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C# Level.GetBlockEntity方法代码示例

本文整理汇总了C#中MiNET.Worlds.Level.GetBlockEntity方法的典型用法代码示例。如果您正苦于以下问题:C# Level.GetBlockEntity方法的具体用法?C# Level.GetBlockEntity怎么用?C# Level.GetBlockEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MiNET.Worlds.Level的用法示例。


在下文中一共展示了Level.GetBlockEntity方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Interact

        public override bool Interact(Level currentLevel, Player player, BlockCoordinates blockCoordinates, BlockFace face)
        {
            Sign signEntity = currentLevel.GetBlockEntity(blockCoordinates) as Sign;
            if (signEntity == null) return false;

            string world = signEntity.Text1;

            if (player.Level.LevelId.Equals(world)) return true;

            if (!Worlds.ContainsKey(player.Level.LevelId))
            {
                Worlds.Add(player.Level.LevelId, player.Level);
            }

            if (!Worlds.ContainsKey(world))
            {
                var mobHuntLevel = new MobHuntLevel(world, new FlatlandWorldProvider());
                mobHuntLevel.Initialize();
                Worlds.Add(world, mobHuntLevel);
            }

            Level level = Worlds[world];
            player.SpawnLevel(level);
            level.BroadcastTextMessage(string.Format("{0} teleported to world <{1}>.", player.Username, level.LevelId));

            return true;
        }
开发者ID:WilliamGao1,项目名称:MiNET,代码行数:27,代码来源:CustomStandingSign.cs

示例2: Interact

        public override bool Interact(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            Item itemInHande = player.Inventory.GetItemInHand();

            ItemFrameBlockEntity blockEntity = world.GetBlockEntity(blockCoordinates) as ItemFrameBlockEntity;
            if (blockEntity != null)
            {
                blockEntity.SetItem(itemInHande);
                world.SetBlockEntity(blockEntity);
            }

            return true;
        }
开发者ID:CRBairdUSA,项目名称:MiNET,代码行数:13,代码来源:ItemFrame.cs

示例3: Interact

        public override bool Interact(Level currentLevel, Player player, BlockCoordinates blockCoordinates, BlockFace face)
        {
            Sign signEntity = currentLevel.GetBlockEntity(blockCoordinates) as Sign;
            if (signEntity == null) return false;

            string world = signEntity.Text1;

            if (player.Level.LevelId.Equals(world)) return true;

            _gameManager.Join(player, world);
            _gameManager.RegisterSign(signEntity, currentLevel);

            return true;
        }
开发者ID:WilliamGao1,项目名称:MiNET,代码行数:14,代码来源:CustomWallSign.cs


注:本文中的MiNET.Worlds.Level.GetBlockEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。