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C# Level.Initialize方法代码示例

本文整理汇总了C#中MiNET.Worlds.Level.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# Level.Initialize方法的具体用法?C# Level.Initialize怎么用?C# Level.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MiNET.Worlds.Level的用法示例。


在下文中一共展示了Level.Initialize方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetLevel

        public virtual Level GetLevel(Player player, string name)
        {
            Level level = Levels.FirstOrDefault(l => l.LevelId.Equals(name, StringComparison.InvariantCultureIgnoreCase));
            if (level == null)
            {
                level = new Level(name);
                level.Initialize();
                Levels.Add(level);
            }

            return level;
        }
开发者ID:ruslan81,项目名称:MiNET,代码行数:12,代码来源:LevelManager.cs

示例2: GetLevel

        public virtual Level GetLevel(Player player, string name)
        {
            Level level = Levels.FirstOrDefault(l => l.LevelId.Equals(name, StringComparison.InvariantCultureIgnoreCase));
            if (level == null)
            {
                GameMode gameMode = Config.GetProperty("GameMode", GameMode.Survival);
                Difficulty difficulty = Config.GetProperty("Difficulty", Difficulty.Peaceful);
                int viewDistance = Config.GetProperty("ViewDistance", 11);

                IWorldProvider worldProvider = null;

                switch (Config.GetProperty("WorldProvider", "flat").ToLower().Trim())
                {
                    case "flat":
                    case "flatland":
                        worldProvider = new FlatlandWorldProvider();
                        break;
                    case "cool":
                        worldProvider = new CoolWorldProvider();
                        break;
                    case "experimental":
                        worldProvider = new ExperimentalWorldProvider();
                        break;
                    case "anvil":
                        worldProvider = new AnvilWorldProvider();
                        break;
                    default:
                        worldProvider = new FlatlandWorldProvider();
                        break;
                }

                level = new Level(name, worldProvider, gameMode, difficulty, viewDistance);
                level.Initialize();
                Levels.Add(level);

                OnLevelCreated(new LevelEventArgs(null, level));

            }

            return level;
        }
开发者ID:CRBairdUSA,项目名称:MiNET,代码行数:41,代码来源:LevelManager.cs

示例3: CreateLevel

 public virtual Level CreateLevel(string name)
 {
     var level = new Level(name);
     level.Initialize();
     return level;
 }
开发者ID:WilliamGao1,项目名称:MiNET,代码行数:6,代码来源:LevelFactory.cs

示例4: Join

        public Game Join(Player player, string world)
        {
            if (!Games.ContainsKey(player.Level.LevelId))
            {
                Games.Add(player.Level.LevelId, new Game(this)
                {
                    Name = player.Level.LevelId,
                    Level = player.Level,
                    State = GameState.Undefined
                });
            }

            if (!Games.ContainsKey(world))
            {
                if (!GameTemplates.ContainsKey(world)) return null;

                GameSettings settings = GameTemplates[world];

                Level gameLevel = new Level(settings.Name, new AnvilWorldProvider(settings.ArenaWorldPath));
                gameLevel.Initialize();

                var spawn = gameLevel.SpawnPoint;
                if (!world.Equals("Default"))
                {
                    gameLevel.SpawnPoint = new BlockCoordinates
                    {
                        X = spawn.X,
                        Y = spawn.Y + 20,
                        Z = spawn.Z,
                    };
                }

                Games.Add(world, new Game(this) {Name = world, Level = gameLevel, State = GameState.WaitingToStart});
            }

            Game currentGame = Games[player.Level.LevelId];
            Game game = Games[world];

            if (game.State == GameState.Started || game.State == GameState.Finshed)
            {
                return currentGame;
            }

            currentGame.RemovePlayer(player);

            game.AddPlayer(player);
            player.SpawnLevel(game.Level);
            game.Level.BroadcastTextMessage(string.Format("{0} joined game <{1}>.", player.Username, game.Name));

            return game;
        }
开发者ID:WilliamGao1,项目名称:MiNET,代码行数:51,代码来源:GameManager.cs

示例5: Teleport

        public void Teleport(Player player, string world)
        {
            if (player.Level.LevelId.Equals(world)) return;

            if (!Context.LevelManager.Levels.Contains(player.Level))
            {
                Context.LevelManager.Levels.Add(player.Level);
            }

            ThreadPool.QueueUserWorkItem(delegate(object state)
            {
                Level[] levels = state as Level[];

                if (levels != null)
                {
                    Level nextLevel = levels.FirstOrDefault(l => l.LevelId != null && l.LevelId.Equals(world));

                    if (nextLevel == null)
                    {
                        nextLevel = new Level(world, new FlatlandWorldProvider());
                        nextLevel.Initialize();
                        Context.LevelManager.Levels.Add(nextLevel);
                    }

                    player.Level.BroadcastMessage(string.Format("{0} teleported to world {1}.", player.Username, nextLevel.LevelId), type: MessageType.Raw);

                    player.SpawnLevel(nextLevel);
                }
            }, Context.LevelManager.Levels.ToArray());
        }
开发者ID:ultimakaz,项目名称:MiNET,代码行数:30,代码来源:CoreCommands.cs

示例6: Teleport

        public void Teleport(Player player, string world)
        {
            Level oldLevel = player.Level;

            if (player.Level.LevelId.Equals(world))
            {
                Teleport(player, (int) player.SpawnPosition.X, (int) player.SpawnPosition.Y, (int) player.SpawnPosition.Z);
                return;
            }

            if (!Context.LevelManager.Levels.Contains(player.Level))
            {
                Context.LevelManager.Levels.Add(player.Level);
            }

            ThreadPool.QueueUserWorkItem(delegate(object state)
            {
                Level[] levels = state as Level[];

                if (levels != null)
                {
                    player.SpawnLevel(null, null, true, delegate
                    {
                        Level nextLevel = levels.FirstOrDefault(l => l.LevelId != null && l.LevelId.Equals(world));

                        if (nextLevel == null)
                        {
                            nextLevel = new Level(world, new FlatlandWorldProvider(), player.GameMode, Difficulty.Normal);
                            nextLevel.Initialize();
                            Context.LevelManager.Levels.Add(nextLevel);
                        }

                        return nextLevel;
                    });

                    oldLevel.BroadcastMessage(string.Format("{0} teleported to world {1}.", player.Username, player.Level.LevelId), type: MessageType.Raw);

                }
            }, Context.LevelManager.Levels.ToArray());
        }
开发者ID:CRBairdUSA,项目名称:MiNET,代码行数:40,代码来源:CoreCommands.cs


注:本文中的MiNET.Worlds.Level.Initialize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。