本文整理汇总了C#中MiNET.Worlds.Level.GetBlockEntity方法的典型用法代码示例。如果您正苦于以下问题:C# Level.GetBlockEntity方法的具体用法?C# Level.GetBlockEntity怎么用?C# Level.GetBlockEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MiNET.Worlds.Level
的用法示例。
在下文中一共展示了Level.GetBlockEntity方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Interact
public override bool Interact(Level currentLevel, Player player, BlockCoordinates blockCoordinates, BlockFace face)
{
Sign signEntity = currentLevel.GetBlockEntity(blockCoordinates) as Sign;
if (signEntity == null) return false;
string world = signEntity.Text1;
if (player.Level.LevelId.Equals(world)) return true;
if (!Worlds.ContainsKey(player.Level.LevelId))
{
Worlds.Add(player.Level.LevelId, player.Level);
}
if (!Worlds.ContainsKey(world))
{
var mobHuntLevel = new MobHuntLevel(world, new FlatlandWorldProvider());
mobHuntLevel.Initialize();
Worlds.Add(world, mobHuntLevel);
}
Level level = Worlds[world];
player.SpawnLevel(level);
level.BroadcastTextMessage(string.Format("{0} teleported to world <{1}>.", player.Username, level.LevelId));
return true;
}
示例2: Interact
public override bool Interact(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
{
Item itemInHande = player.Inventory.GetItemInHand();
ItemFrameBlockEntity blockEntity = world.GetBlockEntity(blockCoordinates) as ItemFrameBlockEntity;
if (blockEntity != null)
{
blockEntity.SetItem(itemInHande);
world.SetBlockEntity(blockEntity);
}
return true;
}
示例3: Interact
public override bool Interact(Level currentLevel, Player player, BlockCoordinates blockCoordinates, BlockFace face)
{
Sign signEntity = currentLevel.GetBlockEntity(blockCoordinates) as Sign;
if (signEntity == null) return false;
string world = signEntity.Text1;
if (player.Level.LevelId.Equals(world)) return true;
_gameManager.Join(player, world);
_gameManager.RegisterSign(signEntity, currentLevel);
return true;
}