本文整理汇总了C#中Loon.Core.Graphics.OpenGL.LTexture.LoadTexture方法的典型用法代码示例。如果您正苦于以下问题:C# LTexture.LoadTexture方法的具体用法?C# LTexture.LoadTexture怎么用?C# LTexture.LoadTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Loon.Core.Graphics.OpenGL.LTexture
的用法示例。
在下文中一共展示了LTexture.LoadTexture方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EmulatorButton
public EmulatorButton(LTexture img, int w, int h, int x, int y,
bool flag, int sizew, int sizeh)
{
this.color = new LColor(LColor.gray.R, LColor.gray.G,
LColor.gray.B, 125);
img.LoadTexture();
if (flag)
{
this.bitmap = img.GetSubTexture(x, y, w, h);
}
else
{
this.bitmap = img;
}
if (bitmap.GetWidth() != sizew || bitmap.GetHeight() != sizeh)
{
LTexture tmp = bitmap;
this.bitmap = bitmap.Scale(sizew, sizeh);
if (tmp != null)
{
tmp.Dispose();
tmp = null;
}
}
this.bounds = new RectBox(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
}
示例2: Draw
public void Draw(LTexture texture, float x, float y, float originX,
float originY, float width, float height, float scaleX,
float scaleY, float rotation, float srcX, float srcY,
float srcWidth, float srcHeight, bool flipX, bool flipY,
bool off)
{
if (isClose)
{
return;
}
if (texture == null)
{
return;
}
if (!texture.isLoaded)
{
texture.LoadTexture();
}
if (texture.IsChild)
{
float xOff = ((srcX / texture.width) * texture.widthRatio) + texture.xOff;
float yOff = ((srcY / texture.height) * texture.heightRatio) + texture.yOff;
float widthRatio = ((srcWidth / texture.width) * texture.widthRatio);
float heightRatio = ((srcHeight / texture.height) * texture.heightRatio);
int newX = (int)(xOff * texture.texWidth);
int newY = (int)(yOff * texture.texHeight);
int newWidth = (int)((texture.texWidth * widthRatio)) - newX;
int newHeight = (int)((texture.texHeight * heightRatio)) - newY;
texDst.X = (int)x;
texDst.Y = (int)y;
texDst.Width = (int)(width * scaleX);
texDst.Height = (int)(height * scaleY);
texSrc.X = newX;
texSrc.Y = newY;
texSrc.Width = newWidth;
texSrc.Height = newHeight;
}
else
{
texDst.X = (int)x;
texDst.Y = (int)y;
texDst.Width = (int)(width * scaleX);
texDst.Height = (int)(height * scaleY);
texSrc.X = (int)srcX;
texSrc.Y = (int)srcY;
texSrc.Width = (int)(srcWidth - srcX);
texSrc.Height = (int)(srcHeight - srcY);
}
Load(texture);
SpriteEffects e = SpriteEffects.None;
if (flipX && !flipY)
{
e = SpriteEffects.FlipHorizontally;
}
else
if (flipY && !flipX)
{
e = SpriteEffects.FlipVertically;
}
else
if (flipX && flipY)
{
e = SpriteEffects.FlipHorizontally | SpriteEffects.FlipVertically;
}
if (rotation != 0)
{
float centerX = texSrc.Width / 2;
float centerY = texSrc.Height / 2;
texDst.X += (int)texDst.Width / 2;
texDst.Y += (int)texDst.Height / 2;
origin.X = centerX;
origin.Y = centerY;
batch.Draw(texture.Texture, texDst, texSrc, color, MathUtils.ToRadians(rotation), origin, e, 0);
}
else if (originX != 0 || originX != 0)
{
texDst.X += (int)originX;
texDst.Y += (int)originY;
origin.X = originX;
origin.Y = originY;
batch.Draw(texture.Texture, texDst, texSrc, color, 0, origin, e, 0);
}
else
{
batch.Draw(texture.Texture, texDst, texSrc, color, 0, Vector2.Zero, e, 0);
}
idx++;
}
示例3: GetSplitTextures
public static LTexture[] GetSplitTextures(LTexture image, int width, int height)
{
if (image == null)
{
return null;
}
image.LoadTexture();
int frame = 0;
int wlength = image.Width / width;
int hlength = image.Height / height;
int total = wlength * hlength;
LTexture[] images = new LTexture[total];
for (int y = 0; y < hlength; y++)
{
for (int x = 0; x < wlength; x++)
{
images[frame] = image.GetSubTexture((x * width), (y * height), width,
height);
frame++;
}
}
return images;
}
示例4: GetSplit2Textures
public static LTexture[][] GetSplit2Textures(LTexture image, int row,
int col)
{
if (image == null) {
return null;
}
image.LoadTexture();
int wlength = image.Width / row;
int hlength = image.Height / col;
LTexture[][] textures = (LTexture[][])CollectionUtils.XNA_CreateJaggedArray(typeof(LTexture), wlength, hlength);
for (int y = 0; y < hlength; y++) {
for (int x = 0; x < wlength; x++) {
textures[x][y] = image.GetSubTexture((x * row), (y * col), row,
col);
}
}
return textures;
}
示例5: DrawBatch
public void DrawBatch(LTexture texture, float x, float y, float width,
float height, float srcX, float srcY, float srcWidth,
float srcHeight, float rotation, Color c)
{
if (isClose)
{
return;
}
if (texture == null)
{
return;
}
if (!texture.isLoaded)
{
texture.LoadTexture();
}
initAlphaBlend = !texture.isExt;
if (texture.IsChild)
{
float xOff = ((srcX / texture.width) * texture.widthRatio) + texture.xOff;
float yOff = ((srcY / texture.height) * texture.heightRatio) + texture.yOff;
float widthRatio = ((srcWidth / texture.width) * texture.widthRatio);
float heightRatio = ((srcHeight / texture.height) * texture.heightRatio);
int newX = (int)(xOff * texture.texWidth);
int newY = (int)(yOff * texture.texHeight);
int newWidth = (int)((texture.texWidth * widthRatio)) - newX;
int newHeight = (int)((texture.texHeight * heightRatio)) - newY;
texDst.X = (int)x;
texDst.Y = (int)y;
texDst.Width = (int)width;
texDst.Height = (int)height;
texSrc.X = newX;
texSrc.Y = newY;
texSrc.Width = newWidth;
texSrc.Height = newHeight;
}
else
{
texDst.X = (int)x;
texDst.Y = (int)y;
texDst.Width = (int)width;
texDst.Height = (int)height;
texSrc.X = (int)srcX;
texSrc.Y = (int)srcY;
texSrc.Width = (int)(srcWidth - srcX);
texSrc.Height = (int)(srcHeight - srcY);
}
if (c == null)
{
c = Color.White;
}
if (rotation != 0)
{
float centerX = texSrc.Width / 2;
float centerY = texSrc.Height / 2;
texDst.X += (int)width / 2;
texDst.Y += (int)height / 2;
UPos(centerX, centerY);
batchSprite.Draw(texture.Texture, texDst, texSrc, c, MathUtils.ToRadians(rotation), postion, SpriteEffects.None, 0);
}
else
{
batchSprite.Draw(texture.Texture, texDst, texSrc, c);
}
}