatCTM方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.ConcatCTM方法的具体用法?C# CGContext.ConcatCTM怎么用?C# CGContext.ConcatCTM使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MonoMac.CoreGraphics.CGContext
的用法示例。
在下文中一共展示了CGContext.ConcatCTM方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawPattern
void DrawPattern (CGContext context)
{
var destRect = new sd.RectangleF(0, 0, image.Width, image.Height);
context.ConcatCTM (new CGAffineTransform (1, 0, 0, -1, 0, image.Height));
context.DrawImage (destRect, image);
}
示例2: DrawTexture
// test draw pattern
protected void DrawTexture(CGContext context)
{
var destRect = new RectangleF(0,0,textureImage.Width,textureImage.Height);
context.DrawImage(destRect, textureImage.NativeCGImage);
if (wrapMode == WrapMode.TileFlipX)
{
context.ConcatCTM(CGAffineTransform.MakeScale(-1,1));
context.DrawImage(destRect, textureImage.NativeCGImage);
}
if (wrapMode == WrapMode.TileFlipY)
{
var transformY = new CGAffineTransform(1, 0, 0, -1,
textureImage.Width,
textureImage.Height);
context.ConcatCTM(transformY);
context.DrawImage(destRect, textureImage.NativeCGImage);
}
if (wrapMode == WrapMode.TileFlipXY)
{
// draw the original
var transform = new CGAffineTransform(1, 0, 0, 1,
0, textureImage.Height);
context.ConcatCTM(transform);
context.DrawImage(destRect, textureImage.NativeCGImage);
// reset the transform
context.ConcatCTM (context.GetCTM().Invert());
// draw next to original one that is flipped by x axis
transform = new CGAffineTransform(-1, 0, 0, 1,
textureImage.Width * 2, textureImage.Height);
context.ConcatCTM(transform);
context.DrawImage(destRect, textureImage.NativeCGImage);
// reset the transform
context.ConcatCTM (context.GetCTM().Invert());
// draw one that is flipped by Y axis under the oricinal
transform = new CGAffineTransform(1, 0, 0, -1,
0, textureImage.Height);
context.ConcatCTM(transform);
context.DrawImage(destRect, textureImage.NativeCGImage);
// draw the last one of the quadrant which is flipped by both the y and x axis
context.ConcatCTM (context.GetCTM().Invert());
transform = new CGAffineTransform(-1, 0, 0, -1,
textureImage.Width * 2, textureImage.Height);
context.ConcatCTM(transform);
context.DrawImage(destRect, textureImage.NativeCGImage);
}
}