本文整理汇总了C#中MCGalaxy.Player.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendMessage方法的具体用法?C# Player.SendMessage怎么用?C# Player.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MCGalaxy.Player
的用法示例。
在下文中一共展示了Player.SendMessage方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CommandHasBadColourCodes
public static bool CommandHasBadColourCodes(Player who, string message) {
string[] checkmessagesplit = message.Split(' ');
bool lastendwithcolour = false;
foreach ( string s in checkmessagesplit ) {
s.Trim();
if ( s.StartsWith("%") ) {
if ( lastendwithcolour ) {
if ( who != null ) {
who.SendMessage("Sorry, Your colour codes in this command were invalid (You cannot use 2 colour codes next to each other");
who.SendMessage("Command failed.");
Server.s.Log(who.name + " attempted to send a command with invalid colours codes (2 colour codes were next to each other)!");
Chat.GlobalMessageOps(who.color + who.DisplayName + " " + Server.DefaultColor + " attempted to send a command with invalid colours codes (2 colour codes were next to each other)!");
}
return true;
}
else if ( s.Length == 2 ) {
lastendwithcolour = true;
}
}
if ( s.TrimEnd(Server.ColourCodesNoPercent).EndsWith("%") ) {
lastendwithcolour = true;
}
else {
lastendwithcolour = false;
}
}
return false;
}
示例2: GlobalChat
public static void GlobalChat(Player from, string message, bool showname) {
if ( from == null ) return; // So we don't fucking derp the hell out!
if ( Server.lava.HasPlayer(from) && Server.lava.HasVote(message.ToLower()) ) {
if ( Server.lava.AddVote(from, message.ToLower()) ) {
SendMessage(from, "Your vote for &5" + message.ToLower().Capitalize() + Server.DefaultColor + " has been placed. Thanks!");
Server.lava.map.ChatLevelOps(from.name + " voted for &5" + message.ToLower().Capitalize() + Server.DefaultColor + ".");
return;
}
else {
SendMessage(from, "&cYou already voted!");
return;
}
}
if ( Server.voting ) {
if ( message.ToLower() == "yes" || message.ToLower() == "ye" || message.ToLower() == "y" ) {
if ( !from.voted ) {
Server.YesVotes++;
SendMessage(from, c.red + "Thanks For Voting!");
from.voted = true;
return;
}
else if ( !from.voice ) {
from.SendMessage("Chat moderation is on while voting is on!");
return;
}
}
else if ( message.ToLower() == "no" || message.ToLower() == "n" ) {
if ( !from.voted ) {
Server.NoVotes++;
SendMessage(from, c.red + "Thanks For Voting!");
from.voted = true;
return;
}
else if ( !from.voice ) {
from.SendMessage("Chat moderation is on while voting is on!");
return;
}
}
}
if ( Server.votingforlevel ) {
if ( message.ToLower() == "1" || message.ToLower() == "one" ) {
if ( !from.voted ) {
Server.Level1Vote++;
SendMessage(from, c.red + "Thanks For Voting!");
from.voted = true;
return;
}
else if ( !from.voice ) {
from.SendMessage("Chat moderation is on while voting is on!");
return;
}
}
else if ( message.ToLower() == "2" || message.ToLower() == "two" ) {
if ( !from.voted ) {
Server.Level2Vote++;
SendMessage(from, c.red + "Thanks For Voting!");
from.voted = true;
return;
}
else if ( !from.voice ) {
from.SendMessage("Chat moderation is on while voting is on!");
return;
}
}
else if ( message.ToLower() == "3" || message.ToLower() == "random" || message.ToLower() == "rand" ) {
if ( !from.voted ) {
Server.Level3Vote++;
SendMessage(from, c.red + "Thanks For Voting!");
from.voted = true;
return;
}
else if ( !from.voice ) {
from.SendMessage("Chat moderation is on while voting is on!");
return;
}
}
else if ( !from.voice ) {
from.SendMessage("Chat moderation is on while voting is on!");
return;
}
}
if (Last50Chat.Count() == 50)
Last50Chat.RemoveAt(0);
var chatmessage = new ChatMessage();
chatmessage.text = message;
chatmessage.username = from.color + from.name;
chatmessage.time = DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ss");
Last50Chat.Add(chatmessage);
if ( showname ) {
String referee = "";
if ( from.referee ) {
referee = c.green + "[Referee] ";
}
message = referee + from.color + from.voicestring + from.color + from.prefix + from.DisplayName + ": %r&f" + message;
}
//.........这里部分代码省略.........
示例3: Reset
//.........这里部分代码省略.........
{ //green on map
PopulateSquaresLeft();
while (squaresleft.Count > 0)
{
Random number = new Random();
int randnum = number.Next(squaresleft.Count);
string nextsquare = squaresleft.ElementAt(randnum);
squaresleft.Remove(nextsquare);
{
int column = int.Parse(nextsquare.Split(':')[0]);
int row = int.Parse(nextsquare.Split(':')[1]);
ushort x1 = (ushort)(27 - (row * 3));
ushort x2 = (ushort)(28 - (row * 3));
ushort y = 4;
ushort z1 = (ushort)(27 - (column * 3));
ushort z2 = (ushort)(28 - (column * 3));
{
{
mapon.Blockchange(x1, y, z1, Block.green);
mapon.Blockchange(x2, y, z1, Block.green);
mapon.Blockchange(x2, y, z2, Block.green);
mapon.Blockchange(x1, y, z2, Block.green);
}
}
}
}
}
}
}
if (all == false)
{
if (p != null)
{
p.SendMessage("The Countdown map has been reset");
if (gamestatus == CountdownGameStatus.Finished)
{
p.SendMessage("You do not need to re-enable it");
}
}
gamestatus = CountdownGameStatus.Enabled;
foreach (Player pl in Player.players)
{
if (pl.playerofcountdown == true)
{
if (pl.level == mapon)
{
Command.all.Find("countdown").Use(pl, "join");
Player.SendMessage(pl, "You've rejoined countdown!!");
}
else
{
Player.SendMessage(pl, "You've been removed from countdown because you aren't on the map");
pl.playerofcountdown = false;
players.Remove(pl);
}
}
}
}
else if (all == true)
{
if (p != null)
{
p.SendMessage("Countdown has been reset");
if (gamestatus == CountdownGameStatus.Finished)
{
p.SendMessage("You do not need to re-enable it");
示例4: End
public static void End(Player winner)
{
CountdownGame.squaresleft.Clear();
if (winner != null)
{
winner.SendMessage("Congratulations!! You won!!!");
}
gamestatus = CountdownGameStatus.Finished;
if (winner != null)
{
Command.all.Find("spawn").Use(winner, "");
}
CountdownGame.playersleftlist.Clear();
if (winner != null)
{
winner.incountdown = false;
}
if (winner == null)
{
foreach (Player pl in CountdownGame.players)
{
Player.SendMessage(pl, "The countdown game was canceled!");
Command.all.Find("spawn").Use(pl, "");
}
Player.GlobalMessage("The countdown game was canceled!!");
CountdownGame.gamestatus = CountdownGameStatus.Enabled;
CountdownGame.playersleft = 0;
CountdownGame.playersleftlist.Clear();
CountdownGame.players.Clear();
CountdownGame.squaresleft.Clear();
CountdownGame.Reset(null, true);
CountdownGame.cancel = false;
return;
}
}
示例5: SendMessage
public static void SendMessage(Player p, string message, bool colorParse) {
if ( p == null ) {
if ( storeHelp ) {
storedHelp += message + "\r\n";
}
else {
if ( !Server.irc || String.IsNullOrEmpty(Server.IRC.usedCmd) )
Server.s.Log(message);
else
Server.IRC.Pm(Server.IRC.usedCmd, message);
//IRCBot.Say(message, true);
}
return;
}
p.SendMessage(0, Server.DefaultColor + message, colorParse);
}
示例6: InfectedPlayerLogin
public bool InfectedPlayerLogin(Player p)
{
if (Server.gameStatus == 0) return false;
if (p == null) return false;
if (p.level.name != Server.zombie.currentLevelName) return false;
p.SendMessage("You have joined in the middle of a round. You are now infected!");
p.blockCount = 50;
try
{
Server.zombie.InfectPlayer(p);
}
catch { }
return true;
}