本文整理汇总了C#中Loon.Core.Graphics.OpenGL.LTexture.GetSubTexture方法的典型用法代码示例。如果您正苦于以下问题:C# LTexture.GetSubTexture方法的具体用法?C# LTexture.GetSubTexture怎么用?C# LTexture.GetSubTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Loon.Core.Graphics.OpenGL.LTexture
的用法示例。
在下文中一共展示了LTexture.GetSubTexture方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EmulatorButton
public EmulatorButton(LTexture img, int w, int h, int x, int y,
bool flag, int sizew, int sizeh)
{
this.color = new LColor(LColor.gray.R, LColor.gray.G,
LColor.gray.B, 125);
img.LoadTexture();
if (flag)
{
this.bitmap = img.GetSubTexture(x, y, w, h);
}
else
{
this.bitmap = img;
}
if (bitmap.GetWidth() != sizew || bitmap.GetHeight() != sizeh)
{
LTexture tmp = bitmap;
this.bitmap = bitmap.Scale(sizew, sizeh);
if (tmp != null)
{
tmp.Dispose();
tmp = null;
}
}
this.bounds = new RectBox(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
}
示例2: GetSplit2Textures
public static LTexture[][] GetSplit2Textures(LTexture image, int row,
int col)
{
if (image == null) {
return null;
}
image.LoadTexture();
int wlength = image.Width / row;
int hlength = image.Height / col;
LTexture[][] textures = (LTexture[][])CollectionUtils.XNA_CreateJaggedArray(typeof(LTexture), wlength, hlength);
for (int y = 0; y < hlength; y++) {
for (int x = 0; x < wlength; x++) {
textures[x][y] = image.GetSubTexture((x * row), (y * col), row,
col);
}
}
return textures;
}
示例3: GetSplitTextures
public static LTexture[] GetSplitTextures(LTexture image, int width, int height)
{
if (image == null)
{
return null;
}
image.LoadTexture();
int frame = 0;
int wlength = image.Width / width;
int hlength = image.Height / height;
int total = wlength * hlength;
LTexture[] images = new LTexture[total];
for (int y = 0; y < hlength; y++)
{
for (int x = 0; x < wlength; x++)
{
images[frame] = image.GetSubTexture((x * width), (y * height), width,
height);
frame++;
}
}
return images;
}
示例4: CopyArea
public void CopyArea(LTexture texture, int x, int y, int width, int height,
int dx, int dy)
{
if (isClose)
{
return;
}
if (x < 0)
{
width += x;
x = 0;
}
if (y < 0)
{
height += y;
y = 0;
}
if (texture != null)
{
if (x + width > texture.Width)
{
width = texture.Height - x;
}
if (y + height > texture.Height)
{
height = texture.Height - y;
}
LTexture tex2d = texture.GetSubTexture(x, y, width, height);
DrawTexture(tex2d, x + dx, y + dy);
tex2d = null;
}
else
{
if (x + width > GetWidth())
{
width = GetWidth() - x;
}
if (y + height > GetHeight())
{
height = GetHeight() - y;
}
LTexture tex2d = ScreenUtils.ToScreenCaptureTexture().GetSubTexture(x, y, width,
height);
DrawTexture(tex2d, x + dx, y + dy);
if (tex2d != null)
{
tex2d.Destroy();
tex2d = null;
}
}
}