本文整理汇总了C#中MiNET.Worlds.Level.SetBlock方法的典型用法代码示例。如果您正苦于以下问题:C# Level.SetBlock方法的具体用法?C# Level.SetBlock怎么用?C# Level.SetBlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MiNET.Worlds.Level
的用法示例。
在下文中一共展示了Level.SetBlock方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
Log.Warn("Player " + player.Username + " should be banned for hacking!");
var block = world.GetBlock(blockCoordinates);
if (block is Tnt)
{
world.SetBlock(new Air() {Coordinates = block.Coordinates});
new PrimedTnt(world)
{
KnownPosition = new PlayerLocation(blockCoordinates.X, blockCoordinates.Y, blockCoordinates.Z),
Fuse = (byte) (new Random().Next(0, 20) + 10)
}.SpawnEntity();
}
else if (block.IsSolid)
{
var affectedBlock = world.GetBlock(GetNewCoordinatesFromFace(blockCoordinates, BlockFace.Up));
if (affectedBlock.Id == 0)
{
var fire = new Fire
{
Coordinates = affectedBlock.Coordinates
};
world.SetBlock(fire);
}
}
}
示例2: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
var coor = GetNewCoordinatesFromFace(blockCoordinates, face);
if (face == BlockFace.Up) // On top of block
{
Block skull = new Block(144);
skull.Coordinates = coor;
skull.Metadata = 1; // Skull on floor, rotation in block entity
world.SetBlock(skull);
}
else if (face == BlockFace.Down) // At the bottom of block
{
// Doesn't work, ignore if that happen.
return;
}
else
{
Block skull = new Block(144);
skull.Coordinates = coor;
skull.Metadata = (byte) face; // Skull on floor, rotation in block entity
world.SetBlock(skull);
}
// Then we create and set the sign block entity that has all the intersting data
var skullBlockEntity = new SkullBlockEntity
{
Coordinates = coor,
Rotation = (byte)((int)(Math.Floor(((player.KnownPosition.Yaw)) * 16 / 360) + 0.5) & 0x0f),
SkullType = (byte) Metadata
};
world.SetBlockEntity(skullBlockEntity);
}
示例3: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
var coor = GetNewCoordinatesFromFace(blockCoordinates, face);
if (face == BlockFace.Up) // On top of block
{
// Standing Sign
var sign = new StandingSign();
sign.Coordinates = coor;
// metadata for sign is a value 0-15 that signify the orientation of the sign. Same as PC metadata.
sign.Metadata = (byte) ((int) (Math.Floor((player.KnownPosition.Yaw + 180)*16/360) + 0.5) & 0x0f);
world.SetBlock(sign);
}
else if (face == BlockFace.North) // At the bottom of block
{
// Doesn't work, ignore if that happen.
return;
}
else
{
// Wall sign
var sign = new WallSign();
sign.Coordinates = coor;
sign.Metadata = (byte) face;
world.SetBlock(sign);
}
// Then we create and set the sign block entity that has all the intersting data
var signBlockEntity = new Sign
{
Coordinates = coor
};
world.SetBlockEntity(signBlockEntity);
}
示例4: BreakBlock
public override void BreakBlock(Level level)
{
BlockCoordinates direction = new BlockCoordinates();
switch (Metadata & 0x07)
{
case 0:
direction = Level.East;
break; // West
case 1:
direction = Level.North;
break; // North
case 2:
direction = Level.West;
break; // East
case 3:
direction = Level.South;
break; // South
}
// Remove bed
if ((Metadata & 0x08) != 0x08)
{
direction = direction*-1;
}
level.SetBlock(new Air {Coordinates = Coordinates + direction});
level.SetBlock(new Air {Coordinates = Coordinates});
}
示例5: BreakBlock
public override void BreakBlock(Level level)
{
// Remove door
if ((Metadata & 0x08) == 0x08) // Is Upper?
{
level.SetBlock(new Air {Coordinates = Coordinates + Level.Down});
}
else
{
level.SetBlock(new Air {Coordinates = Coordinates + Level.Up});
}
level.SetBlock(new Air {Coordinates = Coordinates});
}
示例6: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
byte direction = player.GetDirection();
var coordinates = GetNewCoordinatesFromFace(blockCoordinates, face);
// Base block, meta sets orientation
Block block = new WoodenDoor();
block.Coordinates = coordinates;
block.Metadata = direction;
int x = blockCoordinates.X;
int y = blockCoordinates.Y;
int z = blockCoordinates.Z;
int xd = 0;
int zd = 0;
if (direction == 0) zd = 1;
if (direction == 1) xd = -1;
if (direction == 2) zd = -1;
if (direction == 3) xd = 1;
int i1 = (world.GetBlock(x - xd, y, z - zd).IsSolid ? 1 : 0) + (world.GetBlock(x - xd, y + 1, z - zd).IsSolid ? 1 : 0);
int j1 = (world.GetBlock(x + xd, y, z + zd).IsSolid ? 1 : 0) + (world.GetBlock(x + xd, y + 1, z + zd).IsSolid ? 1 : 0);
bool flag = world.GetBlock(x - xd, y, z - zd).Id == block.Id || world.GetBlock(x - xd, y + 1, z - zd).Id == block.Id;
bool flag1 = world.GetBlock(x + xd, y, z + zd).Id == block.Id || world.GetBlock(x + xd, y + 1, z + zd).Id == block.Id;
bool flag2 = false;
if (flag && !flag1)
{
flag2 = true;
}
else if (j1 > i1)
{
flag2 = true;
}
if (!block.CanPlace(world, face)) return;
// The upper doore block, meta marks upper and
// sets orientation based on ajecent blocks
Block blockUpper = new WoodenDoor();
blockUpper.Coordinates = coordinates + Level.Up;
blockUpper.Metadata = (byte) (0x08 | (flag2 ? 1 : 0));
world.SetBlock(block);
world.SetBlock(blockUpper);
}
示例7: CheckForHarden
private void CheckForHarden(Level world, int x, int y, int z)
{
Block block = world.GetBlock(x, y, z);
{
bool harden = false;
if (block is FlowingLava || block is StationaryLava)
{
if (IsWater(world, x, y, z))
{
harden = true;
}
if (harden || IsWater(world, x, y, z + 1))
{
harden = true;
}
if (harden || IsWater(world, x - 1, y, z))
{
harden = true;
}
if (harden || IsWater(world, x + 1, y, z))
{
harden = true;
}
if (harden || IsWater(world, x, y + 1, z))
{
harden = true;
}
if (harden)
{
int meta = block.Metadata;
if (meta == 0)
{
world.SetBlock(new Obsidian {Coordinates = new BlockCoordinates(x, y, z)});
}
else if (meta <= 4)
{
world.SetBlock(new Cobblestone {Coordinates = new BlockCoordinates(x, y, z)});
}
}
}
}
}
示例8: UseItem
public override void UseItem(Level world, Player player, BlockCoordinates targetCoordinates, BlockFace face, Vector3 faceCoords)
{
//if (player.GameMode != GameMode.Creative)
//{
// Item itemStackInHand = player.Inventory.GetItemInHand();
// itemStackInHand.Count--;
// if (itemStackInHand.Count <= 0)
// {
// // set empty
// player.Inventory.Slots[player.Inventory.Slots.IndexOf(itemStackInHand)] = new ItemAir();
// }
//}
_block.Coordinates = GetNewCoordinatesFromFace(targetCoordinates, face);
_block.Metadata = (byte) Metadata;
if ((player.GetBoundingBox() - 0.01f).Intersects(_block.GetBoundingBox()))
{
Log.Debug("Can't build where you are standing: " + _block.GetBoundingBox());
return;
}
if (!_block.CanPlace(world, face)) return;
if (_block.PlaceBlock(world, player, targetCoordinates, face, faceCoords)) return; // Handled
world.SetBlock(_block);
}
示例9: PlaceBlock
// 000 001 010 011 100
public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
byte direction = player.GetDirection();
byte upper = (byte) ((faceCoords.Y > 0.5 && face != BlockFace.Up) || face == BlockFace.Down ? 0x04 : 0x00);
switch (direction)
{
case 0:
Metadata = (byte) (0 | upper);
break;
case 1:
Metadata = (byte) (2 | upper);
break;
case 2:
Metadata = (byte) (1 | upper);
break;
case 3:
Metadata = (byte) (3 | upper);
break;
}
world.SetBlock(this);
return true;
}
示例10: Interact
public override bool Interact(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face)
{
Metadata = (byte) (Metadata | (0x8));
world.SetBlock(this);
world.ScheduleBlockTick(this, TickRate);
return true;
}
示例11: PlaceBlock
public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
Metadata = (byte) face;
world.SetBlock(this);
return true;
}
示例12: SetDoubleSlab
private void SetDoubleSlab(Level world, BlockCoordinates coordinates)
{
Block slab = BlockFactory.GetBlockById((byte) (Id - 1));
slab.Coordinates = coordinates;
slab.Metadata = (byte) Metadata;
world.SetBlock(slab);
}
示例13: PlaceBlock
public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
byte direction = player.GetDirection();
switch (face)
{
case BlockFace.South: // ok
Metadata = 0;
break;
case BlockFace.North:
Metadata = 1;
break;
case BlockFace.West:
Metadata = 2;
break;
case BlockFace.East: // ok
Metadata = 3;
break;
}
Log.Warn($"Direction={direction}, face={face}, metadata={Metadata}");
world.SetBlock(this);
return true;
}
示例14: PlaceBlock
public override bool PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
if (face == BlockFace.Down) return true;
switch (face)
{
case BlockFace.Up:
Metadata = 5;
break;
case BlockFace.East:
Metadata = 4;
break;
case BlockFace.West:
Metadata = 3;
break;
case BlockFace.North:
Metadata = 2;
break;
case BlockFace.South:
Metadata = 1;
break;
}
world.SetBlock(this);
return true;
}
示例15: SetToFlowing
private void SetToFlowing(Level world)
{
Block flowingBlock = BlockFactory.GetBlockById((byte) (Id - 1));
flowingBlock.Metadata = Metadata;
flowingBlock.Coordinates = Coordinates;
world.SetBlock(flowingBlock, applyPhysics: false);
world.ScheduleBlockTick(flowingBlock, 5);
}