本文整理汇总了C#中MonoMac.CoreGraphics.CGContext.GetClipBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:C# CGContext.GetClipBoundingBox方法的具体用法?C# CGContext.GetClipBoundingBox怎么用?C# CGContext.GetClipBoundingBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MonoMac.CoreGraphics.CGContext
的用法示例。
在下文中一共展示了CGContext.GetClipBoundingBox方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitializeContext
private void InitializeContext(CGContext context)
{
this.context = context;
modelMatrix = new Matrix();
viewMatrix = new Matrix();
ResetTransform();
boundingBox = context.GetClipBoundingBox();
// We are going to try this here and it may cause problems down the road.
// This seems to only happen with Mac and not iOS
// What is happening is that sub views are offset by their relative location
// within the window. That means our drawing locations are also offset by this
// value as well. So what we need to do is translate our view by this offset as well.
subviewClipOffset = context.GetClipBoundingBox();
PageUnit = GraphicsUnit.Pixel;
PageScale = 1;
// Set anti-aliasing
SmoothingMode = SmoothingMode.Default;
clipRegion = new Region ();
}
示例2: DrawLayer
public override void DrawLayer (CALayer layer, CGContext context)
{
RectangleF box = context.GetClipBoundingBox ();
int tile_x = (int)(box.X / 32);
int tile_y = (int)((renderer.pixel_height - box.Y) / 32);
try {
ushort[,] mapTiles = renderer.Chk.MapTiles;
CGImage image = renderer.GetTile (mapTiles[tile_x, tile_y]);
context.DrawImage (box, image);
}
catch (Exception e) {
Console.WriteLine (e);
}
}