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C# CGContext.SetStrokeColor方法代码示例

本文整理汇总了C#中MonoMac.CoreGraphics.CGContext.SetStrokeColor方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.SetStrokeColor方法的具体用法?C# CGContext.SetStrokeColor怎么用?C# CGContext.SetStrokeColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MonoMac.CoreGraphics.CGContext的用法示例。


在下文中一共展示了CGContext.SetStrokeColor方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawEllipsis

 public static void DrawEllipsis(CGContext context, RectangleF rect, CGColor color, float lineWidth)
 {
     context.SaveState();
     context.SetStrokeColor(color);
     context.SetLineWidth(lineWidth);
     context.AddEllipseInRect(rect);
     context.StrokePath();
     context.RestoreState();
 }
开发者ID:pascalfr,项目名称:MPfm,代码行数:9,代码来源:CoreGraphicsHelper.cs

示例2: DrawRect

 public static void DrawRect(CGContext context, RectangleF rect, CGColor color, float lineWidth)
 {
     context.SaveState();
     context.AddRect(rect);
     context.Clip();
     context.SetLineWidth(lineWidth);
     context.SetStrokeColor(color);
     context.StrokeRect(rect);
     context.RestoreState();
 }
开发者ID:pascalfr,项目名称:MPfm,代码行数:10,代码来源:CoreGraphicsHelper.cs

示例3: HatchDottedDiamond

        void HatchDottedDiamond(CGContext context)
        {
            var hatchWidth = getHatchWidth (hatchStyle);
            var hatchHeight = getHatchHeight (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchHeight, false);

            /* draw background */
            drawBackground (context, backColor, hatchWidth, hatchHeight);

            /* draw lines in the foreground color */
            context.SetFillColor(foreColor.ToCGColor());
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            float halfMe = hatchWidth / 2.0f;
            float quarter = halfMe / 2.0f;

            // this is really just 6 dots that when tiled will
            // create the effect we are looking for
            RectangleF rect = new RectangleF(0,0,1,1);
            setPixels(context, rect);

            rect.Y = halfMe;
            setPixels(context, rect);

            rect.X = halfMe;
            setPixels(context, rect);

            rect.Y = 0;
            setPixels(context, rect);

            rect.X = quarter;
            rect.Y = quarter;
            setPixels(context, rect);

            rect.X = halfMe + quarter;
            rect.Y = halfMe + quarter;
            setPixels(context, rect);
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:42,代码来源:HatchBrush.cs

示例4: HatchDivot

        void HatchDivot(CGContext context)
        {
            var hatchWidth = getHatchWidth (hatchStyle);
            var hatchHeight = getHatchHeight (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchHeight, false);

            /* draw background */
            drawBackground (context, backColor, hatchWidth, hatchHeight);

            /* draw lines in the foreground color */
            context.SetFillColor(foreColor.ToCGColor());
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            float halfMe = hatchWidth / 2.0f;

            // draw a little wirly thingy
            RectangleF rect = new RectangleF(0,0,1,1);
            setPixels(context, rect);

            rect.X += 1;
            rect.Y += 1;
            setPixels(context, rect);

            rect.X -= 1;
            rect.Y += 1;
            setPixels(context, rect);

            // now top one
            rect.X = halfMe;// + HALF_PIXEL_X;
            rect.Y = halfMe;// + HALF_PIXEL_Y;
            setPixels(context, rect);

            rect.X -= 1;
            rect.Y += 1;
            setPixels(context, rect);

            rect.X += 1;
            rect.Y += 1;
            setPixels(context, rect);
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:44,代码来源:HatchBrush.cs

示例5: HatchDiagonalCross

        void HatchDiagonalCross(CGContext context)
        {
            var hatchWidth = getHatchWidth (hatchStyle);
            var hatchHeight = getHatchHeight (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchHeight, true);

            /* draw background */
            drawBackground (context, backColor, hatchWidth, hatchHeight);

            /* draw lines in the foreground color */
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            float halfMe = hatchHeight / 2.0f;

            context.MoveTo(0, 0);
            context.AddLineToPoint(hatchWidth, hatchHeight);
            context.StrokePath();

            context.MoveTo(hatchWidth, 0);
            context.AddLineToPoint(0, hatchHeight);
            context.StrokePath();
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:26,代码来源:HatchBrush.cs

示例6: HatchDiagonalBrick

        void HatchDiagonalBrick(CGContext context)
        {
            var hatchWidth = getHatchWidth (hatchStyle);
            var hatchHeight = getHatchHeight (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchHeight, false);

            /* draw background */
            drawBackground (context, backColor, hatchWidth, hatchHeight);

            /* draw lines in the foreground color */
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            hatchHeight -= 1;
            hatchWidth -= 1;

            context.MoveTo(0, 0);
            context.AddLineToPoint(hatchWidth,hatchHeight);
            context.StrokePath();

            context.MoveTo(0, hatchHeight);
            context.AddLineToPoint(hatchWidth / 2.0f,hatchHeight / 2.0f);
            context.StrokePath();
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:27,代码来源:HatchBrush.cs

示例7: HatchOutlinedDiamond

        void HatchOutlinedDiamond(CGContext context)
        {
            var hatchWidth = getHatchWidth (hatchStyle);
            var hatchHeight = getHatchHeight (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchHeight, false);

            /* draw background */
            drawBackground (context, backColor, hatchWidth, hatchHeight);

            /* draw lines in the foreground color */
            context.SetFillColor(foreColor.ToCGColor());
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            // this is really just two diagonal lines from each corner too
            // their opposite corners.
            context.MoveTo(0,0);
            context.AddLineToPoint(hatchWidth, hatchHeight);
            context.StrokePath();
            context.MoveTo(1,hatchHeight);
            context.AddLineToPoint(hatchWidth, 1);
            context.StrokePath();
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:26,代码来源:HatchBrush.cs

示例8: DrawText

 public static void DrawText(CGContext context, string text, string fontName, float fontSize, float translateHeight, float x, float y)
 {
     context.SaveState();
     context.SelectFont(fontName, fontSize, CGTextEncoding.MacRoman);
     context.SetTextDrawingMode(CGTextDrawingMode.Fill);
     context.SetFillColor(new CGColor(1, 1));
     context.SetStrokeColor(new CGColor(1.0f, 1.0f));
     //context.AddRect(rectText);
     //context.Clip();
     context.TextMatrix = CGAffineTransform.MakeScale(1.0f, -1.0f);
     context.TranslateCTM(0, translateHeight);
     context.ScaleCTM(1, -1);
     context.ShowTextAtPoint(x, y, text);
     context.RestoreState();
 }
开发者ID:pascalfr,项目名称:MPfm,代码行数:15,代码来源:CoreGraphicsHelper.cs

示例9: HatchSphere

        /**
         * This is fill of hackish stuff.
         * Thought this was going to be easier but that just did not work out.
         **/
        protected void HatchSphere(CGContext context)
        {
            var hatchSize = getHatchWidth (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchSize, false);

            /* draw background in fore ground color*/
            drawBackground (context, backColor, hatchSize, hatchSize);

            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetFillColor(foreColor.ToCGColor());

            context.SetLineWidth(1);
            context.SetLineCap(CGLineCap.Square);

            // Initialize work rectangle
            RectangleF rect = new RectangleF(0,0,1,1);

            float quad = hatchSize / 2.0f;

            // Left lower quad
            rect.Width = quad;
            rect.Height = quad;
            rect.X = 0;
            rect.Y = 0;

            context.StrokeRect(rect);

            // right upper quad
            rect.Width = quad;
            rect.Height = quad;
            rect.X = quad;
            rect.Y = quad;

            context.StrokeRect(rect);

            // left upper quad
            rect.Width = quad;
            rect.Height = quad;
            rect.X = 0;
            rect.Y = quad + 1;

            context.FillRect(rect);

            // right lower quod
            rect.Width = quad;
            rect.Height = quad;
            rect.X = quad + 1;
            rect.Y = 0;

            context.FillRect(rect);

            // Now we fill in some corner bits with background
            // This is a bad hack but now sure what else to do
            context.SetFillColor(backColor.ToCGColor());

            rect.Height = 1;
            rect.Width = 1;

            rect.X = 0;
            rect.Y = 0;
            setPixels(context, rect);

            rect.X = 0;
            rect.Y = quad;
            setPixels(context, rect);

            rect.X = 0;
            rect.Y = quad;
            setPixels(context, rect);

            rect.X = quad;
            rect.Y = 0;
            setPixels(context, rect);

            rect.X = quad;
            rect.Y = quad;
            setPixels(context, rect);

            rect.X = quad;
            rect.Y = hatchSize;
            setPixels(context, rect);

            rect.X = hatchSize;
            rect.Y = 0;
            setPixels(context, rect);

            rect.X = hatchSize;
            rect.Y = quad;
            setPixels(context, rect);

            rect.X = hatchSize;
            rect.Y = hatchSize;
            setPixels(context, rect);

//.........这里部分代码省略.........
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:101,代码来源:HatchBrush.cs

示例10: HatchGrid

        protected void HatchGrid(CGContext context)
        {
            var hatchSize = getHatchWidth (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchSize, false);

            /* draw background */
            drawBackground (context, backColor, hatchSize, hatchSize);

            /* draw lines in the foreground color */
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            hatchSize -=HALF_PIXEL_X;
            float yoffset = 0;

            if (hatchStyle == HatchStyle.DottedGrid)
            {
                yoffset = 1;
                float[] dash = new float[] { 1, 1};
                context.SetLineDash(2,dash);

            }

            /* draw a horizontal line */
            context.MoveTo(0,yoffset);
            context.AddLineToPoint(0,hatchSize);
            context.StrokePath();
            /* draw a vertical line */
            context.MoveTo(0,hatchSize);
            context.AddLineToPoint(hatchSize, hatchSize);

            context.StrokePath();
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:36,代码来源:HatchBrush.cs

示例11: HatchWeave

        void HatchWeave(CGContext context)
        {
            var hatchWidth = getHatchWidth (hatchStyle);
            var hatchHeight = getHatchHeight (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchHeight, false);

            /* draw background */
            drawBackground (context, backColor, hatchWidth, hatchHeight);

            /* draw lines in the foreground color */
            context.SetFillColor(foreColor.ToCGColor());

            /* draw lines in the foreground color */
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            float halfWidth = hatchWidth / 2.0f;
            float halfHeight = hatchHeight / 2.0f;

            RectangleF rect = new RectangleF(0,0,1,1);

            // Add upward diagonals
            context.MoveTo(0,0);
            context.AddLineToPoint(halfWidth, halfHeight);
            context.StrokePath();

            context.MoveTo(0, halfHeight);
            context.AddLineToPoint(halfWidth -1, hatchHeight - 1);
            context.StrokePath();

            context.MoveTo(halfWidth, 0);
            context.AddLineToPoint(6, 2);
            context.StrokePath();

            //			context.MoveTo(0, 4);
            //			context.AddLineToPoint(2, 2);
            //			context.StrokePath();

            context.MoveTo(2,6);
            context.AddLineToPoint(7, 1);
            context.StrokePath();
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:45,代码来源:HatchBrush.cs

示例12: HatchSolidDiamond

        void HatchSolidDiamond(CGContext context)
        {
            var hatchWidth = getHatchWidth (hatchStyle);
            var hatchHeight = getHatchHeight (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchHeight, false);

            /* draw background */
            drawBackground (context, backColor, hatchWidth, hatchHeight);

            /* draw lines in the foreground color */
            context.SetFillColor(foreColor.ToCGColor());
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            float halfMe = hatchWidth / 2.0f;

            // We will paint two triangles from corners meeting in the middle
            // make sure to offset by half pixels so that the point is actually a point.
            context.MoveTo(-HALF_PIXEL_X,HALF_PIXEL_Y);
            context.AddLineToPoint(2+HALF_PIXEL_X, halfMe - HALF_PIXEL_Y);
            context.AddLineToPoint(-HALF_PIXEL_X, hatchHeight- (1.0f + HALF_PIXEL_Y));
            context.ClosePath();
            context.FillPath();

            // now we do the right one
            context.MoveTo(hatchWidth,HALF_PIXEL_Y);
            context.AddLineToPoint(halfMe+HALF_PIXEL_X, halfMe - HALF_PIXEL_Y);
            context.AddLineToPoint(hatchWidth, hatchHeight - (1.0f + HALF_PIXEL_Y));
            context.ClosePath();
            context.FillPath();
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:34,代码来源:HatchBrush.cs

示例13: HatchShingle

        void HatchShingle(CGContext context)
        {
            var hatchWidth = getHatchWidth (hatchStyle);
            var hatchHeight = getHatchHeight (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchHeight, false);

            /* draw background */
            drawBackground (context, backColor, hatchWidth, hatchHeight);

            /* draw lines in the foreground color */
            context.SetFillColor(foreColor.ToCGColor());
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            float halfMe = hatchWidth / 2.0f;

            // We are basically going to draw a lamda sign

            // Draw base
            context.MoveTo(0,0);
            context.AddLineToPoint(halfMe,halfMe-HALF_PIXEL_Y);
            context.AddLineToPoint(hatchWidth, HALF_PIXEL_Y);
            context.StrokePath();

            // draw the first part of tail
            context.MoveTo(halfMe + HALF_PIXEL_X, halfMe);
            context.AddLineToPoint(halfMe + HALF_PIXEL_X, halfMe + 1);
            context.StrokePath();

            // now the last curl on the tail
            RectangleF rect = new RectangleF(1,hatchHeight-1,1,1);
            setPixels(context, rect);

            rect.X += 1;
            setPixels(context, rect);

            rect.X += 1;
            rect.Y -= 1;
            setPixels(context, rect);
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:43,代码来源:HatchBrush.cs

示例14: HatchPlaid

        void HatchPlaid(CGContext context)
        {
            var hatchWidth = getHatchWidth (hatchStyle);
            var hatchHeight = getHatchHeight (hatchStyle);
            var lineWidth = getLineWidth (hatchStyle);

            initializeContext(context, hatchHeight, false);

            /* draw background */
            drawBackground (context, backColor, hatchWidth, hatchHeight);

            /* draw lines in the foreground color */
            context.SetFillColor(foreColor.ToCGColor());
            context.SetStrokeColor(foreColor.ToCGColor());
            context.SetLineWidth(lineWidth);
            context.SetLineCap(CGLineCap.Square);

            float halfMe = hatchWidth / 2.0f;
            RectangleF rect = new RectangleF(0,0,1,1);

            // fraw the alternating pattern for half of area
            int x = 0;
            int y = 0;

            for (y = 0; y<halfMe; y+=2)
            {
                for (x = 1; x < hatchWidth; x+=2)
                {
                    rect.X = x;
                    rect.Y = y;
                    setPixels(context, rect);
                }
            }
            for (y = 1; y<halfMe; y+=2)
            {
                for (x = 0; x < hatchWidth; x+=2)
                {
                    rect.X = x;
                    rect.Y = y;
                    setPixels(context, rect);
                }
            }

            // draw a square
            rect.X = 0;
            rect.Y = halfMe;
            rect.Width = halfMe;
            rect.Height = halfMe;
            setPixels(context, rect);
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:50,代码来源:HatchBrush.cs

示例15: DrawLine

 public static void DrawLine(CGContext context, PointF[] points, float lineWidth, CGColor color)
 {
     context.SaveState();
     var path = new CGPath();
     path.AddLines(points);
     context.AddPath(path);
     context.SetLineWidth(lineWidth);
     context.SetStrokeColor(color);
     context.StrokePath();
     context.RestoreState();
 }
开发者ID:pascalfr,项目名称:MPfm,代码行数:11,代码来源:CoreGraphicsHelper.cs


注:本文中的MonoMac.CoreGraphics.CGContext.SetStrokeColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。